mirror of
https://github.com/rehlds/hitboxtracker.git
synced 2025-01-23 20:18:00 +03:00
1405 lines
33 KiB
C
1405 lines
33 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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class CBasePlayer;
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const float MAX_NORMAL_BATTERY = 100.0f;
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const float MAX_DIST_RELOAD_SOUND = 512.0f;
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#define MAX_WEAPONS 32
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#define ITEM_FLAG_SELECTONEMPTY 1
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#define ITEM_FLAG_NOAUTORELOAD 2
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#define ITEM_FLAG_NOAUTOSWITCHEMPTY 4
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#define ITEM_FLAG_LIMITINWORLD 8
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#define ITEM_FLAG_EXHAUSTIBLE 16 // A player can totally exhaust their ammo supply and lose this weapon
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#define WEAPON_IS_ONTARGET 0x40
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// the maximum amount of ammo each weapon's clip can hold
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#define WEAPON_NOCLIP -1
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#define LOUD_GUN_VOLUME 1000
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#define NORMAL_GUN_VOLUME 600
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#define QUIET_GUN_VOLUME 200
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#define BRIGHT_GUN_FLASH 512
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#define NORMAL_GUN_FLASH 256
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#define DIM_GUN_FLASH 128
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#define BIG_EXPLOSION_VOLUME 2048
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#define NORMAL_EXPLOSION_VOLUME 1024
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#define SMALL_EXPLOSION_VOLUME 512
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#define WEAPON_ACTIVITY_VOLUME 64
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// spawn flags
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#define SF_DETONATE BIT(0) // Grenades flagged with this will be triggered when the owner calls detonateSatchelCharges
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// custom enum
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enum ArmorType
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{
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ARMOR_NONE, // No armor
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ARMOR_KEVLAR, // Body vest only
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ARMOR_VESTHELM, // Vest and helmet
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};
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enum ArmouryItemPack
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{
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ARMOURY_MP5NAVY,
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ARMOURY_TMP,
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ARMOURY_P90,
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ARMOURY_MAC10,
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ARMOURY_AK47,
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ARMOURY_SG552,
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ARMOURY_M4A1,
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ARMOURY_AUG,
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ARMOURY_SCOUT,
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ARMOURY_G3SG1,
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ARMOURY_AWP,
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ARMOURY_M3,
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ARMOURY_XM1014,
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ARMOURY_M249,
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ARMOURY_FLASHBANG,
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ARMOURY_HEGRENADE,
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ARMOURY_KEVLAR,
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ARMOURY_ASSAULT,
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ARMOURY_SMOKEGRENADE,
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ARMOURY_SHIELD,
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ARMOURY_FAMAS,
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ARMOURY_SG550,
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ARMOURY_GALIL,
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ARMOURY_UMP45,
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ARMOURY_GLOCK18,
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ARMOURY_USP,
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ARMOURY_ELITE,
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ARMOURY_FIVESEVEN,
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ARMOURY_P228,
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ARMOURY_DEAGLE,
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};
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struct ItemInfo
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{
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int iSlot;
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int iPosition;
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const char *pszAmmo1;
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int iMaxAmmo1;
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const char *pszAmmo2;
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int iMaxAmmo2;
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const char *pszName;
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int iMaxClip;
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int iId;
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int iFlags;
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int iWeight;
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};
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struct AmmoInfo
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{
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const char *pszName;
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int iId;
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};
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struct MULTIDAMAGE
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{
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CBaseEntity *pEntity;
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float amount;
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int type;
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};
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#include "weapontype.h"
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#include "items.h"
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class CArmoury: public CBaseEntity {
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual void Restart() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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public:
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ArmouryItemPack m_iItem;
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int m_iCount;
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int m_iInitialCount;
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bool m_bAlreadyCounted;
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};
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// Smoke Grenade / HE grenade / Flashbang grenade / C4
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class CGrenade: public CBaseMonster {
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public:
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virtual void Spawn() = 0;
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virtual int Save(CSave &save) = 0;
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virtual int Restore(CRestore &restore) = 0;
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virtual int ObjectCaps() = 0;
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virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
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virtual int BloodColor() = 0;
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
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virtual void BounceSound() = 0;
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public:
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bool m_bStartDefuse;
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bool m_bIsC4;
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EntityHandle<CBasePlayer> m_pBombDefuser;
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float m_flDefuseCountDown;
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float m_flC4Blow;
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float m_flNextFreqInterval;
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float m_flNextBeep;
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float m_flNextFreq;
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char *m_sBeepName;
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float m_fAttenu;
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float m_flNextBlink;
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float m_fNextDefuse;
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bool m_bJustBlew;
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int m_iTeam;
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int m_iCurWave;
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edict_t *m_pentCurBombTarget;
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int m_SGSmoke;
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int m_angle;
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unsigned short m_usEvent;
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bool m_bLightSmoke;
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bool m_bDetonated;
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Vector m_vSmokeDetonate;
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int m_iBounceCount;
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BOOL m_fRegisteredSound; // whether or not this grenade has issued its DANGER sound to the world sound list yet.
