source-sdk-2013/game/ep2/Scenes/outland_06/al_move_to_sniper.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
event section "pause_alyxToEMPtarget"
{
time 0.646258 -1.000000
param "noaction"
}
event section "pause"
{
time 3.500000 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
}
channel "look at"
{
event lookat "target_alyx_EMP_2"
{
time 0.306123 1.106940
param "target_alyx_EMP_2"
event_ramp
{
0.1571 0.5767
0.2762 0.7833
0.4470 0.8865
0.6064 0.8384
0.7074 0.7845
}
}
event lookat "!player"
{
time 0.006803 0.595239
param "!player"
event_ramp
{
0.1262 0.5579
0.1405 0.6561
0.1714 0.7510
0.4214 0.6912
0.4714 0.4877
}
}
}
channel "face to"
{
event face "look_alyx_sniper"
{
time 2.855072 3.652174
param "look_alyx_sniper"
}
}
channel "move to"
{
event moveto "mark_al_lock_2"
{
time 0.020135 1.037143
param "mark_al_lock_2"
param2 "Walk"
resumecondition
forceshortmovement
}
event moveto "Vort_alyx_sniper_01"
{
time 2.246377 3.644928
param "Vort_alyx_sniper_01"
param2 "Walk"
}
}
channel "Postures"
{
event gesture "NULL"
{
time 0.000000 1.028572
param ""
}
}
channel "Gestures"
{
event gesture "NULL"
{
time 0.000000 1.048980
param ""
}
}
channel "facial"
{
}
channel "Trigger"
{
}
faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}
mapname "maps\ep1_c17_00.bsp"
scalesettings
{
"CChoreoView" "92"
"SceneRampTool" "100"
"RampTool" "84"
"ExpressionTool" "66"
"GestureTool" "100"
}
fps 60
snap off