source-sdk-2013/game/ep2/Scenes/outland_11/cit_ambush_thisway_2.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
actor "!Target1"
{
channel "audio"
{
event speak "npc_citizen.squad_away03 - follow me"
{
time -6.876812 -6.059601
param "npc_citizen.squad_away03"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "npc_citizen.startle01"
{
time 0.608695 1.096178
param "npc_citizen.uhoh"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "canals.massacre_runforyourlife01"
{
time 1.463768 3.121138
param "canals.massacre_runforyourlife01"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "npc_citizen.pain05"
{
time 2.565218 2.815649
param "d1_canals.citizenpunch_punch_1"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "npc_citizen.pain08"
{
time 4.166667 4.811088
param "npc_citizen.pain08"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "npc_citizen.pain07"
{
time 5.434783 6.257005
param "npc_citizen.pain07"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "!player"
{
time 3.992754 8.688406
param "!player"
}
event lookat "!player"
{
time 1.789855 2.971015
param "!player"
}
}
channel "face to"
{
}
channel "move to"
{
}
channel "Postures"
{
}
channel "Gestures"
{
}
channel "facial"
{
}
channel "Trigger"
{
}
faceposermodel "models\humans\group01\male_01.mdl"
}
mapname "maps\ep1_c17_00.bsp"
scalesettings
{
"CChoreoView" "92"
"SceneRampTool" "100"
"RampTool" "84"
"ExpressionTool" "66"
"GestureTool" "100"
}
fps 60
snap off