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https://github.com/rehlds/hitboxtracker.git
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68 lines
2.6 KiB
C
68 lines
2.6 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "quakedef.h"
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// max number of sentences in game. NOTE: this must match CVOXFILESENTENCEMAX in dlls\util.h!!!
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const int CVOXFILESENTENCEMAX = 1536;
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typedef struct sfx_s
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{
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char name[64];
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cache_user_t cache;
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int servercount;
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} sfx_t;
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void S_Init();
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void S_AmbientOff();
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void S_AmbientOn();
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void S_Shutdown();
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void S_TouchSound(char *sample);
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void S_ClearBuffer();
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void S_StartStaticSound(int entnum, int entchannel, sfx_t *sfx, vec_t *origin, float vol, float attenuation, int flags, int pitch);
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void S_StartDynamicSound(int entnum, int entchannel, sfx_t *sfx, vec_t *origin, float fvol, float attenuation, int flags, int pitch);
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void S_StopSound(int entnum, int entchannel);
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sfx_t *S_PrecacheSound(char *sample);
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void S_ClearPrecache();
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void S_Update(vec_t * origin, vec_t * v_forward, vec_t * v_right, vec_t * v_up);
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void S_StopAllSounds(qboolean clear);
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void S_BeginPrecaching();
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void S_EndPrecaching();
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void S_ExtraUpdate();
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void S_LocalSound(char * s);
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void S_BlockSound();
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void S_PrintStats();
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qboolean Voice_RecordStart(const char * pUncompressedFile, const char * pDecompressedFile, const char * pMicInputFile);
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qboolean Voice_IsRecording();
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void Voice_RegisterCvars();
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void Voice_Deinit();
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void Voice_Idle(float frametime);
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qboolean Voice_RecordStop();
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