ReChecker/metamod/enginecallbacks.h

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2015-11-01 01:50:24 +03:00
// enginecallbacks.h - wrapper for <enginecallback.h>
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MM_ENGINECALLBACKS_H
#define MM_ENGINECALLBACKS_H
// This file is a wrapper around the SDK's enginecallback.h file. We need
// this because we use a different type for the global object g_engfuncs,
// which is still compatible with the enginefuncs_t that the SDK
// uses.
// This is only done for files that belong to Metamod, not other projects
// like plugins that use this file, or others that include it, too.
// Since we don't have a clean seperation of include files right now we
// "hack" our way around that by using a flag METAMOD_CORE which is set
// when compiling Metamod proper.
#ifdef METAMOD_CORE
# include "meta_eiface.h" // HL_enginefuncs_t
// Use a #define to bend the enginefuncs_t type to our HL_enginefuncs_t
// type instead as we now use that for the global object g_engfuncs.
# define enginefuncs_t HL_enginefuncs_t
#endif /* METAMOD_CORE */
#include <enginecallback.h> // ALERT, etc
#ifdef METAMOD_CORE
# undef enginefuncs_t
#endif /* METAMOD_CORE */
// Also, create some additional macros for engine callback functions, which
// weren't in SDK dlls/enginecallbacks.h but probably should have been.
#define GET_INFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define INFOKEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
#define SET_CLIENT_KEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define REG_SVR_COMMAND (*g_engfuncs.pfnAddServerCommand)
#define SERVER_PRINT (*g_engfuncs.pfnServerPrint)
#define SET_SERVER_KEYVALUE (*g_engfuncs.pfnSetKeyValue)
#define QUERY_CLIENT_CVAR_VALUE (*g_engfuncs.pfnQueryClientCvarValue)
#define QUERY_CLIENT_CVAR_VALUE2 (*g_engfuncs.pfnQueryClientCvarValue2)
#endif /* MM_ENGINECALLBACKS_H */