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https://github.com/ValveSoftware/Proton.git
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bf1fea6219
For SteamClient013.
242 lines
9.1 KiB
C++
242 lines
9.1 KiB
C++
#pragma once
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#include <stdint.h>
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namespace vr
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{
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#if defined(__linux__) || defined(__APPLE__)
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// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
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// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
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// The 64-bit version of gcc has the alignment requirement for these types set to
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// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
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// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
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#pragma pack( push, 4 )
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#else
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#pragma pack( push, 8 )
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#endif
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// right-handed system
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// +y is up
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// +x is to the right
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// -z is going away from you
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// Distance unit is meters
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struct HmdMatrix34_t
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{
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float m[3][4];
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};
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struct HmdMatrix44_t
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{
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float m[4][4];
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};
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/** Used to return the post-distortion UVs for each color channel.
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* UVs range from 0 to 1 with 0,0 in the upper left corner of the
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* source render target. The 0,0 to 1,1 range covers a single eye. */
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struct DistortionCoordinates_t
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{
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float rfRed[2];
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float rfGreen[2];
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float rfBlue[2];
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};
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enum Hmd_Eye
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{
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Eye_Left = 0,
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Eye_Right = 1
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};
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enum GraphicsAPIConvention
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{
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API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane
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API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane
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};
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enum HmdTrackingResult
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{
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TrackingResult_Uninitialized = 1,
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TrackingResult_Calibrating_InProgress = 100,
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TrackingResult_Calibrating_OutOfRange = 101,
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TrackingResult_Running_OK = 200,
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TrackingResult_Running_OutOfRange = 201,
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};
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class IHmd
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{
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public:
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// ------------------------------------
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// Display Methods
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// ------------------------------------
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/** Size and position that the window needs to be on the VR display. */
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virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
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/** Suggested size for the intermediate render target that the distortion pulls from. */
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virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
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/** Gets the viewport in the frame buffer to draw the output of the distortion into */
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virtual void GetEyeOutputViewport( Hmd_Eye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
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/** The projection matrix for the specified eye */
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virtual HmdMatrix44_t GetProjectionMatrix( Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType ) = 0;
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/** The components necessary to build your own projection matrix in case your
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* application is doing something fancy like infinite Z */
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virtual void GetProjectionRaw( Hmd_Eye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
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/** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
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* the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
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virtual DistortionCoordinates_t ComputeDistortion( Hmd_Eye eEye, float fU, float fV ) = 0;
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/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
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* space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
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* Normally View and Eye^-1 will be multiplied together and treated as View in your application.
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*/
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virtual HmdMatrix34_t GetHeadFromEyePose( Hmd_Eye eEye ) = 0;
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/** For use in simple VR apps, this method returns the concatenation of the
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* tracking pose and the eye matrix to get a full view matrix for each eye.
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* This is ( GetEyeMatrix() ) * (GetWorldFromHeadPose() ^ -1 ) */
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virtual bool GetViewMatrix( float fSecondsFromNow, HmdMatrix44_t *pMatLeftView, HmdMatrix44_t *pMatRightView, HmdTrackingResult *peResult ) = 0;
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/** [D3D9 Only]
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* Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
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* a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
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*/
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virtual int32_t GetD3D9AdapterIndex() = 0;
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/** [D3D10/11 Only]
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* Returns the adapter index and output index that the user should pass into EnumAdapters adn EnumOutputs
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* to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
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*/
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virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
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// ------------------------------------
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// Tracking Methods
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// ------------------------------------
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/** The pose that the tracker thinks that the HMD will be in at the specified
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* number of seconds into the future. Pass 0 to get the current state.
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*
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* This is roughly analogous to the inverse of the view matrix in most applications, though
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* many games will need to do some additional rotation or translation on top of the rotation
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* and translation provided by the head pose.
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*
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* If this function returns true the pose has been populated with a pose that can be used by the application.
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* Check peResult for details about the pose, including messages that should be displayed to the user.
