HitBoxTracker/dep/hlsdk/common/textconsole.h
2017-12-30 06:12:48 +07:00

96 lines
3.1 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "IBaseSystem.h"
#define MAX_CONSOLE_TEXTLEN 256
#define MAX_BUFFER_LINES 30
class CTextConsole {
public:
virtual ~CTextConsole() {}
virtual bool Init(IBaseSystem *system = nullptr);
virtual void ShutDown();
virtual void Print(char *pszMsg);
virtual void SetTitle(char *pszTitle) {}
virtual void SetStatusLine(char *pszStatus) {}
virtual void UpdateStatus() {}
// Must be provided by children
virtual void PrintRaw(char *pszMsg, int nChars = 0) = 0;
virtual void Echo(char *pszMsg, int nChars = 0) = 0;
virtual char *GetLine() = 0;
virtual int GetWidth() = 0;
virtual void SetVisible(bool visible);
virtual bool IsVisible();
void InitSystem(IBaseSystem *system);
protected:
char m_szConsoleText[MAX_CONSOLE_TEXTLEN]; // console text buffer
int m_nConsoleTextLen; // console textbuffer length
int m_nCursorPosition; // position in the current input line
// Saved input data when scrolling back through command history
char m_szSavedConsoleText[MAX_CONSOLE_TEXTLEN]; // console text buffer
int m_nSavedConsoleTextLen; // console textbuffer length
char m_aszLineBuffer[MAX_BUFFER_LINES][MAX_CONSOLE_TEXTLEN]; // command buffer last MAX_BUFFER_LINES commands
int m_nInputLine; // Current line being entered
int m_nBrowseLine; // current buffer line for up/down arrow
int m_nTotalLines; // # of nonempty lines in the buffer
bool m_ConsoleVisible;
IBaseSystem *m_System;
int ReceiveNewline();
void ReceiveBackspace();
void ReceiveTab();
void ReceiveStandardChar(const char ch);
void ReceiveUpArrow();
void ReceiveDownArrow();
void ReceiveLeftArrow();
void ReceiveRightArrow();
};
#include "SteamAppStartUp.h"
#if defined(_WIN32)
#include "TextConsoleWin32.h"
#else
#include "TextConsoleUnix.h"
#endif // defined(_WIN32)
void Sys_Printf(char *fmt, ...);