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77 lines
2.8 KiB
C
77 lines
2.8 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include <vgui/VGUI.h>
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#include "interface.h"
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// Purpose: Standard interface to loading vgui modules
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class IVGuiModule: public IBaseInterface
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{
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public:
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// called first to setup the module with the vgui
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// returns true on success, false on failure
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virtual bool Initialize(CreateInterfaceFn *vguiFactories, int factoryCount) = 0;
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// called after all the modules have been initialized
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// modules should use this time to link to all the other module interfaces
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virtual bool PostInitialize(CreateInterfaceFn *modules = nullptr, int factoryCount = 0) = 0;
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// called when the module is selected from the menu or otherwise activated
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virtual bool Activate() = 0;
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// returns true if the module is successfully initialized and available
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virtual bool IsValid() = 0;
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// requests that the UI is temporarily disabled and all data files saved
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virtual void Deactivate() = 0;
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// restart from a Deactivate()
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virtual void Reactivate() = 0;
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// called when the module is about to be shutdown
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virtual void Shutdown() = 0;
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// returns a handle to the main module panel
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virtual vgui2::VPANEL GetPanel() = 0;
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// sets the parent of the main module panel
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virtual void SetParent(vgui2::VPANEL parent) = 0;
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// messages sent through through the panel returned by GetPanel():
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//
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// "ConnectedToGame" "ip" "port" "gamedir"
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// "DisconnectedFromGame"
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// "ActiveGameName" "name"
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// "LoadingStarted" "type" "name"
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// "LoadingFinished" "type" "name"
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};
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#define VGUIMODULE_INTERFACE_VERSION "VGuiModuleAdminServer001"
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