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85 lines
1.7 KiB
C
85 lines
1.7 KiB
C
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef DECALS_H
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#define DECALS_H
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//
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// Dynamic Decals
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//
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enum decal_e
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{
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DECAL_GUNSHOT1 = 0,
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DECAL_GUNSHOT2,
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DECAL_GUNSHOT3,
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DECAL_GUNSHOT4,
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DECAL_GUNSHOT5,
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DECAL_LAMBDA1,
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DECAL_LAMBDA2,
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DECAL_LAMBDA3,
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DECAL_LAMBDA4,
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DECAL_LAMBDA5,
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DECAL_LAMBDA6,
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DECAL_SCORCH1,
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DECAL_SCORCH2,
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DECAL_BLOOD1,
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DECAL_BLOOD2,
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DECAL_BLOOD3,
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DECAL_BLOOD4,
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DECAL_BLOOD5,
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DECAL_BLOOD6,
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DECAL_YBLOOD1,
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DECAL_YBLOOD2,
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DECAL_YBLOOD3,
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DECAL_YBLOOD4,
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DECAL_YBLOOD5,
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DECAL_YBLOOD6,
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DECAL_GLASSBREAK1,
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DECAL_GLASSBREAK2,
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DECAL_GLASSBREAK3,
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DECAL_BIGSHOT1,
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DECAL_BIGSHOT2,
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DECAL_BIGSHOT3,
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DECAL_BIGSHOT4,
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DECAL_BIGSHOT5,
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DECAL_SPIT1,
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DECAL_SPIT2,
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DECAL_BPROOF1, // Bulletproof glass decal
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DECAL_GARGSTOMP1, // Gargantua stomp crack
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DECAL_SMALLSCORCH1, // Small scorch mark
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DECAL_SMALLSCORCH2, // Small scorch mark
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DECAL_SMALLSCORCH3, // Small scorch mark
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DECAL_MOMMABIRTH, // Big momma birth splatter
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DECAL_MOMMASPLAT,
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};
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typedef struct
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{
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char *name;
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short entityIndex;
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byte depth;
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byte flags;
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vec3_t position;
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} DECALLIST;
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typedef struct
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{
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char *name;
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int index;
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} DLL_DECALLIST;
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extern DLL_DECALLIST gDecals[];
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#endif // DECALS_H
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