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};
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// Items that the player has in their inventory that they can use
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class CBasePlayerItem: public CBaseAnimating {
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public:
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virtual int Save(CSave &save) = 0;
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virtual int Restore(CRestore &restore) = 0;
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virtual void SetObjectCollisionBox() = 0;
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virtual CBaseEntity *Respawn() = 0;
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virtual int AddToPlayer(CBasePlayer *pPlayer) = 0; // return TRUE if the item you want the item added to the player inventory
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virtual int AddDuplicate(CBasePlayerItem *pItem) = 0; // return TRUE if you want your duplicate removed from world
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virtual int GetItemInfo(ItemInfo *p) = 0; // returns 0 if struct not filled out
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virtual BOOL CanDeploy() = 0;
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virtual BOOL CanDrop() = 0; // returns is deploy was successful
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virtual BOOL Deploy() = 0;
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virtual BOOL IsWeapon() = 0;
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virtual BOOL CanHolster() = 0; // can this weapon be put away right now?
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virtual void Holster(int skiplocal = 0) = 0;
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virtual void UpdateItemInfo() = 0;
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virtual void ItemPreFrame() = 0; // called each frame by the player PreThink
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virtual void ItemPostFrame() = 0; // called each frame by the player PostThink
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virtual void Drop() = 0;
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virtual void Kill() = 0;
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virtual void AttachToPlayer(CBasePlayer *pPlayer) = 0;
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virtual int PrimaryAmmoIndex() = 0;
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virtual int SecondaryAmmoIndex() = 0;
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virtual int UpdateClientData(CBasePlayer *pPlayer) = 0;
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virtual CBasePlayerItem *GetWeaponPtr() = 0;
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virtual float GetMaxSpeed() = 0;
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virtual int iItemSlot() = 0; // return 0 to MAX_ITEMS_SLOTS, used in hud
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public:
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CBasePlayer *m_pPlayer;
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CBasePlayerItem *m_pNext;
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int m_iId; // WEAPON_???
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};
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// inventory items that
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class CBasePlayerWeapon: public CBasePlayerItem {
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public:
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virtual int Save(CSave &save) = 0;
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virtual int Restore(CRestore &restore) = 0;
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// generic weapon versions of CBasePlayerItem calls
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virtual int AddToPlayer(CBasePlayer *pPlayer) = 0;
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virtual int AddDuplicate(CBasePlayerItem *pItem) = 0;
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virtual BOOL CanDeploy() = 0;
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virtual BOOL IsWeapon() = 0;
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virtual void Holster(int skiplocal = 0) = 0;
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virtual void UpdateItemInfo() = 0;
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virtual void ItemPostFrame() = 0;
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virtual int PrimaryAmmoIndex() = 0;
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virtual int SecondaryAmmoIndex() = 0;
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virtual int UpdateClientData(CBasePlayer *pPlayer) = 0;
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virtual CBasePlayerItem *GetWeaponPtr() = 0;
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virtual int ExtractAmmo(CBasePlayerWeapon *pWeapon) = 0;
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virtual int ExtractClipAmmo(CBasePlayerWeapon *pWeapon) = 0;
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virtual int AddWeapon() = 0;
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virtual BOOL PlayEmptySound() = 0;
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virtual void ResetEmptySound() = 0;
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virtual void SendWeaponAnim(int iAnim, int skiplocal = 0) = 0;
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virtual BOOL IsUseable() = 0;
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virtual void PrimaryAttack() = 0;
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virtual void SecondaryAttack() = 0;
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virtual void Reload() = 0;
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virtual void WeaponIdle() = 0;
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virtual void RetireWeapon() = 0;
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virtual BOOL ShouldWeaponIdle() = 0;
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virtual BOOL UseDecrement() = 0;
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public:
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BOOL IsPistol() { return (m_iId == WEAPON_USP || m_iId == WEAPON_GLOCK18 || m_iId == WEAPON_P228 || m_iId == WEAPON_DEAGLE || m_iId == WEAPON_ELITE || m_iId == WEAPON_FIVESEVEN); }
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int m_iPlayEmptySound;
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int m_fFireOnEmpty;
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float m_flNextPrimaryAttack; // soonest time ItemPostFrame will call PrimaryAttack
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float m_flNextSecondaryAttack; // soonest time ItemPostFrame will call SecondaryAttack
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float m_flTimeWeaponIdle; // soonest time ItemPostFrame will call WeaponIdle
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int m_iPrimaryAmmoType; // "primary" ammo index into players m_rgAmmo[]
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int m_iSecondaryAmmoType; // "secondary" ammo index into players m_rgAmmo[]
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int m_iClip; // number of shots left in the primary weapon clip, -1 it not used
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int m_iClientClip; // the last version of m_iClip sent to hud dll
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int m_iClientWeaponState; // the last version of the weapon state sent to hud dll (is current weapon, is on target)
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int m_fInReload; // Are we in the middle of a reload;
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int m_fInSpecialReload; // Are we in the middle of a reload for the shotguns
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int m_iDefaultAmmo; // how much ammo you get when you pick up this weapon as placed by a level designer.
