source-sdk-2013/game/episodic/Scenes/episode_1/al_citadel_01_soldiers.vcd
2025-02-18 18:59:12 +00:00

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// Choreo version 1
actor "Alyx"
{
channel "audio"
{
event speak "ep_01.al_soldiersbusy"
{
time 0.167853 5.942864
param "ep_01.al_soldiersbusy"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "mark_al_lookatSoldiers"
{
time 0.025317 0.753165
param "mark_al_lookatSoldiers"
event_ramp
{
0.3333 0.8299
0.4619 0.9751
0.7278 1.0000
}
}
}
channel "move to"
{
}
channel "faceTo"
{
event face "mark_al_lookatSoldiers"
{
time 0.016878 0.719410
param "mark_al_lookatSoldiers"
event_ramp
{
0.3690 0.8423
0.5071 0.9876
0.7025 0.9876
}
}
}
channel "Trigger"
{
event firetrigger "2_startActBusy"
{
time 0.751055 -1.000000
param "2"
}
event generic "unholster"
{
time 0.025317 0.525317
param "AI_UNHOLSTER"
}
event firetrigger "1 - is coast clear"
{
time 6.025316 -1.000000
param "1"
}
}
channel "Postures"
{
event gesture "NULL"
{
time 0.000000 0.704301
param ""
}
event gesture "p_CitadelShake_02b"
{
time 0.118143 1.290321
param "p_CitadelShake_02b"
absolutetags playback_time
{
"apex" 0.176310
"loop" 0.440775
"end" 0.482007
}
absolutetags shifted_time
{
"apex" 0.200000
"loop" 0.500000
"end" 0.666667
}
sequenceduration 1.033333
}
event gesture "NULL"
{
time 0.000000 6.335062
param ""
}
}
channel "Gestures"
{
event gesture "NULL"
{
time 0.000000 1.574840
param "NULL"
}
event gesture "NULL"
{
time 0.000000 6.313275
param ""
}
}
channel "bodyges"
{
event gesture "NULL"
{
time 0.000000 0.775556
param ""
}
}
channel "armpose"
{
}
channel "facial"
{
}
channel "head"
{
}
channel "seq"
{
}
channel "flex BodyHead"
{
}
channel "face to"
{
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
"CChoreoView" "79"
"ExpressionTool" "52"
"GestureTool" "100"
"RampTool" "84"
"SceneRampTool" "100"
}
fps 60
snap off