122 Commits

Author SHA1 Message Date
FlaminSarge
92ee92f9dd Update tf_gamemovement.cpp 2025-05-12 10:19:44 -07:00
FlaminSarge
8f2a056d6b Update tf_player_shared.cpp 2025-05-12 10:19:44 -07:00
FlaminSarge
464724334c Don't allow activating parachute on ground (as the conditions will get removed on Think) 2025-05-12 10:19:44 -07:00
FlaminSarge
a32d24df73 Fix player not being able to deploy parachute after landing and becoming airborne without jump button 2025-05-12 10:19:44 -07:00
Mentrillum
43d8767c30 Update tf_item_powerup_bottle.cpp 2025-05-12 10:01:39 -07:00
Mentrillum
6257ffe46f Init 2025-05-12 10:01:39 -07:00
Mentrillum
ca896d8ffa Update tf_gamemovement.cpp 2025-05-12 09:33:38 -07:00
rabscootle
61ca3f7254 Added hotfix for recently added fix; Added check for if the versus doors model hasn't been initialized yet 2025-05-09 22:34:32 -07:00
EricS-Valve
18ea5ed7cc
Update tf_hud_scope.cpp 2025-05-06 12:29:38 -07:00
mastercoms
1eba26f518 fix: block HUD scope animation exploit 2025-05-06 12:25:52 -07:00
mastercoms
52e568b374 gameplay: automatically collect MvM money in respawn room
MvM money is automatically collected in various
cases where its position is unfair for players to
collect themselves.

there is a case where robots can drop money in their
own spawn, which can prove hard or impossible to acquire

so add an additional check for money which is
in a spawn room, just like trigger_hurt
2025-05-06 09:36:57 -07:00
SanyaSho
0565403b15 game: client: fix pointer size mismatch
ulong/long is 4 bytes on Windows and 8 bytes on Linux/macOS
2025-04-02 12:08:38 -07:00
Thomas Kain
d539dff450 Fix uninitialized field use in CParticleEffectBinding 2025-04-02 11:56:06 -07:00
Thomas Kain
ed11b204b2 Fix organs spawning due to non-Vita-Saw damage
With this commit, organs only spawn when the weapon dealing damage is the Vita-Saw - not just when the Medic deals damage and is holding the Vita-Saw.
2025-04-02 11:26:01 -07:00
AwfulRanger
65aa7c910e Fix engineer bots softlocking on ctf 2025-03-31 16:24:05 -07:00
Dmitry Tsarevich
3ae4d44b00 shared: Missed break in logging character field save data causing incorrect logging
Closes #869
2025-03-31 16:17:36 -07:00
HalfMatt
cd7ff9d05f Fix MVM score calculation typo
Replaced semicolon with plus operator to allow score calculation for currency collected
2025-03-31 12:20:07 -07:00
Gamer_X
ead900c862 allow custom mission briefing in vsh and zi 2025-03-31 11:55:34 -07:00
rabscootle
ceb6d4d783 Update comment 2025-03-28 14:32:41 -07:00
rabscootle
259b2c7c74 Match Status doors will now refresh skin/submodel at match end to prevent displaying wrong appearance 2025-03-28 14:32:41 -07:00
mastercoms
756ba6ae45 fix: MvM bomb carrier voice line playing during normal CTF with bots
ref: ValveSoftware/Source-1-Games#715
2025-03-28 14:22:48 -07:00
EricS-Valve
e42867ad64
Update Menu.cpp 2025-03-25 14:34:03 -07:00
EricS-Valve
f10b905952
Update MenuBar.cpp 2025-03-24 13:15:09 -07:00
EricS-Valve
cfb7d4c80c
Update MenuBar.cpp 2025-03-24 13:13:07 -07:00
EricS-Valve
2f6f93cfa2
Update MenuBar.cpp
Updated to remain sync'd with Valve's version.
2025-03-24 13:12:34 -07:00
Bitl
d3b0d7bf28 Implement IsNextBot() 2025-03-24 12:07:30 -07:00
RGBACatlord
48809cb86c Fix crash on VGUI menu bar button cursor entrance 2025-03-21 17:02:11 -07:00
John Kvalevog
6956e9680e Fix Spy bots using human voice lines in MvM
Spy bots should use Spy.MVM_TeaseVictim instead of Spy.TeaseVictim.

The soundscript Spy.MVM_TeaseVictim will also need to be corrected as
some of the sound paths are incorrect.

Fixes: https://github.com/ValveSoftware/Source-1-Games/issues/4794
2025-03-21 16:42:17 -07:00
Autumn Ashton
a62efecf62 Sync the public SDK with latest from TF2
Includes a manually merged MRs from wgetJane wrt. scattergun prediction and minktusk with readme changes.
2025-03-08 19:42:22 +00:00
Josh Dowell
feb4f90350 Remove MFC dependency in the launcher exe (afxres.h > winres.h) 2025-03-08 19:31:25 +00:00
wget
91d887aeac
[TF2] Add prediction for thermal thruster + self-stun (#908) 2025-03-08 19:19:49 +00:00
speedvoltage
bb2844b30b Move .357 snap after firing to client-side 2025-03-08 19:05:28 +00:00
doclic
64e4b89f83 tf2: Fix crash with game_round_win in koth
Fixes https://github.com/ValveSoftware/Source-1-Games/issues/4254
2025-03-08 18:59:04 +00:00
AndrewBetson
8aefabd725 Remove temporary player jingle files if tf_delete_temp_files is enabled 2025-03-08 18:57:32 +00:00
wget
aea94b32cb
tf2: Fix prediction for jumping when huntsman is charged/released (#797)
* fix prediction for jumping when huntsman is charged/released

* remove SetInternalChargeBeginTime override from CTFCompoundBow

https://github.com/ValveSoftware/source-sdk-2013/pull/797#discussion_r1970597141
2025-02-27 01:06:34 +00:00
ficool2
3de9978bb9 Fix middle mouse kicking you in Passtime 2025-02-27 00:20:54 +00:00
copperpixel
46b8c3a544
Fix PLAYER_FLAG_BITS truncating m_fFlags sent to clients 2025-02-27 00:01:40 +00:00
ficool2
238a15a79d Add convar to control max MvM robots 2025-02-25 21:50:13 +00:00
ficool2
c496173cf3 Fix radial fog not being enabled in 3D sky on official maps 2025-02-25 21:25:57 +00:00
Autumn Ashton
0651ee54e0 Add CONTRIBUTING text to PR template 2025-02-25 20:38:04 +00:00
Autumn Ashton
abf6b4542e Update CONTRIBUTING 2025-02-25 20:12:56 +00:00
Autumn Ashton
0759e2e8e1 Add Team Fortress 2 SDK 2025-02-18 18:51:37 +00:00
Autumn Ashton
44f8f18cd1 Move mp to the root directory 2025-02-18 18:50:50 +00:00
Autumn Ashton
9ad9aeb83a Remove sp singleplayer code. 2025-02-18 18:49:06 +00:00
John Schoenick
0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. 2015-09-09 18:35:41 -07:00
Michael Sartain
55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. 2014-10-02 08:25:55 -07:00
Joe Ludwig
56accfdb9c * Added support for Visual C++ 2013 Express to VPC
* Added support for running VPC on Windows XP
2014-06-12 10:11:56 -07:00
Joe Ludwig
3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 2014-05-19 11:04:38 -07:00
Joe Ludwig
f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2014-05-15 16:22:11 -07:00
Joe Ludwig
53e78c503e General:
*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00