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int m_iShellId;
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float m_fMaxSpeed;
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bool m_bDelayFire;
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int m_iDirection;
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bool m_bSecondarySilencerOn;
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float m_flAccuracy;
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float m_flLastFire;
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int m_iShotsFired;
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Vector m_vVecAiming;
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string_t model_name;
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float m_flGlock18Shoot; // time to shoot the remaining bullets of the glock18 burst fire
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int m_iGlock18ShotsFired; // used to keep track of the shots fired during the Glock18 burst fire mode.
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float m_flFamasShoot;
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int m_iFamasShotsFired;
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float m_fBurstSpread;
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int m_iWeaponState;
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float m_flNextReload;
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float m_flDecreaseShotsFired;
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unsigned short m_usFireGlock18;
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unsigned short m_usFireFamas;
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// hle time creep vars
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float m_flPrevPrimaryAttack;
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float m_flLastFireTime;
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};
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class CBasePlayerAmmo: public CBaseEntity {
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public:
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virtual void Spawn() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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virtual CBaseEntity *Respawn() = 0;
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};
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class CWeaponBox: public CBaseEntity {
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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virtual int Save(CSave &save) = 0;
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virtual int Restore(CRestore &restore) = 0;
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virtual void SetObjectCollisionBox() = 0;
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virtual void Touch(CBaseEntity *pOther) = 0;
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public:
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CBasePlayerItem *m_rgpPlayerItems[MAX_ITEM_TYPES];
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string_t m_rgiszAmmo[MAX_AMMO_SLOTS];
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int m_rgAmmo[MAX_AMMO_SLOTS];
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int m_cAmmoTypes;
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bool m_bIsBomb;
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};
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const float USP_MAX_SPEED = 250.0f;
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const float USP_DAMAGE = 34.0f;
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const float USP_DAMAGE_SIL = 30.0f;
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const float USP_RANGE_MODIFER = 0.79f;
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const float USP_RELOAD_TIME = 2.7f;
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enum usp_e
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{
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USP_IDLE,
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USP_SHOOT1,
