ReChecker/common/ObjectList.h

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2017-09-21 19:43:22 +03:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "IObjectContainer.h"
class ObjectList: public IObjectContainer {
public:
void Init();
bool Add(void *newObject);
void *GetFirst();
void *GetNext();
ObjectList();
virtual ~ObjectList();
void Clear(bool freeElementsMemory = false);
int CountElements();
void *RemoveTail();
void *RemoveHead();
bool AddTail(void *newObject);
bool AddHead(void *newObject);
bool Remove(void *object);
bool Contains(void *object);
bool IsEmpty();
typedef struct element_s {
struct element_s *prev; // pointer to the last element or NULL
struct element_s *next; // pointer to the next elemnet or NULL
void *object; // the element's object
} element_t;
protected:
element_t *m_head; // first element in list
element_t *m_tail; // last element in list
element_t *m_current; // current element in list
int m_number;
};