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🔨 Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
.github/workflows | ||
dep | ||
hitboxtracker | ||
msvc | ||
.gitignore | ||
CHANGELOG.md | ||
LICENSE.md | ||
README.md |
hitboxtracker
Description
Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
Installation
- Install
hitboxtracker_mm.dll
on your HLDS as metamod plugin - Put
hitboxtracker.dll
andcs.exe
to working directory of the game CS 1.6 client - Run
cs.exe
Requirements
- For
Client
: build 4554 and later - For
HLDS
: Metamod 1.20 and later
Configuring
r_drawentities | Description |
---|---|
0 | No entities |
1 | Default and draws entities normally |
2 | Entities draws as skeletons |
3 | Entities draws hitboxes |
4 | Entities draws with translucent hitboxes and the model beneath the hitboxes |
5 | Individual box for player and weapon |
6 ➕ | Same as 4 but draws true position of the hitboxes calculated by server |
7 ➕ | Same as 6 but draws not translucent |