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USP_SHOOT2,
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USP_SHOOT3,
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USP_SHOOT_EMPTY,
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USP_RELOAD,
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USP_DRAW,
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USP_ATTACH_SILENCER,
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USP_UNSIL_IDLE,
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USP_UNSIL_SHOOT1,
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USP_UNSIL_SHOOT2,
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USP_UNSIL_SHOOT3,
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USP_UNSIL_SHOOT_EMPTY,
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USP_UNSIL_RELOAD,
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USP_UNSIL_DRAW,
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USP_DETACH_SILENCER,
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};
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enum usp_shield_e
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{
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USP_SHIELD_IDLE,
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USP_SHIELD_SHOOT1,
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USP_SHIELD_SHOOT2,
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USP_SHIELD_SHOOT_EMPTY,
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USP_SHIELD_RELOAD,
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USP_SHIELD_DRAW,
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USP_SHIELD_UP_IDLE,
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USP_SHIELD_UP,
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USP_SHIELD_DOWN,
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};
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class CUSP: public CBasePlayerWeapon {
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual int GetItemInfo(ItemInfo *p) = 0;
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virtual BOOL Deploy() = 0;
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virtual float GetMaxSpeed() = 0;
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virtual int iItemSlot() = 0;
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virtual void PrimaryAttack() = 0;
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virtual void SecondaryAttack() = 0;
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virtual void Reload() = 0;
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virtual void WeaponIdle() = 0;
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virtual BOOL UseDecrement() = 0;
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virtual BOOL IsPistol() = 0;
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public:
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int m_iShell;
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unsigned short m_usFire;
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};
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const float MP5N_MAX_SPEED = 250.0f;
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const float MP5N_DAMAGE = 26.0f;
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const float MP5N_RANGE_MODIFER = 0.84f;
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||
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const float MP5N_RELOAD_TIME = 2.63f;
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||
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|
||
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enum mp5n_e
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||
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{
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MP5N_IDLE1,
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MP5N_RELOAD,
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MP5N_DRAW,
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MP5N_SHOOT1,
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MP5N_SHOOT2,
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MP5N_SHOOT3,
