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76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "ObjectList.h"
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#include "IBaseSystem.h"
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// C4250 - 'class1' : inherits 'BaseSystemModule::member' via dominance
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#pragma warning(disable:4250)
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class BaseSystemModule: virtual public ISystemModule {
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public:
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BaseSystemModule() : m_State(MODULE_UNDEFINED) {}
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virtual ~BaseSystemModule() {}
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virtual bool Init(IBaseSystem *system, int serial, char *name);
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virtual void RunFrame(double time);
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virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
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virtual void ExecuteCommand(int commandID, char *commandLine);
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virtual void RegisterListener(ISystemModule *module);
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virtual void RemoveListener(ISystemModule *module);
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virtual IBaseSystem *GetSystem();
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virtual int GetSerial();
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virtual char *GetStatusLine();
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virtual char *GetType();
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virtual char *GetName();
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enum ModuleState {
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MODULE_UNDEFINED = 0,
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MODULE_INITIALIZING,
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MODULE_CONNECTING,
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MODULE_RUNNING,
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MODULE_DISCONNECTED
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};
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virtual int GetState();
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virtual int GetVersion();
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virtual void ShutDown();
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virtual char *GetBaseDir() { return ""; }
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void FireSignal(unsigned int signal, void *data = nullptr);
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protected:
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IBaseSystem *m_System;
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ObjectList m_Listener;
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char m_Name[255];
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unsigned int m_State;
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unsigned int m_Serial;
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double m_SystemTime;
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};
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