mirror of
https://github.com/rehlds/hitboxtracker.git
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181 lines
7.6 KiB
C
181 lines
7.6 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "shake.h"
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#include "activity.h"
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#include "enginecallback.h"
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#include "utlvector.h"
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extern globalvars_t *gpGlobals;
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#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (unsigned int)(offset)))
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#define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0)))
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#define GROUP_OP_AND 0
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#define GROUP_OP_NAND 1
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// Dot products for view cone checking
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#define VIEW_FIELD_FULL -1.0 // +-180 degrees
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#define VIEW_FIELD_WIDE -0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks
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#define VIEW_FIELD_NARROW 0.7 // +-45 degrees, more narrow check used to set up ranged attacks
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#define VIEW_FIELD_ULTRA_NARROW 0.9 // +-25 degrees, more narrow check used to set up ranged attacks
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#define SND_STOP BIT(5) // duplicated in protocol.h stop sound
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#define SND_CHANGE_VOL BIT(6) // duplicated in protocol.h change sound vol
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#define SND_CHANGE_PITCH BIT(7) // duplicated in protocol.h change sound pitch
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#define SND_SPAWNING BIT(8) // duplicated in protocol.h we're spawing, used in some cases for ambients
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// All monsters need this data
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#define DONT_BLEED -1
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#define BLOOD_COLOR_DARKRED (byte)223
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#define BLOOD_COLOR_RED (byte)247
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#define BLOOD_COLOR_YELLOW (byte)195
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#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW
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#define GERMAN_GIB_COUNT 4
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#define HUMAN_GIB_COUNT 6
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#define ALIEN_GIB_COUNT 4
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#define LANGUAGE_ENGLISH 0
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#define LANGUAGE_GERMAN 1
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#define LANGUAGE_FRENCH 2
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#define LANGUAGE_BRITISH 3
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#define SVC_NOP 1
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#define SVC_SOUND 6
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#define SVC_TEMPENTITY 23
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#define SVC_INTERMISSION 30
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#define SVC_CDTRACK 32
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#define SVC_WEAPONANIM 35
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#define SVC_ROOMTYPE 37
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#define SVC_DIRECTOR 51
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#define VEC_HULL_MIN_Z Vector(0, 0, -36)
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#define VEC_DUCK_HULL_MIN_Z Vector(0, 0, -18)
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#define VEC_HULL_MIN Vector(-16, -16, -36)
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#define VEC_HULL_MAX Vector(16, 16, 36)
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#define VEC_VIEW Vector(0, 0, 17)
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#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18)
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#define VEC_DUCK_HULL_MAX Vector(16, 16, 32)
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#define VEC_DUCK_VIEW Vector(0, 0, 12)
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#define PRECACHE_SOUND_ARRAY(a) \
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{ for (int i = 0; i < ARRAYSIZE(a); ++i) PRECACHE_SOUND((char *)a[i]); }
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#define PLAYBACK_EVENT(flags, who, index)\
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PLAYBACK_EVENT_FULL(flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0)
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#define PLAYBACK_EVENT_DELAY(flags, who, index, delay)\
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PLAYBACK_EVENT_FULL(flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0)
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#define LINK_ENTITY_TO_CLASS(mapClassName, DLLClassName)\
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C_DLLEXPORT void EXT_FUNC mapClassName(entvars_t *pev);\
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void mapClassName(entvars_t *pev)\
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{\
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GetClassPtr((DLLClassName *)pev);\
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}
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const EOFFSET eoNullEntity = (EOFFSET)0; // Testing the three types of "entity" for nullity
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const string_t iStringNull = (string_t)0; // Testing strings for nullity
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// Inlines
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inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); }
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inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); }
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inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; }
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inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); }
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inline EOFFSET OFFSET(const edict_t *pent) { return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); }
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inline EOFFSET OFFSET(const entvars_t *pev) { return OFFSET(ENT(pev)); }
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inline entvars_t *VARS(edict_t *pent)
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{
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if (!pent)
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return nullptr;
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return &pent->v;
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}
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inline entvars_t *VARS(EOFFSET eoffset)
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{
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return VARS(ENT(eoffset));
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}
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#ifndef ENTINDEX
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inline int ENTINDEX(const edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); }
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inline int ENTINDEX(const entvars_t *pev) { return (*g_engfuncs.pfnIndexOfEdict)(ENT(pev)); }
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#endif // ENTINDEX
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#ifndef INDEXENT
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inline edict_t *INDEXENT(int iEdictNum) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); }
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#endif // INDEXENT
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inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent) { MESSAGE_BEGIN(msg_dest, msg_type, pOrigin, ENT(ent)); }
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inline bool FNullEnt(EOFFSET eoffset) { return (eoffset == 0); }
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inline bool FNullEnt(entvars_t *pev) { return (pev == nullptr || FNullEnt(OFFSET(pev))); }
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inline bool FNullEnt(const edict_t *pent) { return (pent == nullptr || pent->free || FNullEnt(OFFSET(pent))); }
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inline bool FStringNull(string_t iString) { return (iString == iStringNull); }
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inline bool FStrEq(const char *sz1, const char *sz2) { return (Q_strcmp(sz1, sz2) == 0); }
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inline bool FClassnameIs(entvars_t *pev, const char *szClassname) { return FStrEq(STRING(pev->classname), szClassname); }
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inline bool FClassnameIs(edict_t *pent, const char *szClassname) { return FStrEq(STRING(VARS(pent)->classname), szClassname); }
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inline void UTIL_MakeVectorsPrivate(Vector vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) { g_engfuncs.pfnAngleVectors(vecAngles, p_vForward, p_vRight, p_vUp); }
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extern void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch);
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// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100
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// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100
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// down to 1 is a lower pitch. 150 to 70 is the realistic range.
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// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as
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// fast as EMIT_SOUND (the pitchshift mixer is not native coded).
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inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation)
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{
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EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM);
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}
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inline void STOP_SOUND(edict_t *entity, int channel, const char *sample)
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{
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EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM);
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}
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inline void EMIT_SOUND_MSG(edict_t *entity, int msg_type, int channel, const char *sample, float volume, float attenuation, int flags, int pitch = PITCH_NORM, Vector vecOrigin = Vector(0, 0, 0), edict_t *player = nullptr)
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{
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BUILD_SOUND_MSG(entity, channel, sample, (volume * 255.0f), attenuation, flags, pitch, msg_type, SVC_NOP, vecOrigin, player);
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}
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inline void STOP_SOUND_MSG(edict_t *entity, int msg_type, int channel, const char *sample, edict_t *player)
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{
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BUILD_SOUND_MSG(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM, msg_type, SVC_NOP, Vector(0, 0, 0), player);
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}
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extern char *UTIL_VarArgs(char *format, ...);
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extern void UTIL_LogPrintf(const char *fmt, ...);
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