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};
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||
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|
||
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class CMP5N: public CBasePlayerWeapon {
|
||
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public:
|
||
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virtual void Spawn() = 0;
|
||
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virtual void Precache() = 0;
|
||
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virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
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virtual BOOL Deploy() = 0;
|
||
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virtual float GetMaxSpeed() = 0;
|
||
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virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float SG552_MAX_SPEED = 235.0f;
|
||
|
const float SG552_MAX_SPEED_ZOOM = 200.0f;
|
||
|
const float SG552_DAMAGE = 33.0f;
|
||
|
const float SG552_RANGE_MODIFER = 0.955f;
|
||
|
const float SG552_RELOAD_TIME = 3.0f;
|
||
|
|
||
|
enum sg552_e
|
||
|
{
|
||
|
SG552_IDLE1,
|
||
|
SG552_RELOAD,
|
||
|
SG552_DRAW,
|
||
|
SG552_SHOOT1,
|
||
|
SG552_SHOOT2,
|
||
|
SG552_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CSG552: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float AK47_MAX_SPEED = 221.0f;
|
||
|
const float AK47_DAMAGE = 36.0f;
|
||
|
const float AK47_RANGE_MODIFER = 0.98f;
|
||
|
const float AK47_RELOAD_TIME = 2.45f;
|
||
|
|
||
|
enum ak47_e
|
||
|
{
|
||
|
AK47_IDLE1,
|
||
|
AK47_RELOAD,
|
||
|
AK47_DRAW,
|
||
|
AK47_SHOOT1,
|
||
|
AK47_SHOOT2,
|
||
|
AK47_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CAK47: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float AUG_MAX_SPEED = 240.0f;
|
||
|
const float AUG_DAMAGE = 32.0f;
|
||
|
const float AUG_RANGE_MODIFER = 0.96f;
|
||
|
const float AUG_RELOAD_TIME = 3.3f;
|
||
|
|
||
|
enum aug_e
|
||
|
{
|
||
|
AUG_IDLE1,
|
||
|
AUG_RELOAD,
|
||
|
AUG_DRAW,
|
||
|
AUG_SHOOT1,
|
||
|
AUG_SHOOT2,
|
||
|
AUG_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CAUG: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float AWP_MAX_SPEED = 210.0f;
|
||
|
const float AWP_MAX_SPEED_ZOOM = 150.0f;
|
||
|
const float AWP_DAMAGE = 115.0f;
|
||
|
const float AWP_RANGE_MODIFER = 0.99f;
|
||
|
const float AWP_RELOAD_TIME = 2.5f;
|
||
|
|
||
|
enum awp_e
|
||
|
{
|
||
|
AWP_IDLE,
|
||
|
AWP_SHOOT,
|
||
|
AWP_SHOOT2,
|
||
|
AWP_SHOOT3,
|
||
|
AWP_RELOAD,
|
||
|
AWP_DRAW,
|
||
|
};
|
||
|
|
||
|
class CAWP: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
// for usermsg BombDrop
|
||
|
#define BOMB_FLAG_DROPPED 0 // if the bomb was dropped due to voluntary dropping or death/disconnect
|
||
|
#define BOMB_FLAG_PLANTED 1 // if the bomb has been planted will also trigger the round timer to hide will also show where the dropped bomb on the Terrorist team's radar.
|
||
|
|
||
|
const float C4_MAX_AMMO = 1.0f;
|
||
|
const float C4_MAX_SPEED = 250.0f;
|
||
|
const float C4_ARMING_ON_TIME = 3.0f;
|
||
|
|
||
|
enum c4_e
|
||
|
{
|
||
|
C4_IDLE1,
|
||
|
C4_DRAW,
|
||
|
C4_DROP,
|
||
|
C4_ARM,
|
||
|
};
|
||
|
|
||
|
class CC4: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual void Holster(int skiplocal) = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
bool m_bStartedArming;
|
||
|
bool m_bBombPlacedAnimation;
|
||
|
float m_fArmedTime;
|
||
|
bool m_bHasShield;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float DEAGLE_MAX_SPEED = 250.0f;
|
||
|
const float DEAGLE_DAMAGE = 54.0f;
|
||
|
const float DEAGLE_RANGE_MODIFER = 0.81f;
|
||
|
const float DEAGLE_RELOAD_TIME = 2.2f;
|
||
|
|
||
|
enum deagle_e
|
||
|
{
|
||
|
DEAGLE_IDLE1,
|
||
|
DEAGLE_SHOOT1,
|
||
|
DEAGLE_SHOOT2,
|
||
|
DEAGLE_SHOOT_EMPTY,
|
||
|
DEAGLE_RELOAD,
|
||
|
DEAGLE_DRAW,
|
||
|
};
|
||
|
|
||
|
class CDEAGLE: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
virtual BOOL IsPistol() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float FLASHBANG_MAX_SPEED = 250.0f;
|
||
|
const float FLASHBANG_MAX_SPEED_SHIELD = 180.0f;
|
||
|
|
||
|
enum flashbang_e
|
||
|
