Proton/lsteamclient/steamclient_manual_153a.cpp
2024-02-15 15:53:26 +02:00

243 lines
13 KiB
C++

#include "steamclient_private.h"
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#pragma push_macro("strncpy")
#undef strncpy
#include "steamworks_sdk_153a/steam_api.h"
#include "steamworks_sdk_153a/isteamnetworkingsockets.h"
#include "steamworks_sdk_153a/isteamnetworkingutils.h"
#include "steamworks_sdk_153a/steamnetworkingtypes.h"
#include "steamworks_sdk_153a/steamnetworkingfakeip.h"
#pragma pop_macro("__cdecl")
#pragma pop_macro("strncpy")
extern "C" {
#define SDKVER_153a
#include "struct_converters.h"
#include "cb_converters.h"
#include "win_constructors.h"
#define SDK_VERSION 1531
#include "steamclient_manual_common.h"
typedef winSteamNetworkingMessage_t_153a winSteamNetworkingMessage_t_158;
#include "cppISteamNetworkingUtils_SteamNetworkingUtils004.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets012.h"
#include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h"
typedef struct ScePadTriggerEffectParam { uint8 m_data[120]; } ScePadTriggerEffectParam;
#include "cppISteamInput_SteamInput006.h"
}
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
/***** manual fn wrapper for ISteamInput::EnableActionEventCallbacks *****/
extern win_SteamInputActionEventCallbackPointer win_EnableActionEventCallbacks;
void cppISteamInput_SteamInput006_EnableActionEventCallbacks( struct cppISteamInput_SteamInput006_EnableActionEventCallbacks_params *params )
{
ISteamInput *iface = (ISteamInput *)params->linux_side;
win_EnableActionEventCallbacks = (win_SteamInputActionEventCallbackPointer)params->pCallback;
iface->EnableActionEventCallbacks( params->pCallback ? &lin_SteamInputActionEventCallbackPointer : NULL );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params )
{
ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params )
{
ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params )
{
#define MAX_SEND_MESSAGES 64
ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
/* use the stack to avoid heap allocation */
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (params->nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
params->nMessages, MAX_SEND_MESSAGES );
}
while (params->nMessages)
{
for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] );
iface->SendMessages( i, lin_msgs, (int64 *)params->pOutMessageNumberOrResult );
params->nMessages -= i;
params->pMessages += i;
if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
}
}
/* from winISteamNetworkingFakeUDPPort.c */
typedef struct __winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 {
void *vtable;
void *linux_side;
} winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001;
void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params *params )
{
ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
ISteamNetworkingFakeUDPPort *lin_iface = iface->CreateFakeUDPPort( params->idxFakeServerPort );
if (!lin_iface) params->_ret = NULL;
else params->_ret = create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001( lin_iface );
}
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages_params *params )
{
ISteamNetworkingFakeUDPPort *iface = (ISteamNetworkingFakeUDPPort *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessages( lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort_params *params )
{
ISteamNetworkingFakeUDPPort *iface = (ISteamNetworkingFakeUDPPort *)params->linux_side;
winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001
*win_side = (winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)( char *)params->linux_side -
offsetof( winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side );
iface->DestroyFakeUDPPort();
HeapFree(GetProcessHeap(), 0, win_side);
}
#pragma pack( push, 8 )
struct winSteamNetConnectionStatusChangedCallback_t_712 {
HSteamNetConnection m_hConn;
SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
ESteamNetworkingConnectionState m_eOldState;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_712 *);
static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat)
{
win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
if(fn){
struct winSteamNetConnectionStatusChangedCallback_t_712 w_dat;
cb_SteamNetConnectionStatusChangedCallback_t_712(l_dat, &w_dat);
fn(&w_dat);
}
}
typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *);
extern win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *);
extern win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *);
extern win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *);
extern win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
extern void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat);
extern void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat);
extern void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat);
extern void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat);
void cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *params )
{
ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
bool ret;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch (params->eValue)
{
#define CASE( x, y ) \
case k_ESteamNetworkingConfig_Callback_##x: \
if (!params->pArg) \
{ \
params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
(ESteamNetworkingConfigScope)params->eScopeType, \
params->scopeObj, \
(ESteamNetworkingConfigDataType)params->eDataType, NULL ); \
} \
else \
{ \
if (*(void **)params->pArg == NULL) lin_fn = NULL; \
else lin_fn = (void *)&lin_##y; \
params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
(ESteamNetworkingConfigScope)params->eScopeType, \
params->scopeObj, \
(ESteamNetworkingConfigDataType)params->eDataType, &lin_fn ); \
if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
}
CASE( ConnectionStatusChanged, SteamNetConnectionStatusChanged )
CASE( AuthStatusChanged, SteamNetAuthenticationStatusChanged )
CASE( RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged )
CASE( MessagesSessionRequest, SteamNetworkingMessagesSessionRequest )
CASE( MessagesSessionFailed, SteamNetworkingMessagesSessionFailed )
#undef CASE
default:
params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue,
(ESteamNetworkingConfigScope)params->eScopeType, params->scopeObj,
(ESteamNetworkingConfigDataType)params->eDataType,
params->pArg );
}
}
void cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage_params *params )
{
ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
params->_ret = (winSteamNetworkingMessage_t_153a *)iface->AllocateMessage( params->cbAllocateBuffer );
params->_ret = (winSteamNetworkingMessage_t_153a *)network_message_lin_to_win( params->_ret );
}
void cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin_params *params )
{
ISteamInput *iface = (ISteamInput *)params->linux_side;
params->_ret = iface->GetGlyphPNGForActionOrigin( (EInputActionOrigin)params->eOrigin,
(ESteamInputGlyphSize)params->eSize, params->unFlags );
params->_ret = steamclient_isteaminput_getglyph_png( params->eOrigin, params->eSize,
params->unFlags, params->_ret );
}
void cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin_params *params )
{
ISteamInput *iface = (ISteamInput *)params->linux_side;
params->_ret = iface->GetGlyphSVGForActionOrigin( (EInputActionOrigin)params->eOrigin, params->unFlags );
params->_ret = steamclient_isteaminput_getglyph_svg( params->eOrigin, params->unFlags, params->_ret );
}
void cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy( struct cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy_params *params )
{
ISteamInput *iface = (ISteamInput *)params->linux_side;
params->_ret = iface->GetGlyphForActionOrigin_Legacy( (EInputActionOrigin)params->eOrigin );
params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret );
}
void cppISteamInput_SteamInput006_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput006_GetGlyphForXboxOrigin_params *params )
{
ISteamInput *iface = (ISteamInput *)params->linux_side;
params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
}