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2017-12-30 02:24:37 +07:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "quakedef.h"
// max number of sentences in game. NOTE: this must match CVOXFILESENTENCEMAX in dlls\util.h!!!
const int CVOXFILESENTENCEMAX = 1536;
typedef struct sfx_s
{
char name[64];
cache_user_t cache;
int servercount;
} sfx_t;
void S_Init();
void S_AmbientOff();
void S_AmbientOn();
void S_Shutdown();
void S_TouchSound(char *sample);
void S_ClearBuffer();
void S_StartStaticSound(int entnum, int entchannel, sfx_t *sfx, vec_t *origin, float vol, float attenuation, int flags, int pitch);
void S_StartDynamicSound(int entnum, int entchannel, sfx_t *sfx, vec_t *origin, float fvol, float attenuation, int flags, int pitch);
void S_StopSound(int entnum, int entchannel);
sfx_t *S_PrecacheSound(char *sample);
void S_ClearPrecache();
void S_Update(vec_t * origin, vec_t * v_forward, vec_t * v_right, vec_t * v_up);
void S_StopAllSounds(qboolean clear);
void S_BeginPrecaching();
void S_EndPrecaching();
void S_ExtraUpdate();
void S_LocalSound(char * s);
void S_BlockSound();
void S_PrintStats();
qboolean Voice_RecordStart(const char * pUncompressedFile, const char * pDecompressedFile, const char * pMicInputFile);
qboolean Voice_IsRecording();
void Voice_RegisterCvars();
void Voice_Deinit();
void Voice_Idle(float frametime);
qboolean Voice_RecordStop();