ReChecker/metamod/mhook.h

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2015-11-01 01:50:24 +03:00
#ifdef UNFINISHED
// mhook.h - class and types to describe hooks and hooklists
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MHOOK_H
#define MHOOK_H
#include "plinfo.h" // plid_t, etc
#include "types_meta.h" // mBOOL
#include "osdep.h" // MUTEX_T, etc
#define MAX_HOOKS 100
// Particular game events that we detect, though whatever means we can best
// find.
typedef enum {
EV_NONE = 0, // no event here...
// non-log detected
EV_PLAYER_CONNECT, // ie ClientConnect
EV_PLAYER_ENTER, // ie ClientPutInServer
EV_PLAYER_LEAVE, // ie ClientDisconnect (opposite PutInServer)
EV_PLAYER_SPAWN, // deadflag change to DEAD_NO
EV_PLAYER_DEATH, // deadflag change to DEAD_DEAD
EV_PLAYER_CHANGE_NAME, // netname change in ClientUserInfoChanged
// log detected
EV_PLAYER_JOIN_TEAM, // ie "Joe<15><785><>" joined team "CT"
EV_PLAYER_SUICIDE, // ie "Joe<15><785><CT>" committed suicide ...
EV_PLAYER_CHANGE_ROLE, // TFC: ie "Joe<15><785><Red>" changed role to "Pyro"
EV_TEAM_KILL, // ie "Joe<15><785><CT>" killed "Bob<16><342><CT>" ...
EV_WEAPON_KILL, // ie "Joe<15><785><CT>" killed "Sam<17><197><TERRORIST>" with "sg552"
EV_TEAM_SCORE, // ie Team "CT" scored "7" with "2" players
} game_event_t;
// Info corresponding to a player, in particular the info found in the logline.
typedef struct {
char *name;
int userid;
int wonid;
char *team;
} event_player_t;
// Info for an event, mostly corresponding to info from a logline.
typedef struct {
game_event_t evtype; // specific event, if identified.
char *buf; // copy of the logmsg, with embedded NULLs
event_player_t *player;
char *action; // "triggered" string, or a generic action string
event_player_t *target;
char *with;
} event_args_t;
// Types for callback functions to be called for requested event/logline.
typedef void (*event_func_t) (game_event_t event, event_args_t *args,
const char *logline);
typedef void (*logmatch_func_t) (const char *pattern, event_args_t *args,
const char *logline);
// The 4 types of hook requests we accept.
typedef enum {
H_NONE = 0,
H_EVENT, // Specific event, from a short list.
H_TRIGGER, // A given "triggered" string.
H_STRING, // Any substring of logline.
H_REGEX, // A regular expression matching of logline.
} hook_t;
// Class for individual hook function, as registered by a plugin.
class MHook {
friend class MHookList;
friend class MFuncQueue;
private:
// data:
int index;
hook_t type; // EVENT, TRIGGER, etc
plid_t plid;
int pl_index; // index of matching plugin
void *pfnHandle;
game_event_t event; // if type is H_EVENT
const char *match; // if type is TRIGGER, STRING, or REGEX
// Copy/Assignment constructors, to satisfy -Weffc++.
// Note however, we declare them private and don't define them, since
// we don't ever want to copy or assign instances of the class.
// (thanks to O'Reilly "C++: The Core Language", page 113)
MHook(const MHook &src);
void operator=(const MHook &src);
// constructors:
MHook(void);
MHook(int idx, plid_t pid, game_event_t evt, event_func_t pfn);
MHook(int idx, plid_t pid, hook_t tp, const char *cp, logmatch_func_t pfn);
// functions:
mBOOL call(event_args_t *args, const char *logline);
mBOOL enqueue(MFuncQueue *mfq, event_args_t *args, const char *logline);
public:
// no public interfaces; everything done from friend MHookList.
};
// Class for list of registered hook functions.
class MHookList {
private:
// data:
MHook *hlist[MAX_HOOKS];
int size; // set to MAX_HOOKS in constructor
int endlist;
MUTEX_T mx_hlist;
int MXlock(void) { return(MUTEX_LOCK(&mx_hlist)); };
int MXunlock(void) { return(MUTEX_UNLOCK(&mx_hlist)); };
public:
// constructor:
MHookList(void);
// functions:
int add(plid_t plid, game_event_t event, event_func_t pfnHandle);
int add(plid_t plid, hook_t type, const char *match,
logmatch_func_t pfnHandle);
mBOOL remove(plid_t plid, int hindex);
int remove_all(plid_t plid);
mBOOL call(event_args_t *args, const char *logline);
mBOOL enqueue(MFuncQueue *mfq, hook_t htype, event_args_t *evargs,
const char *logline);
char *str_htype(hook_t htype);
};
#endif /* MHOOK_H */
#endif /* UNFINISHED */