{
|
||
|
FLASHBANG_IDLE,
|
||
|
FLASHBANG_PULLPIN,
|
||
|
FLASHBANG_THROW,
|
||
|
FLASHBANG_DRAW,
|
||
|
};
|
||
|
|
||
|
class CFlashbang: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL CanDeploy() = 0;
|
||
|
virtual BOOL CanDrop() = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual void Holster(int skiplocal) = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
virtual BOOL IsPistol() = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float G3SG1_MAX_SPEED = 210.0f;
|
||
|
const float G3SG1_MAX_SPEED_ZOOM = 150.0f;
|
||
|
const float G3SG1_DAMAGE = 80.0f;
|
||
|
const float G3SG1_RANGE_MODIFER = 0.98f;
|
||
|
const float G3SG1_RELOAD_TIME = 3.5f;
|
||
|
|
||
|
enum g3sg1_e
|
||
|
{
|
||
|
G3SG1_IDLE,
|
||
|
G3SG1_SHOOT,
|
||
|
G3SG1_SHOOT2,
|
||
|
G3SG1_RELOAD,
|
||
|
G3SG1_DRAW,
|
||
|
};
|
||
|
|
||
|
class CG3SG1: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float GLOCK18_MAX_SPEED = 250.0f;
|
||
|
const float GLOCK18_DAMAGE = 25.0f;
|
||
|
const float GLOCK18_RANGE_MODIFER = 0.75f;
|
||
|
const float GLOCK18_RELOAD_TIME = 2.2f;
|
||
|
|
||
|
enum glock18_e
|
||
|
{
|
||
|
GLOCK18_IDLE1,
|
||
|
GLOCK18_IDLE2,
|
||
|
GLOCK18_IDLE3,
|
||
|
GLOCK18_SHOOT,
|
||
|
GLOCK18_SHOOT2,
|
||
|
GLOCK18_SHOOT3,
|
||
|
GLOCK18_SHOOT_EMPTY,
|
||
|
GLOCK18_RELOAD,
|
||
|
GLOCK18_DRAW,
|
||
|
GLOCK18_HOLSTER,
|
||
|
GLOCK18_ADD_SILENCER,
|
||
|
GLOCK18_DRAW2,
|
||
|
GLOCK18_RELOAD2,
|
||
|
};
|
||
|
|
||
|
enum glock18_shield_e
|
||
|
{
|
||
|
GLOCK18_SHIELD_IDLE1,
|
||
|
GLOCK18_SHIELD_SHOOT,
|
||
|
GLOCK18_SHIELD_SHOOT2,
|
||
|
GLOCK18_SHIELD_SHOOT_EMPTY,
|
||
|
GLOCK18_SHIELD_RELOAD,
|
||
|
GLOCK18_SHIELD_DRAW,
|
||
|
GLOCK18_SHIELD_IDLE,
|
||
|
GLOCK18_SHIELD_UP,
|
||
|
GLOCK18_SHIELD_DOWN,
|
||
|
};
|
||
|
|
||
|
class CGLOCK18: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
virtual BOOL IsPistol() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
bool m_bBurstFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float HEGRENADE_MAX_SPEED = 250.0f;
|
||
|
const float HEGRENADE_MAX_SPEED_SHIELD = 180.0f;
|
||
|
|
||
|
enum hegrenade_e
|
||
|
{
|
||
|
HEGRENADE_IDLE,
|
||
|
HEGRENADE_PULLPIN,
|
||
|
HEGRENADE_THROW,
|
||
|
HEGRENADE_DRAW,
|
||
|
};
|
||
|
|
||
|
class CHEGrenade: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL CanDeploy() = 0;
|
||
|
virtual BOOL CanDrop() = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual void Holster(int skiplocal) = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
unsigned short m_usCreate;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float KNIFE_BODYHIT_VOLUME = 128.0f;
|
||
|
const float KNIFE_WALLHIT_VOLUME = 512.0f;
|
||
|
const float KNIFE_MAX_SPEED = 250.0f;
|
||
|
const float KNIFE_MAX_SPEED_SHIELD = 180.0f;
|
||
|
|
||
|
enum knife_e
|
||
|
{
|
||
|
KNIFE_IDLE,
|
||
|
KNIFE_ATTACK1HIT,
|
||
|
KNIFE_ATTACK2HIT,
|
||
|
KNIFE_DRAW,
|
||
|
KNIFE_STABHIT,
|
||
|
KNIFE_STABMISS,
|
||
|
KNIFE_MIDATTACK1HIT,
|
||
|
KNIFE_MIDATTACK2HIT,
|
||
|
};
|
||
|
|
||
|
enum knife_shield_e
|
||
|
{
|
||
|
KNIFE_SHIELD_IDLE,
|
||
|
KNIFE_SHIELD_SLASH,
|
||
|
KNIFE_SHIELD_ATTACKHIT,
|
||
|
KNIFE_SHIELD_DRAW,
|
||
|
KNIFE_SHIELD_UPIDLE,
|
||
|
KNIFE_SHIELD_UP,
|
||
|
KNIFE_SHIELD_DOWN,
|
||
|
};
|
||
|
|
||
|
class CKnife: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL CanDrop() = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual void Holster(int skiplocal) = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
public:
|
||
|
TraceResult m_trHit;
|
||
|
unsigned short m_usKnife;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float M249_MAX_SPEED = 220.0f;
|
||
|
const float M249_DAMAGE = 32.0f;
|
||
|
const float M249_RANGE_MODIFER = 0.97f;
|
||
|
const float M249_RELOAD_TIME = 4.7f;
|
||
|
|
||
|
enum m249_e
|
||
|
{
|
||
|
M249_IDLE1,
|
||
|
M249_SHOOT1,
|
||
|
M249_SHOOT2,
|
||
|
M249_RELOAD,
|
||
|
M249_DRAW,
|
||
|
};
|
||
|
|
||
|
class CM249: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float M3_MAX_SPEED = 230.0f;
|
||
|
const Vector M3_CONE_VECTOR = Vector(0.0675, 0.0675, 0.0); // special shotgun spreads
|
||
|
|
||
|
enum m3_e
|
||
|
{
|
||
|
M3_IDLE,
|
||
|
M3_FIRE1,
