ReChecker/dlls/weapontype.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
enum WeaponIdType
{
WEAPON_NONE,
WEAPON_P228,
WEAPON_GLOCK,
WEAPON_SCOUT,
WEAPON_HEGRENADE,
WEAPON_XM1014,
WEAPON_C4,
WEAPON_MAC10,
WEAPON_AUG,
WEAPON_SMOKEGRENADE,
WEAPON_ELITE,
WEAPON_FIVESEVEN,
WEAPON_UMP45,
WEAPON_SG550,
WEAPON_GALIL,
WEAPON_FAMAS,
WEAPON_USP,
WEAPON_GLOCK18,
WEAPON_AWP,
WEAPON_MP5N,
WEAPON_M249,
WEAPON_M3,
WEAPON_M4A1,
WEAPON_TMP,
WEAPON_G3SG1,
WEAPON_FLASHBANG,
WEAPON_DEAGLE,
WEAPON_SG552,
WEAPON_AK47,
WEAPON_KNIFE,
WEAPON_P90,
WEAPON_SHIELDGUN = 99
};
enum AutoBuyClassType
{
AUTOBUYCLASS_NONE = 0,
AUTOBUYCLASS_PRIMARY = (1 << 0),
AUTOBUYCLASS_SECONDARY = (1 << 1),
AUTOBUYCLASS_AMMO = (1 << 2),
AUTOBUYCLASS_ARMOR = (1 << 3),
AUTOBUYCLASS_DEFUSER = (1 << 4),
AUTOBUYCLASS_PISTOL = (1 << 5),
AUTOBUYCLASS_SMG = (1 << 6),
AUTOBUYCLASS_RIFLE = (1 << 7),
AUTOBUYCLASS_SNIPERRIFLE = (1 << 8),
AUTOBUYCLASS_SHOTGUN = (1 << 9),
AUTOBUYCLASS_MACHINEGUN = (1 << 10),
AUTOBUYCLASS_GRENADE = (1 << 11),
AUTOBUYCLASS_NIGHTVISION = (1 << 12),
AUTOBUYCLASS_SHIELD = (1 << 13),
};
enum AmmoCostType
{
AMMO_338MAG_PRICE = 125,
AMMO_357SIG_PRICE = 50,
AMMO_45ACP_PRICE = 25,
AMMO_50AE_PRICE = 40,
AMMO_556MM_PRICE = 60,
AMMO_57MM_PRICE = 50,
AMMO_762MM_PRICE = 80,
AMMO_9MM_PRICE = 20,
AMMO_BUCKSHOT_PRICE = 65,
};
enum WeaponCostType
{
AK47_PRICE = 2500,
AWP_PRICE = 4750,
DEAGLE_PRICE = 650,
G3SG1_PRICE = 5000,
SG550_PRICE = 4200,
GLOCK18_PRICE = 400,
M249_PRICE = 5750,
M3_PRICE = 1700,
M4A1_PRICE = 3100,
AUG_PRICE = 3500,
MP5NAVY_PRICE = 1500,
P228_PRICE = 600,
P90_PRICE = 2350,
UMP45_PRICE = 1700,
MAC10_PRICE = 1400,
SCOUT_PRICE = 2750,
SG552_PRICE = 3500,
TMP_PRICE = 1250,
USP_PRICE = 500,
ELITE_PRICE = 800,
FIVESEVEN_PRICE = 750,
XM1014_PRICE = 3000,
GALIL_PRICE = 2000,
FAMAS_PRICE = 2250,
SHIELDGUN_PRICE = 2200,
};
enum WeaponState
{
WPNSTATE_USP_SILENCED = (1 << 0),
WPNSTATE_GLOCK18_BURST_MODE = (1 << 1),
WPNSTATE_M4A1_SILENCED = (1 << 2),
WPNSTATE_ELITE_LEFT = (1 << 3),
WPNSTATE_FAMAS_BURST_MODE = (1 << 4),
WPNSTATE_SHIELD_DRAWN = (1 << 5),
};
// custom enum
// the default amount of ammo that comes with each gun when it spawns
enum ClipGiveDefault
{
P228_DEFAULT_GIVE = 13,
