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72 lines
2.8 KiB
C
72 lines
2.8 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "event_args.h"
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#include "cdll_int.h"
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class IBaseSystem;
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class IEngineWrapper {
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public:
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virtual ~IEngineWrapper() {}
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virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
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virtual void RunFrame(double time) = 0;
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virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0;
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virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
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virtual void RegisterListener(ISystemModule *module) = 0;
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virtual void RemoveListener(ISystemModule *module) = 0;
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virtual IBaseSystem *GetSystem() = 0;
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virtual int GetSerial() = 0;
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virtual char *GetStatusLine() = 0;
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virtual char *GetType() = 0;
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virtual char *GetName() = 0;
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virtual int GetState() = 0;
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virtual int GetVersion() = 0;
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virtual void ShutDown() = 0;
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virtual bool GetViewOrigin(float *origin) = 0;
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virtual bool GetViewAngles(float *angles) = 0;
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virtual int GetTraceEntity() = 0;
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virtual float GetCvarFloat(char *szName) = 0;
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virtual char *GetCvarString(char *szName) = 0;
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virtual void SetCvar(char *szName, char *szValue) = 0;
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virtual void Cbuf_AddText(char *text) = 0;
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virtual void DemoUpdateClientData(client_data_t *cdat) = 0;
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virtual void CL_QueueEvent(int flags, int index, float delay, event_args_t *pargs) = 0;
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virtual void HudWeaponAnim(int iAnim, int body) = 0;
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virtual void CL_DemoPlaySound(int channel, char* sample, float attenuation, float volume, int flags, int pitch) = 0;
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virtual void ClientDLL_ReadDemoBuffer(int size, unsigned char *buffer) = 0;
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};
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#define ENGINEWRAPPER_INTERFACE_VERSION "enginewrapper001"
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