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85 lines
2.9 KiB
C
85 lines
2.9 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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class CHalfLifeTraining: public CHalfLifeMultiplay {
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protected:
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virtual ~CHalfLifeTraining() {};
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public:
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virtual BOOL IsMultiplayer() = 0;
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virtual BOOL IsDeathmatch() = 0;
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virtual void InitHUD(CBasePlayer *pl) = 0;
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virtual void PlayerSpawn(CBasePlayer *pPlayer) = 0;
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virtual void PlayerThink(CBasePlayer *pPlayer) = 0;
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virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer) = 0;
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virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer) = 0;
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virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) = 0;
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virtual int ItemShouldRespawn(CItem *pItem) = 0;
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virtual void CheckMapConditions() = 0;
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virtual void CheckWinConditions() = 0;
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public:
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float FillAccountTime;
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float ServerRestartTime;
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BOOL fInBuyArea;
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BOOL fVisitedBuyArea;
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bool fVGUIMenus;
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};
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class CBaseGrenCatch: public CBaseEntity {
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public:
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virtual void Spawn() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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virtual int Save(CSave &save) = 0;
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virtual int Restore(CRestore &restore) = 0;
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virtual int ObjectCaps() = 0;
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virtual void Think() = 0;
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virtual void Touch(CBaseEntity *pOther) = 0;
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public:
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int m_NeedGrenadeType;
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string_t sTriggerOnGrenade;
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string_t sDisableOnGrenade;
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bool m_fSmokeTouching;
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bool m_fFlashTouched;
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};
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class CFuncWeaponCheck: public CBaseEntity {
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public:
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virtual void Spawn() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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virtual int Save(CSave &save) = 0;
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virtual int Restore(CRestore &restore) = 0;
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virtual void Touch(CBaseEntity *pOther) = 0;
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private:
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string_t sTriggerWithItems;
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string_t sTriggerNoItems;
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string_t sMaster;
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unsigned int sItemName[32];
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int iItemCount;
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int iAnyWeapon;
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};
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