GLOCK18_DEFAULT_GIVE = 20,
SCOUT_DEFAULT_GIVE = 10,
HEGRENADE_DEFAULT_GIVE = 1,
XM1014_DEFAULT_GIVE = 7,
C4_DEFAULT_GIVE = 1,
MAC10_DEFAULT_GIVE = 30,
AUG_DEFAULT_GIVE = 30,
SMOKEGRENADE_DEFAULT_GIVE = 1,
ELITE_DEFAULT_GIVE = 30,
FIVESEVEN_DEFAULT_GIVE = 20,
UMP45_DEFAULT_GIVE = 25,
SG550_DEFAULT_GIVE = 30,
GALIL_DEFAULT_GIVE = 35,
FAMAS_DEFAULT_GIVE = 25,
USP_DEFAULT_GIVE = 12,
AWP_DEFAULT_GIVE = 10,
MP5NAVY_DEFAULT_GIVE = 30,
M249_DEFAULT_GIVE = 100,
M3_DEFAULT_GIVE = 8,
M4A1_DEFAULT_GIVE = 30,
TMP_DEFAULT_GIVE = 30,
G3SG1_DEFAULT_GIVE = 20,
FLASHBANG_DEFAULT_GIVE = 1,
DEAGLE_DEFAULT_GIVE = 7,
SG552_DEFAULT_GIVE = 30,
AK47_DEFAULT_GIVE = 30,
/*KNIFE_DEFAULT_GIVE = 1,*/
P90_DEFAULT_GIVE = 50,
};
enum ClipSizeType
{
P228_MAX_CLIP = 13,
GLOCK18_MAX_CLIP = 20,
SCOUT_MAX_CLIP = 10,
XM1014_MAX_CLIP = 7,
MAC10_MAX_CLIP = 30,
AUG_MAX_CLIP = 30,
ELITE_MAX_CLIP = 30,
FIVESEVEN_MAX_CLIP = 20,
UMP45_MAX_CLIP = 25,
SG550_MAX_CLIP = 30,
GALIL_MAX_CLIP = 35,
FAMAS_MAX_CLIP = 25,
USP_MAX_CLIP = 12,
AWP_MAX_CLIP = 10,
MP5N_MAX_CLIP = 30,
M249_MAX_CLIP = 100,
M3_MAX_CLIP = 8,
M4A1_MAX_CLIP = 30,
TMP_MAX_CLIP = 30,
G3SG1_MAX_CLIP = 20,
DEAGLE_MAX_CLIP = 7,
SG552_MAX_CLIP = 30,
AK47_MAX_CLIP = 30,
P90_MAX_CLIP = 50,
};
enum WeightWeapon
{
P228_WEIGHT = 5,
GLOCK18_WEIGHT = 5,
SCOUT_WEIGHT = 30,
HEGRENADE_WEIGHT = 2,
XM1014_WEIGHT = 20,
C4_WEIGHT = 3,
MAC10_WEIGHT = 25,
AUG_WEIGHT = 25,
SMOKEGRENADE_WEIGHT = 1,
ELITE_WEIGHT = 5,
FIVESEVEN_WEIGHT = 5,
UMP45_WEIGHT = 25,
SG550_WEIGHT = 20,
GALIL_WEIGHT = 25,
FAMAS_WEIGHT = 75,
USP_WEIGHT = 5,
AWP_WEIGHT = 30,
MP5NAVY_WEIGHT = 25,
M249_WEIGHT = 25,
M3_WEIGHT = 20,
M4A1_WEIGHT = 25,
TMP_WEIGHT = 25,
G3SG1_WEIGHT = 20,
FLASHBANG_WEIGHT = 1,
DEAGLE_WEIGHT = 7,
SG552_WEIGHT = 25,
AK47_WEIGHT = 25,
P90_WEIGHT = 26,
KNIFE_WEIGHT = 0,
};
enum MaxAmmoType
{
MAX_AMMO_BUCKSHOT = 32,
MAX_AMMO_9MM = 120,
MAX_AMMO_556NATO = 90,
MAX_AMMO_556NATOBOX = 200,
MAX_AMMO_762NATO = 90,
MAX_AMMO_45ACP = 100,
MAX_AMMO_50AE = 35,
MAX_AMMO_338MAGNUM = 30,
MAX_AMMO_57MM = 100,
MAX_AMMO_357SIG = 52,
// custom
MAX_AMMO_SMOKEGRENADE = 1,
MAX_AMMO_HEGRENADE = 1,
MAX_AMMO_FLASHBANG = 2,
};
enum AmmoType
{
AMMO_NONE,
AMMO_338MAGNUM,
AMMO_762NATO,
AMMO_556NATOBOX,
