source-sdk-2013/game/episodic/Scenes/episode_1/al_cit_ballsocket_goodthinking.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
event section "wait for mark"
{
time 1.148148 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
event speak "ep_01.al_bridge_nicethinking"
{
time 1.436508 2.324671
param "ep_01.al_bridge_nicethinking"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "target_ball_socket_01"
{
time 0.018518 1.833333
param "target_ball_socket_01"
event_ramp
{
0.2357 0.9289
1.2246 0.8178
}
}
event lookat "!player"
{
time 3.682539 7.513227
param "!player"
event_ramp
{
0.1643 0.1830
0.4536 0.5208
3.3421 0.4719
}
}
event lookat "target_ball_socket_01"
{
time 2.772486 3.888889
param "target_ball_socket_01"
event_ramp
{
0.2357 0.6916
0.8798 0.5805
}
}
event lookat "!player"
{
time 1.468253 3.021163
param "!player"
event_ramp
{
0.1643 0.4711
0.4536 0.8089
1.0643 0.7600
}
}
}
channel "move to"
{
event moveto "mark_al_ballsocket"
{
time 0.037037 1.425925
param "mark_al_ballsocket"
param2 "Run"
resumecondition
distancetotarget 4.00
}
}
channel "faceTo"
{
}
channel "Postures"
{
}
channel "Trigger"
{
}
channel "bodyges"
{
}
channel "Gestures"
{
}
channel "armpose"
{
}
channel "facial"
{
}
channel "head"
{
}
channel "seq"
{
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
"CChoreoView" "84"
"ExpressionTool" "18"
"GestureTool" "100"
"RampTool" "56"
"SceneRampTool" "100"
}
fps 60
snap off