ReChecker/common/SteamAppStartUp.cpp

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2017-09-21 19:43:22 +03:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#ifdef _WIN32
#include "SteamAppStartup.h"
#define WIN32_LEAN_AND_MEAN
#include <assert.h>
#include <windows.h>
#include <process.h>
#include <direct.h>
#include <stdio.h>
#include <sys/stat.h>
#define STEAM_PARM "-steam"
bool FileExists(const char *fileName)
{
struct _stat statbuf;
return (_stat(fileName, &statbuf) == 0);
}
// Handles launching the game indirectly via steam
void LaunchSelfViaSteam(const char *params)
{
// calculate the details of our launch
char appPath[MAX_PATH];
::GetModuleFileName((HINSTANCE)GetModuleHandle(NULL), appPath, sizeof(appPath));
// strip out the exe name
char *slash = strrchr(appPath, '\\');
if (slash)
{
*slash = '\0';
}
// save out our details to the registry
HKEY hKey;
if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey))
{
DWORD dwType = REG_SZ;
DWORD dwSize = static_cast<DWORD>( strlen(appPath) + 1 );
RegSetValueEx(hKey, "TempAppPath", NULL, dwType, (LPBYTE)appPath, dwSize);
dwSize = static_cast<DWORD>( strlen(params) + 1 );
RegSetValueEx(hKey, "TempAppCmdLine", NULL, dwType, (LPBYTE)params, dwSize);
// clear out the appID (since we don't know it yet)
dwType = REG_DWORD;
int appID = -1;
RegSetValueEx(hKey, "TempAppID", NULL, dwType, (LPBYTE)&appID, sizeof(appID));
RegCloseKey(hKey);
}
// search for an active steam instance
HWND hwnd = ::FindWindow("Valve_SteamIPC_Class", "Hidden Window");
if (hwnd)
{
::PostMessage(hwnd, WM_USER + 3, 0, 0);
}
else
{
// couldn't find steam, find and launch it
// first, search backwards through our current set of directories
char steamExe[MAX_PATH] = "";
char dir[MAX_PATH];
if (::GetCurrentDirectoryA(sizeof(dir), dir))
{
char *slash = strrchr(dir, '\\');
while (slash)
{
// see if steam_dev.exe is in the directory first
slash[1] = 0;
strcat(slash, "steam_dev.exe");
FILE *f = fopen(dir, "rb");
if (f)
{
// found it
fclose(f);
strcpy(steamExe, dir);
break;
}
// see if steam.exe is in the directory
slash[1] = 0;
strcat(slash, "steam.exe");
f = fopen(dir, "rb");
if (f)
{
// found it
fclose(f);
strcpy(steamExe, dir);
break;
}
// kill the string at the slash
slash[0] = 0;
// move to the previous slash
slash = strrchr(dir, '\\');
}
}
if (!steamExe[0])
{
// still not found, use the one in the registry
HKEY hKey;
if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey))
{
DWORD dwType;
DWORD dwSize = sizeof(steamExe);
RegQueryValueEx(hKey, "SteamExe", NULL, &dwType, (LPBYTE)steamExe, &dwSize);
RegCloseKey(hKey);
}
}
if (!steamExe[0])
{
// still no path, error
::MessageBox(NULL, "Error running game: could not find steam.exe to launch", "Fatal Error", MB_OK | MB_ICONERROR);
return;
}
// fix any slashes
for (char *slash = steamExe; *slash; slash++)
{
if (*slash == '/')
{
*slash = '\\';
}
}
// change to the steam directory
strcpy(dir, steamExe);
char *delimiter = strrchr(dir, '\\');
if (delimiter)
{
*delimiter = 0;
_chdir(dir);
}
// exec steam.exe, in silent mode, with the launch app param
char *args[4] = { steamExe, "-silent", "-applaunch", '\0' };
_spawnv(_P_NOWAIT, steamExe, args);
}
}
// Launches steam if necessary
bool ShouldLaunchAppViaSteam(const char *lpCmdLine, const char *steamFilesystemDllName, const char *stdioFilesystemDllName)
{
// see if steam is on the command line
const char *steamStr = strstr(lpCmdLine, STEAM_PARM);
// check the character following it is a whitespace or null
if (steamStr)
{
const char *postChar = steamStr + strlen(STEAM_PARM);
if (*postChar == 0 || isspace(*postChar))
{
// we're running under steam already, let the app continue
return false;
}
}
// we're not running under steam, see which filesystems are available
if (FileExists(stdioFilesystemDllName))
{
// we're being run with a stdio filesystem, so we can continue without steam
return false;
}
// make sure we have a steam filesystem available
if (!FileExists(steamFilesystemDllName))
{
return false;
}
// we have the steam filesystem, and no stdio filesystem, so we must need to be run under steam
// launch steam
LaunchSelfViaSteam(lpCmdLine);
return true;
}
#endif // _WIN32