2017-12-29 22:24:37 +03:00
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# Description
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Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
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# Installation
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2018-01-02 16:42:59 +03:00
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* Install `hitboxtracker_mm.dll` on your HLDS as metamod plugin
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2017-12-29 22:24:37 +03:00
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* Put `hitboxtracker.dll` and `cs.exe` to working directory of the game CS 1.6 client
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* Run `cs.exe`
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# Requirements
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* For `Client`: build 4554 and later
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* For `HLDS`: Metamod 1.20 and later
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# Configuring
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<table>
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<tbody>
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<tr>
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<th>r_drawentities</th>
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<th align="left">Description</th>
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</tr>
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<tr>
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<td>0</td>
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<td align="left">No entities</td>
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</tr>
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<tr>
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<td>1</td>
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<td align="left">Default and draws entities normally</td>
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</tr>
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<tr>
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<td>2</td>
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<td align="left">Entities draws as skeletons</td>
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</tr>
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<tr>
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<td>3</td>
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<td align="left">Entities draws hitboxes</td>
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</tr>
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<tr>
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<td>4</td>
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<td align="left">Entities draws with translucent hitboxes and the model beneath the hitboxes</td>
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</tr>
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<tr>
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<td>5</td>
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<td align="left">Individual box for player and weapon</td>
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</tr>
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<tr>
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<td>6</td>
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<td align="left">Same as 4 but draws true position of the hitboxes calculated by server :new:</td>
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</tr>
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</tbody>
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</table>
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# Preview
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![r_drawentities-preview](https://user-images.githubusercontent.com/5860435/34445881-52d2096a-ed09-11e7-90ad-78cfb38f3f40.gif)
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