2017-12-30 06:12:48 +07:00

181 lines
7.6 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "shake.h"
#include "activity.h"
#include "enginecallback.h"
#include "utlvector.h"
extern globalvars_t *gpGlobals;
#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (unsigned int)(offset)))
#define MAKE_STRING(str) ((uint64)(str) - (uint64)(STRING(0)))
#define GROUP_OP_AND 0
#define GROUP_OP_NAND 1
// Dot products for view cone checking
#define VIEW_FIELD_FULL -1.0 // +-180 degrees
#define VIEW_FIELD_WIDE -0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks
#define VIEW_FIELD_NARROW 0.7 // +-45 degrees, more narrow check used to set up ranged attacks
#define VIEW_FIELD_ULTRA_NARROW 0.9 // +-25 degrees, more narrow check used to set up ranged attacks
#define SND_STOP BIT(5) // duplicated in protocol.h stop sound
#define SND_CHANGE_VOL BIT(6) // duplicated in protocol.h change sound vol
#define SND_CHANGE_PITCH BIT(7) // duplicated in protocol.h change sound pitch
#define SND_SPAWNING BIT(8) // duplicated in protocol.h we're spawing, used in some cases for ambients
// All monsters need this data
#define DONT_BLEED -1
#define BLOOD_COLOR_DARKRED (byte)223
#define BLOOD_COLOR_RED (byte)247
#define BLOOD_COLOR_YELLOW (byte)195
#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW
#define GERMAN_GIB_COUNT 4
#define HUMAN_GIB_COUNT 6
#define ALIEN_GIB_COUNT 4
#define LANGUAGE_ENGLISH 0
#define LANGUAGE_GERMAN 1
#define LANGUAGE_FRENCH 2
#define LANGUAGE_BRITISH 3
#define SVC_NOP 1
#define SVC_SOUND 6
#define SVC_TEMPENTITY 23
#define SVC_INTERMISSION 30
#define SVC_CDTRACK 32
#define SVC_WEAPONANIM 35
#define SVC_ROOMTYPE 37
#define SVC_DIRECTOR 51
#define VEC_HULL_MIN_Z Vector(0, 0, -36)
#define VEC_DUCK_HULL_MIN_Z Vector(0, 0, -18)
#define VEC_HULL_MIN Vector(-16, -16, -36)
#define VEC_HULL_MAX Vector(16, 16, 36)
#define VEC_VIEW Vector(0, 0, 17)
#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18)
#define VEC_DUCK_HULL_MAX Vector(16, 16, 32)
#define VEC_DUCK_VIEW Vector(0, 0, 12)
#define PRECACHE_SOUND_ARRAY(a) \
{ for (int i = 0; i < ARRAYSIZE(a); ++i) PRECACHE_SOUND((char *)a[i]); }
#define PLAYBACK_EVENT(flags, who, index)\
PLAYBACK_EVENT_FULL(flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0)
#define PLAYBACK_EVENT_DELAY(flags, who, index, delay)\
PLAYBACK_EVENT_FULL(flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0)
#define LINK_ENTITY_TO_CLASS(mapClassName, DLLClassName)\
C_DLLEXPORT void EXT_FUNC mapClassName(entvars_t *pev);\
void mapClassName(entvars_t *pev)\
{\
GetClassPtr((DLLClassName *)pev);\
}
const EOFFSET eoNullEntity = (EOFFSET)0; // Testing the three types of "entity" for nullity
const string_t iStringNull = (string_t)0; // Testing strings for nullity
// Inlines
inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); }
inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); }
inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; }
inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); }
inline EOFFSET OFFSET(const edict_t *pent) { return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); }
inline EOFFSET OFFSET(const entvars_t *pev) { return OFFSET(ENT(pev)); }
inline entvars_t *VARS(edict_t *pent)
{
if (!pent)
return nullptr;
return &pent->v;
}
inline entvars_t *VARS(EOFFSET eoffset)
{
return VARS(ENT(eoffset));
}
#ifndef ENTINDEX
inline int ENTINDEX(const edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); }
inline int ENTINDEX(const entvars_t *pev) { return (*g_engfuncs.pfnIndexOfEdict)(ENT(pev)); }
#endif // ENTINDEX
#ifndef INDEXENT
inline edict_t *INDEXENT(int iEdictNum) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); }
#endif // INDEXENT
inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent) { MESSAGE_BEGIN(msg_dest, msg_type, pOrigin, ENT(ent)); }
inline bool FNullEnt(EOFFSET eoffset) { return (eoffset == 0); }
inline bool FNullEnt(entvars_t *pev) { return (pev == nullptr || FNullEnt(OFFSET(pev))); }
inline bool FNullEnt(const edict_t *pent) { return (pent == nullptr || pent->free || FNullEnt(OFFSET(pent))); }
inline bool FStringNull(string_t iString) { return (iString == iStringNull); }
inline bool FStrEq(const char *sz1, const char *sz2) { return (Q_strcmp(sz1, sz2) == 0); }
inline bool FClassnameIs(entvars_t *pev, const char *szClassname) { return FStrEq(STRING(pev->classname), szClassname); }
inline bool FClassnameIs(edict_t *pent, const char *szClassname) { return FStrEq(STRING(VARS(pent)->classname), szClassname); }
inline void UTIL_MakeVectorsPrivate(Vector vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) { g_engfuncs.pfnAngleVectors(vecAngles, p_vForward, p_vRight, p_vUp); }
extern void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch);
// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100
// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100
// down to 1 is a lower pitch. 150 to 70 is the realistic range.
// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as
// fast as EMIT_SOUND (the pitchshift mixer is not native coded).
inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation)
{
EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM);
}
inline void STOP_SOUND(edict_t *entity, int channel, const char *sample)
{
EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM);
}
inline void EMIT_SOUND_MSG(edict_t *entity, int msg_type, int channel, const char *sample, float volume, float attenuation, int flags, int pitch = PITCH_NORM, Vector vecOrigin = Vector(0, 0, 0), edict_t *player = nullptr)
{
BUILD_SOUND_MSG(entity, channel, sample, (volume * 255.0f), attenuation, flags, pitch, msg_type, SVC_NOP, vecOrigin, player);
}
inline void STOP_SOUND_MSG(edict_t *entity, int msg_type, int channel, const char *sample, edict_t *player)
{
BUILD_SOUND_MSG(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM, msg_type, SVC_NOP, Vector(0, 0, 0), player);
}
extern char *UTIL_VarArgs(char *format, ...);
extern void UTIL_LogPrintf(const char *fmt, ...);