|
||
|
M3_FIRE2,
|
||
|
M3_RELOAD,
|
||
|
M3_PUMP,
|
||
|
M3_START_RELOAD,
|
||
|
M3_DRAW,
|
||
|
M3_HOLSTER,
|
||
|
};
|
||
|
|
||
|
class CM3: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
float m_flPumpTime;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float M4A1_MAX_SPEED = 230.0f;
|
||
|
const float M4A1_DAMAGE = 32.0f;
|
||
|
const float M4A1_DAMAGE_SIL = 33.0f;
|
||
|
const float M4A1_RANGE_MODIFER = 0.97f;
|
||
|
const float M4A1_RANGE_MODIFER_SIL = 0.95f;
|
||
|
const float M4A1_RELOAD_TIME = 3.05f;
|
||
|
|
||
|
enum m4a1_e
|
||
|
{
|
||
|
M4A1_IDLE,
|
||
|
M4A1_SHOOT1,
|
||
|
M4A1_SHOOT2,
|
||
|
M4A1_SHOOT3,
|
||
|
M4A1_RELOAD,
|
||
|
M4A1_DRAW,
|
||
|
M4A1_ATTACH_SILENCER,
|
||
|
M4A1_UNSIL_IDLE,
|
||
|
M4A1_UNSIL_SHOOT1,
|
||
|
M4A1_UNSIL_SHOOT2,
|
||
|
M4A1_UNSIL_SHOOT3,
|
||
|
M4A1_UNSIL_RELOAD,
|
||
|
M4A1_UNSIL_DRAW,
|
||
|
M4A1_DETACH_SILENCER,
|
||
|
};
|
||
|
|
||
|
class CM4A1: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float MAC10_MAX_SPEED = 250.0f;
|
||
|
const float MAC10_DAMAGE = 29.0f;
|
||
|
const float MAC10_RANGE_MODIFER = 0.82f;
|
||
|
const float MAC10_RELOAD_TIME = 3.15f;
|
||
|
|
||
|
enum mac10_e
|
||
|
{
|
||
|
MAC10_IDLE1,
|
||
|
MAC10_RELOAD,
|
||
|
MAC10_DRAW,
|
||
|
MAC10_SHOOT1,
|
||
|
MAC10_SHOOT2,
|
||
|
MAC10_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CMAC10: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float P228_MAX_SPEED = 250.0f;
|
||
|
const float P228_DAMAGE = 32.0f;
|
||
|
const float P228_RANGE_MODIFER = 0.8f;
|
||
|
const float P228_RELOAD_TIME = 2.7f;
|
||
|
|
||
|
enum p228_e
|
||
|
{
|
||
|
P228_IDLE,
|
||
|
P228_SHOOT1,
|
||
|
P228_SHOOT2,
|
||
|
P228_SHOOT3,
|
||
|
P228_SHOOT_EMPTY,
|
||
|
P228_RELOAD,
|
||
|
P228_DRAW,
|
||
|
};
|
||
|
|
||
|
enum p228_shield_e
|
||
|
{
|
||
|
P228_SHIELD_IDLE,
|
||
|
P228_SHIELD_SHOOT1,
|
||
|
P228_SHIELD_SHOOT2,
|
||
|
P228_SHIELD_SHOOT_EMPTY,
|
||
|
P228_SHIELD_RELOAD,
|
||
|
P228_SHIELD_DRAW,
|
||
|
P228_SHIELD_IDLE_UP,
|
||
|
P228_SHIELD_UP,
|
||
|
P228_SHIELD_DOWN,
|
||
|
};
|
||
|
|
||
|
class CP228: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
virtual BOOL IsPistol() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float P90_MAX_SPEED = 245.0f;
|
||
|
const float P90_DAMAGE = 21.0f;
|
||
|
const float P90_RANGE_MODIFER = 0.885f;
|
||
|
const float P90_RELOAD_TIME = 3.4f;
|
||
|
|
||
|
enum p90_e
|
||
|
{
|
||
|
P90_IDLE1,
|
||
|
P90_RELOAD,
|
||
|
P90_DRAW,
|
||
|
P90_SHOOT1,
|
||
|
P90_SHOOT2,
|
||
|
P90_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CP90: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float SCOUT_MAX_SPEED = 260.0f;
|
||
|
const float SCOUT_MAX_SPEED_ZOOM = 220.0f;
|
||
|
const float SCOUT_DAMAGE = 75.0f;
|
||
|
const float SCOUT_RANGE_MODIFER = 0.98f;
|
||
|
const float SCOUT_RELOAD_TIME = 2.0f;
|
||
|
|
||
|
enum scout_e
|
||
|
{
|
||
|
SCOUT_IDLE,
|
||
|
SCOUT_SHOOT,
|
||
|
SCOUT_SHOOT2,
|
||
|
SCOUT_RELOAD,
|
||
|
SCOUT_DRAW,
|
||
|
};
|
||
|
|
||
|
class CSCOUT: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float SMOKEGRENADE_MAX_SPEED = 250.0f;
|
||
|
const float SMOKEGRENADE_MAX_SPEED_SHIELD = 180.0f;
|
||
|
|
||
|
enum smokegrenade_e
|
||
|
{
|
||
|
SMOKEGRENADE_IDLE,
|
||
|
SMOKEGRENADE_PINPULL,
|
||
|
SMOKEGRENADE_THROW,
|
||
|
SMOKEGRENADE_DRAW,
|
||
|
};
|
||
|
|
||
|
class CSmokeGrenade: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL CanDeploy() = 0;
|
||
|
virtual BOOL CanDrop() = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual void Holster(int skiplocal) = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
unsigned short m_usCreate;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float TMP_MAX_SPEED = 250.0f;
|
||
|
const float TMP_DAMAGE = 20.0f;
|
||
|
const float TMP_RANGE_MODIFER = 0.85f;
|
||
|
const float TMP_RELOAD_TIME = 2.12f;
|
||
|
|
||
|
enum tmp_e
|
||
|
{
|
||
|
TMP_IDLE1,
|
||
|
TMP_RELOAD,
|
||
|
TMP_DRAW,
|
||
|
TMP_SHOOT1,
|
||
|
TMP_SHOOT2,
|
||
|
TMP_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CTMP: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float XM1014_MAX_SPEED = 240.0f;
|
||
|
