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## Hi there 👋
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### About
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The HLDS reverse-engineering community is dedicated to improving Half-Life Dedicated Server (HLDS) and related components through reverse-engineering capabilities.
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<!--
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### Our collaborative efforts are focused on:
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- Optimizing the performance and efficiency of HLDS
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- Fix bugs and resolve stability issues
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- Improving HLDS compatibility and support
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- Improving overall functionality and reliability
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- Introducing new features and functionality.
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**Here are some ideas to get you started:**
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### Our key projects:
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- ReHLDS - reverse-engineering of the HLDS engine codebase
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- ReGameDLL - reverse engineering of GameDLL (Counter-Strike 1.6 / Condition Zero)
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- Metamod-R - improved revision of the original Metamod
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- ReUnion, ReAPI, ReSemiclip, ReChecker and others - development of different HLDS - modifications and addons.
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🙋♀️ A short introduction - what is your organization all about?
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🌈 Contribution guidelines - how can the community get involved?
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👩💻 Useful resources - where can the community find your docs? Is there anything else the community should know?
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🍿 Fun facts - what does your team eat for breakfast?
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🧙 Remember, you can do mighty things with the power of [Markdown](https://docs.github.com/github/writing-on-github/getting-started-with-writing-and-formatting-on-github/basic-writing-and-formatting-syntax)
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-->
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