source-sdk-2013/game/mod_tf/gameinfo.txt

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2025-02-18 18:51:37 +00:00
"GameInfo"
{
game "Frog Fortress 2"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
GameData "tf.fgd"
AdditionalLocalization "tf"
InstancePath "maps/instances/"
advcrosshair 1
supportsvr 0
ReplayRequired 1
DependsOnAppID 440
FileSystem
{
SteamAppId 243750
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod mod_tf/custom/*
// Enable this if you want to load your TF custom content.
//game+mod |appid_440|tf/custom/*
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write |gameinfo_path|.
game+game_write |gameinfo_path|.
default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv |appid_440|tf/tf2_lv.vpk
game+mod |appid_440|tf/tf2_textures.vpk
game+mod |appid_440|tf/tf2_sound_vo_english.vpk
game+mod |appid_440|tf/tf2_sound_misc.vpk
game+mod+vgui |appid_440|tf/tf2_misc.vpk
game |appid_243750|hl2/hl2_textures.vpk
game |appid_243750|hl2/hl2_sound_vo_english.vpk
game |appid_243750|hl2/hl2_sound_misc.vpk
game+vgui |appid_243750|hl2/hl2_misc.vpk
platform+vgui |appid_243750|platform/platform_misc.vpk
// Last, mount in shared HL2 and TF2 loose files
game |appid_440|tf
game |appid_243750|hl2
platform |appid_243750|platform
// Random files downloaded from gameservers go into a seperate directory, so
// that it's easy to keep those files segregated from the official game files
// or customizations intentially installed by the user.
//
// This directory is searched LAST. If you visit a server and download
// a custom model, etc, we don't want that file to override the default
// game file indefinitely (after you have left the server). Servers CAN have
// custom content that overrides the default game files, it just needs to be
// packed up in the .bsp file so that it will be mounted as a map search pack.
// The map search pack is mounted at the top of the search path list,
// but only while you are connected that server and on that map.
game+download mod_tf/download
}
}
}