AMMO_556NATO,
AMMO_BUCKSHOT,
AMMO_45ACP,
AMMO_57MM,
AMMO_50AE,
AMMO_357SIG,
AMMO_9MM,
AMMO_FLASHBANG,
AMMO_HEGRENADE,
AMMO_SMOKEGRENADE,
AMMO_C4,
AMMO_MAX_TYPES
};
enum WeaponClassType
{
WEAPONCLASS_NONE,
WEAPONCLASS_KNIFE,
WEAPONCLASS_PISTOL,
WEAPONCLASS_GRENADE,
WEAPONCLASS_SUBMACHINEGUN,
WEAPONCLASS_SHOTGUN,
WEAPONCLASS_MACHINEGUN,
WEAPONCLASS_RIFLE,
WEAPONCLASS_SNIPERRIFLE,
WEAPONCLASS_MAX,
};
enum AmmoBuyAmount
{
AMMO_338MAG_BUY = 10,
AMMO_357SIG_BUY = 13,
AMMO_45ACP_BUY = 12,
AMMO_50AE_BUY = 7,
AMMO_556NATO_BUY = 30,
AMMO_556NATOBOX_BUY = 30,
AMMO_57MM_BUY = 50,
AMMO_762NATO_BUY = 30,
AMMO_9MM_BUY = 30,
AMMO_BUCKSHOT_BUY = 8,
};
enum ItemCostType
{
ASSAULTSUIT_PRICE = 1000,
FLASHBANG_PRICE = 200,
HEGRENADE_PRICE = 300,
SMOKEGRENADE_PRICE = 300,
KEVLAR_PRICE = 650,
HELMET_PRICE = 350,
NVG_PRICE = 1250,
DEFUSEKIT_PRICE = 200,
};
enum shieldgun_e
{
SHIELDGUN_IDLE,
SHIELDGUN_SHOOT1,
SHIELDGUN_SHOOT2,
SHIELDGUN_SHOOT_EMPTY,
SHIELDGUN_RELOAD,
SHIELDGUN_DRAW,
SHIELDGUN_DRAWN_IDLE,
SHIELDGUN_UP,
SHIELDGUN_DOWN,
};
// custom
enum shieldgren_e
{
SHIELDREN_IDLE = 4,
SHIELDREN_UP,
SHIELDREN_DOWN
};
enum InventorySlotType
{
NONE_SLOT,
PRIMARY_WEAPON_SLOT,
PISTOL_SLOT,
KNIFE_SLOT,
GRENADE_SLOT,
C4_SLOT,
};
enum Bullet
{
BULLET_NONE,
BULLET_PLAYER_9MM,
BULLET_PLAYER_MP5,
BULLET_PLAYER_357,
BULLET_PLAYER_BUCKSHOT,
BULLET_PLAYER_CROWBAR,
BULLET_MONSTER_9MM,
BULLET_MONSTER_MP5,
BULLET_MONSTER_12MM,
BULLET_PLAYER_45ACP,
BULLET_PLAYER_338MAG,
BULLET_PLAYER_762MM,
BULLET_PLAYER_556MM,
BULLET_PLAYER_50AE,
BULLET_PLAYER_57MM,
BULLET_PLAYER_357SIG,
};
struct WeaponStruct
{
int m_type;
int m_price;
int m_side;
int m_slot;
int m_ammoPrice;
};
struct AutoBuyInfoStruct
{
AutoBuyClassType m_class;
char *m_command;
char *m_classname;
};
struct WeaponAliasInfo
{
char *alias;
WeaponIdType id;
};
struct WeaponBuyAliasInfo
{
char *alias;
WeaponIdType id;
char *failName;
};
struct WeaponClassAliasInfo
{
char *alias;
WeaponClassType id;
};
struct WeaponInfoStruct
{
int id;
int cost;
int clipCost;
int buyClipSize;
int gunClipSize;
int maxRounds;
int ammoType;
char *entityName;
const char *ammoName;
};
struct WeaponSlotInfo
{
WeaponIdType id;
InventorySlotType slot;
const char *weaponName;
};