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README.md a lot of meta features 2024-11-02 21:48:51 +03:00

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All project plans, iterations, and ongoing work are managed and tracked through our GitHub Boards. You can view these boards to get a clear understanding of our project's goals, current progress, and future direction. This provides transparency into the development process and helps the community stay informed about key initiatives and milestones. To learn more about our projects plans and iterations, visit our GitHub Boards.

Caution

The ReHLDS organization is currently undergoing reconstruction. Please be aware that certain projects may be in transition, and updates may be in progress. We appreciate your understanding and patience during this time.

GitHub Org's stars

Welcome to the official ReHLDS GitHub organization! We maintain and develop a family of open-source projects aimed at improving and expanding the experience for Half-Life and Counter-Strike 1.6 dedicated servers. Our projects include reverse-engineered versions of key components, performance optimizations, and custom APIs to enhance modding capabilities.


📦 Our Projects

Project Name Description
ReHLDS
GitHub Release
GitHub Releases
An improved version of the original HLDS engine, containing many security fixes and performance optimizations. It provides a more stable and enhanced server environment with extended API support for mods and plugins, offering better security and efficiency.
ReGameDLL_CS
GitHub Release
GitHub Releases
More stable (than official) version of Counter-Strike 1.6 (also Counter-Strike: Condition Zero) game library (mp.dll) with extended API for mods and plugins, enhanced (and fixed).
ReAPI
GitHub Release
GitHub Releases
AMXModX module that provides ReHLDS, ReGameDLL, ReChecker, ReUnion, VoiceTranscoder APIs for use in AMXModX plugins development.
ReSemiclip
GitHub Release
GitHub Releases
Metamod plugin controls the ability to pass through players. The module Semiclip by joaquimandrade was used as a reference.
ReUnion
GitHub Release
GitHub Releases
Metamod plugin created to support compatibility with older versions of the game client protocol (protocol 47). It is an idea sequel of DProto with new functionality for server protection.
ReChecker
GitHub Release
GitHub Releases
Metamod plugin that gives the ability to check client files by their md5 hash.
ReVoice
GitHub Release
GitHub Releases
Metamod plugin that allows voice chat between non-steam and steam clients (for ReHLDS).
ReFreeLook
GitHub Release
GitHub Releases
AMXModX module allows spectator admins to use any camera modes, regardless of the value of `mp_forcecamera` or `mp_forcechasecam` (for ReGameDLL). It is an idea sequel of Admin Free Look by jim_yang.
LocalizeBugFix
GitHub Release
GitHub Releases
Metamod plugin that fixes localization issues in HLDS by preventing or removing invalid characters in text, ensuring clean and correct display of localized messages. Deprecated, was completely replaced by the SafeNameAndChat.
SafeNameAndChat
GitHub Release
GitHub Releases
Metamod plugin that replaces special characters in player names and chat messages to prevent bugs. It swaps certain characters with similar Unicode alternatives, removes non-printable characters, and trims spaces from the start and end of text for improved safety and consistency. Deprecated for ReHLDS since 2015
ReLocalizeBugFix
GitHub Release
GitHub Releases
An extension of LocalizeBugFix for ReHLDS, aimed at addressing localization-related bugs in the server, deprecated since 2015.
HitBox Tracker
GitHub Release
GitHub Releases
A development tool that aimed to demonstrate the true position of hitboxes calculated by the server in CS 1.6. However, it is now outdated (thanks to @Garey27 Hitbox Fixer module) due to inaccuracies in the hitbox position calculations within the display code.

🛠️ Key Features

  • Performance Enhancements: Optimized versions of key server components for faster and more stable gameplay.
  • Customization: Extended API and plugin support for modders and server administrators.
  • Security: Tools and plugins to enhance server security and protect against exploits.
  • Backwards Compatibility: Ensuring compatibility with older versions of HLDS and plugins.

🧑‍💻 Contributing

We welcome contributions from the community! If you want to help improve our projects, feel free to:

  • Submit bug reports
  • Propose new features
  • Fork and send pull requests

Check out our Contributing Guidelines to get started.

🏗️ Projects and Boards

We actively manage our projects through GitHub's Project Boards to track issues, features, and bug fixes across all repositories.

📄 License

All our projects are open-source and licensed under the MIT.

🌐 Join the Discussion

Got questions or want to discuss features? Head over to our Discussions to participate in the community.


Thank you for supporting ReHLDS! Together, we continue improving the gaming experience for everyone.

About

The HLDS reverse-engineering community is dedicated to improving Half-Life Dedicated Server (HLDS) and related components through reverse-engineering capabilities.

Our collaborative efforts are focused on

  • Optimizing the performance and efficiency of HLDS
  • Fix bugs and resolve stability issues
  • Improving HLDS compatibility and support
  • Improving overall functionality and reliability
  • Introducing new features and functionality.