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*/
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virtual bool GetTrackerFromHeadPose( float fPredictedSecondsFromNow, HmdMatrix34_t *pmPose, HmdTrackingResult *peResult ) = 0;
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/** Passes back the pose matrix from the last successful call to GetWorldFromHeadPose(). Returns true if that matrix is
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* valid (because there has been a previous successful pose.) */
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virtual bool GetLastTrackerFromHeadPose( HmdMatrix34_t *pmPose ) = 0;
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/** Returns true if the tracker for this HMD will drift the Yaw component of its pose over time regardless of
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* actual head motion. This is true for gyro-based trackers with no ground truth. */
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virtual bool WillDriftInYaw() = 0;
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/** Sets the zero pose for the tracker coordinate system. After this call all WorldFromHead poses will be relative
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* to the pose whenever this was called. The new zero coordinate system will not change the fact that the Y axis is
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* up in the real world, so the next pose returned from GetWorldFromHeadPose after a call to ZeroTracker may not be
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* exactly an identity matrix. */
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virtual void ZeroTracker() = 0;
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/** Returns the zero pose for the tracker coordinate system. If the tracker has never had a valid pose, this
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* will be an identity matrix. */
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virtual HmdMatrix34_t GetTrackerZeroPose() = 0;
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// ------------------------------------
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// Administrative methods
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// ------------------------------------
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/** The ID of the driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
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* the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
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* will be enough to fit any ID. */
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virtual uint32_t GetDriverId( char *pchBuffer, uint32_t unBufferLen ) = 0;
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/** The ID of this display within its driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
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* the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
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* will be enough to fit any ID. */
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virtual uint32_t GetDisplayId( char *pchBuffer, uint32_t unBufferLen ) = 0;
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};
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static const char * const IHmd_Version = "IHmd_004";
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/** error codes returned by Vr_Init */
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enum HmdError
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{
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HmdError_None = 0,
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HmdError_Init_InstallationNotFound = 100,
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HmdError_Init_InstallationCorrupt = 101,
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HmdError_Init_VRClientDLLNotFound = 102,
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HmdError_Init_FileNotFound = 103,
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HmdError_Init_FactoryNotFound = 104,
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HmdError_Init_InterfaceNotFound = 105,
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HmdError_Init_InvalidInterface = 106,
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HmdError_Init_UserConfigDirectoryInvalid = 107,
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HmdError_Init_HmdNotFound = 108,
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HmdError_Init_NotInitialized = 109,
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HmdError_Driver_Failed = 200,
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HmdError_IPC_ServerInitFailed = 300,
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HmdError_IPC_ConnectFailed = 301,
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HmdError_IPC_SharedStateInitFailed = 302,
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};
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// figure out how to import from the VR API dll
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#if defined(_WIN32)
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#ifdef VR_API_EXPORT
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#define VR_INTERFACE extern "C" __declspec( dllexport )
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#else
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#define VR_INTERFACE extern "C" __declspec( dllimport )
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#endif
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#elif defined(GNUC) || defined(COMPILER_GCC)
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#ifdef VR_API_EXPORT
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#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
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#else
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#define VR_INTERFACE extern "C"
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#endif
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#else
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#error "Unsupported Platform."
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#endif
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/** Finds the active installation of the VR API and initializes it. The priority for figuring
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* out where to load vrclient from are:
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* 1. The convar "VR_OVERRIDE", which should contain an absolute path to the root of
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* an vr API directory.
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* 2. The pchVROverride argument. This should be an absolute path or a path relative to
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* the current executable.
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* 3. The path "./vr" relative to the current executable's path.
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*
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* Each of these paths are to the "root" of the VR API install. That's the directory with
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* the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
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*/
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VR_INTERFACE IHmd *VR_Init( HmdError *peError );
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/** unloads vrclient.dll. Any interface pointers from the interface are
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* invalid after this point */
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VR_INTERFACE void VR_Shutdown( );
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#pragma pack( pop )
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} |