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47 lines
1.8 KiB
C
47 lines
1.8 KiB
C
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// h_export.h - prototypes for h_export.cpp
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/*
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* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
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*
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* This file is part of Metamod.
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*
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* Metamod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* Metamod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Metamod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef H_EXPORT_H
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#define H_EXPORT_H
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#include "osdep.h" // DLLEXPORT, WINAPI, etc
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// Our GiveFnptrsToDll, called by engine.
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typedef void (WINAPI *GIVE_ENGINE_FUNCTIONS_FN) (enginefuncs_t
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*pengfuncsFromEngine, globalvars_t *pGlobals);
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C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine,
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globalvars_t *pGlobals);
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#endif /* H_EXPORT_H */
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