const Vector XM1014_CONE_VECTOR = Vector(0.0725, 0.0725, 0.0); // special shotgun spreads
|
||
|
|
||
|
enum xm1014_e
|
||
|
{
|
||
|
XM1014_IDLE,
|
||
|
XM1014_FIRE1,
|
||
|
XM1014_FIRE2,
|
||
|
XM1014_RELOAD,
|
||
|
XM1014_PUMP,
|
||
|
XM1014_START_RELOAD,
|
||
|
XM1014_DRAW,
|
||
|
};
|
||
|
|
||
|
class CXM1014: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
float m_flPumpTime;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float ELITE_MAX_SPEED = 250.0f;
|
||
|
const float ELITE_RELOAD_TIME = 4.5f;
|
||
|
const float ELITE_DAMAGE = 36.0f;
|
||
|
const float ELITE_RANGE_MODIFER = 0.75f;
|
||
|
|
||
|
enum elite_e
|
||
|
{
|
||
|
ELITE_IDLE,
|
||
|
ELITE_IDLE_LEFTEMPTY,
|
||
|
ELITE_SHOOTLEFT1,
|
||
|
ELITE_SHOOTLEFT2,
|
||
|
ELITE_SHOOTLEFT3,
|
||
|
ELITE_SHOOTLEFT4,
|
||
|
ELITE_SHOOTLEFT5,
|
||
|
ELITE_SHOOTLEFTLAST,
|
||
|
ELITE_SHOOTRIGHT1,
|
||
|
ELITE_SHOOTRIGHT2,
|
||
|
ELITE_SHOOTRIGHT3,
|
||
|
ELITE_SHOOTRIGHT4,
|
||
|
ELITE_SHOOTRIGHT5,
|
||
|
ELITE_SHOOTRIGHTLAST,
|
||
|
ELITE_RELOAD,
|
||
|
ELITE_DRAW,
|
||
|
};
|
||
|
|
||
|
class CELITE: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
virtual BOOL IsPistol() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire_LEFT;
|
||
|
unsigned short m_usFire_RIGHT;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float FIVESEVEN_MAX_SPEED = 250.0f;
|
||
|
const float FIVESEVEN_DAMAGE = 20.0f;
|
||
|
const float FIVESEVEN_RANGE_MODIFER = 0.885f;
|
||
|
const float FIVESEVEN_RELOAD_TIME = 2.7f;
|
||
|
|
||
|
enum fiveseven_e
|
||
|
{
|
||
|
FIVESEVEN_IDLE,
|
||
|
FIVESEVEN_SHOOT1,
|
||
|
FIVESEVEN_SHOOT2,
|
||
|
FIVESEVEN_SHOOT_EMPTY,
|
||
|
FIVESEVEN_RELOAD,
|
||
|
FIVESEVEN_DRAW,
|
||
|
};
|
||
|
|
||
|
class CFiveSeven: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
virtual BOOL IsPistol() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float UMP45_MAX_SPEED = 250.0f;
|
||
|
const float UMP45_DAMAGE = 30.0f;
|
||
|
const float UMP45_RANGE_MODIFER = 0.82f;
|
||
|
const float UMP45_RELOAD_TIME = 3.5f;
|
||
|
|
||
|
enum ump45_e
|
||
|
{
|
||
|
UMP45_IDLE1,
|
||
|
UMP45_RELOAD,
|
||
|
UMP45_DRAW,
|
||
|
UMP45_SHOOT1,
|
||
|
UMP45_SHOOT2,
|
||
|
UMP45_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CUMP45: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float SG550_MAX_SPEED = 210.0f;
|
||
|
const float SG550_MAX_SPEED_ZOOM = 150.0f;
|
||
|
const float SG550_DAMAGE = 70.0f;
|
||
|
const float SG550_RANGE_MODIFER = 0.98f;
|
||
|
const float SG550_RELOAD_TIME = 3.35f;
|
||
|
|
||
|
enum sg550_e
|
||
|
{
|
||
|
SG550_IDLE,
|
||
|
SG550_SHOOT,
|
||
|
SG550_SHOOT2,
|
||
|
SG550_RELOAD,
|
||
|
SG550_DRAW,
|
||
|
};
|
||
|
|
||
|
class CSG550: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float GALIL_MAX_SPEED = 240.0f;
|
||
|
const float GALIL_DAMAGE = 30.0f;
|
||
|
const float GALIL_RANGE_MODIFER = 0.98f;
|
||
|
const float GALIL_RELOAD_TIME = 2.45f;
|
||
|
|
||
|
enum galil_e
|
||
|
{
|
||
|
GALIL_IDLE1,
|
||
|
GALIL_RELOAD,
|
||
|
GALIL_DRAW,
|
||
|
GALIL_SHOOT1,
|
||
|
GALIL_SHOOT2,
|
||
|
GALIL_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CGalil: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
unsigned short m_usFire;
|
||
|
};
|
||
|
|
||
|
|
||
|
const float FAMAS_MAX_SPEED = 240.0f;
|
||
|
const float FAMAS_RELOAD_TIME = 3.3f;
|
||
|
const float FAMAS_DAMAGE = 30.0f;
|
||
|
const float FAMAS_DAMAGE_BURST = 34.0f;
|
||
|
const float FAMAS_RANGE_MODIFER = 0.96f;
|
||
|
|
||
|
enum famas_e
|
||
|
{
|
||
|
FAMAS_IDLE1,
|
||
|
FAMAS_RELOAD,
|
||
|
FAMAS_DRAW,
|
||
|
FAMAS_SHOOT1,
|
||
|
FAMAS_SHOOT2,
|
||
|
FAMAS_SHOOT3,
|
||
|
};
|
||
|
|
||
|
class CFamas: public CBasePlayerWeapon {
|
||
|
public:
|
||
|
virtual void Spawn() = 0;
|
||
|
virtual void Precache() = 0;
|
||
|
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||
|
virtual BOOL Deploy() = 0;
|
||
|
virtual float GetMaxSpeed() = 0;
|
||
|
virtual int iItemSlot() = 0;
|
||
|
virtual void PrimaryAttack() = 0;
|
||
|
virtual void SecondaryAttack() = 0;
|
||
|
virtual void Reload() = 0;
|
||
|
virtual void WeaponIdle() = 0;
|
||
|
virtual BOOL UseDecrement() = 0;
|
||
|
public:
|
||
|
int m_iShell;
|
||
|
int m_iShellOn;
|
||
|
};
|