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94 lines
3.8 KiB
C
94 lines
3.8 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "ref_params.h"
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class IWorld;
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class IProxy;
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class DirectorCmd;
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class IBaseSystem;
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class ISystemModule;
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class IObjectContainer;
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class IDemoPlayer {
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public:
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virtual ~IDemoPlayer() {}
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virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
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virtual void RunFrame(double time) = 0;
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virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0;
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virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
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virtual void RegisterListener(ISystemModule *module) = 0;
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virtual void RemoveListener(ISystemModule *module) = 0;
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virtual IBaseSystem *GetSystem() = 0;
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virtual int GetSerial() = 0;
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virtual char *GetStatusLine() = 0;
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virtual char *GetType() = 0;
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virtual char *GetName() = 0;
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virtual int GetState() = 0;
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virtual int GetVersion() = 0;
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virtual void ShutDown() = 0;
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virtual void NewGame(IWorld *world, IProxy *proxy = nullptr) = 0;
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virtual char *GetModName() = 0;
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virtual void WriteCommands(BitBuffer *stream, float startTime, float endTime) = 0;
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virtual int AddCommand(DirectorCmd *cmd) = 0;
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virtual bool RemoveCommand(int index) = 0;
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virtual DirectorCmd *GetLastCommand() = 0;
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virtual IObjectContainer *GetCommands() = 0;
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virtual void SetWorldTime(double time, bool relative) = 0;
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virtual void SetTimeScale(float scale) = 0;
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virtual void SetPaused(bool state) = 0;
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virtual void SetEditMode(bool state) = 0;
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virtual void SetMasterMode(bool state) = 0;
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virtual bool IsPaused() = 0;
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virtual bool IsLoading() = 0;
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virtual bool IsActive() = 0;
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virtual bool IsEditMode() = 0;
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virtual bool IsMasterMode() = 0;
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virtual void RemoveFrames(double starttime, double endtime) = 0;
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virtual void ExecuteDirectorCmd(DirectorCmd *cmd) = 0;
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virtual double GetWorldTime() = 0;
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virtual double GetStartTime() = 0;
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virtual double GetEndTime() = 0;
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virtual float GetTimeScale() = 0;
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virtual IWorld *GetWorld() = 0;
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virtual char *GetFileName() = 0;
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virtual bool SaveGame(char *filename) = 0;
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virtual bool LoadGame(char *filename) = 0;
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virtual void Stop() = 0;
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virtual void ForceHLTV(bool state) = 0;
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virtual void GetDemoViewInfo(ref_params_t *rp, float *view, int *viewmodel) = 0;
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virtual int ReadDemoMessage(unsigned char *buffer, int size) = 0;
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virtual void ReadNetchanState(int *incoming_sequence, int *incoming_acknowledged, int *incoming_reliable_acknowledged, int *incoming_reliable_sequence, int *outgoing_sequence, int *reliable_sequence, int *last_reliable_sequence) = 0;
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};
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#define DEMOPLAYER_INTERFACE_VERSION "demoplayer001"
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