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158 lines
5.5 KiB
C
158 lines
5.5 KiB
C
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#ifdef UNFINISHED
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// mhook.h - class and types to describe hooks and hooklists
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/*
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* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
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*
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* This file is part of Metamod.
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*
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* Metamod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* Metamod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Metamod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef MHOOK_H
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#define MHOOK_H
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#include "plinfo.h" // plid_t, etc
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#include "types_meta.h" // mBOOL
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#include "osdep.h" // MUTEX_T, etc
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#define MAX_HOOKS 100
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// Particular game events that we detect, though whatever means we can best
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// find.
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typedef enum {
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EV_NONE = 0, // no event here...
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// non-log detected
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EV_PLAYER_CONNECT, // ie ClientConnect
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EV_PLAYER_ENTER, // ie ClientPutInServer
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EV_PLAYER_LEAVE, // ie ClientDisconnect (opposite PutInServer)
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EV_PLAYER_SPAWN, // deadflag change to DEAD_NO
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EV_PLAYER_DEATH, // deadflag change to DEAD_DEAD
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EV_PLAYER_CHANGE_NAME, // netname change in ClientUserInfoChanged
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// log detected
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EV_PLAYER_JOIN_TEAM, // ie "Joe<15><785><>" joined team "CT"
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EV_PLAYER_SUICIDE, // ie "Joe<15><785><CT>" committed suicide ...
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EV_PLAYER_CHANGE_ROLE, // TFC: ie "Joe<15><785><Red>" changed role to "Pyro"
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EV_TEAM_KILL, // ie "Joe<15><785><CT>" killed "Bob<16><342><CT>" ...
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EV_WEAPON_KILL, // ie "Joe<15><785><CT>" killed "Sam<17><197><TERRORIST>" with "sg552"
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EV_TEAM_SCORE, // ie Team "CT" scored "7" with "2" players
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} game_event_t;
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// Info corresponding to a player, in particular the info found in the logline.
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typedef struct {
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char *name;
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int userid;
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int wonid;
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char *team;
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} event_player_t;
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// Info for an event, mostly corresponding to info from a logline.
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typedef struct {
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game_event_t evtype; // specific event, if identified.
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char *buf; // copy of the logmsg, with embedded NULLs
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event_player_t *player;
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char *action; // "triggered" string, or a generic action string
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event_player_t *target;
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char *with;
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} event_args_t;
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// Types for callback functions to be called for requested event/logline.
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typedef void (*event_func_t) (game_event_t event, event_args_t *args,
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const char *logline);
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typedef void (*logmatch_func_t) (const char *pattern, event_args_t *args,
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const char *logline);
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// The 4 types of hook requests we accept.
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typedef enum {
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H_NONE = 0,
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H_EVENT, // Specific event, from a short list.
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H_TRIGGER, // A given "triggered" string.
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H_STRING, // Any substring of logline.
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H_REGEX, // A regular expression matching of logline.
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} hook_t;
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// Class for individual hook function, as registered by a plugin.
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class MHook {
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friend class MHookList;
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friend class MFuncQueue;
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private:
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// data:
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int index;
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hook_t type; // EVENT, TRIGGER, etc
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plid_t plid;
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int pl_index; // index of matching plugin
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void *pfnHandle;
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game_event_t event; // if type is H_EVENT
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const char *match; // if type is TRIGGER, STRING, or REGEX
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// Copy/Assignment constructors, to satisfy -Weffc++.
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// Note however, we declare them private and don't define them, since
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// we don't ever want to copy or assign instances of the class.
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// (thanks to O'Reilly "C++: The Core Language", page 113)
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MHook(const MHook &src);
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void operator=(const MHook &src);
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// constructors:
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MHook(void);
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MHook(int idx, plid_t pid, game_event_t evt, event_func_t pfn);
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MHook(int idx, plid_t pid, hook_t tp, const char *cp, logmatch_func_t pfn);
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// functions:
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mBOOL call(event_args_t *args, const char *logline);
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mBOOL enqueue(MFuncQueue *mfq, event_args_t *args, const char *logline);
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public:
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// no public interfaces; everything done from friend MHookList.
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};
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// Class for list of registered hook functions.
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class MHookList {
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private:
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// data:
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MHook *hlist[MAX_HOOKS];
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int size; // set to MAX_HOOKS in constructor
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int endlist;
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MUTEX_T mx_hlist;
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int MXlock(void) { return(MUTEX_LOCK(&mx_hlist)); };
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int MXunlock(void) { return(MUTEX_UNLOCK(&mx_hlist)); };
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public:
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// constructor:
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MHookList(void);
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// functions:
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int add(plid_t plid, game_event_t event, event_func_t pfnHandle);
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int add(plid_t plid, hook_t type, const char *match,
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logmatch_func_t pfnHandle);
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mBOOL remove(plid_t plid, int hindex);
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int remove_all(plid_t plid);
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mBOOL call(event_args_t *args, const char *logline);
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mBOOL enqueue(MFuncQueue *mfq, hook_t htype, event_args_t *evargs,
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const char *logline);
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char *str_htype(hook_t htype);
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};
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#endif /* MHOOK_H */
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#endif /* UNFINISHED */
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