ReChecker/common/IVGuiModule.h

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2017-09-21 19:43:22 +03:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include <vgui/VGUI.h>
#include "interface.h"
// Purpose: Standard interface to loading vgui modules
class IVGuiModule: public IBaseInterface
{
public:
// called first to setup the module with the vgui
// returns true on success, false on failure
virtual bool Initialize(CreateInterfaceFn *vguiFactories, int factoryCount) = 0;
// called after all the modules have been initialized
// modules should use this time to link to all the other module interfaces
virtual bool PostInitialize(CreateInterfaceFn *modules = nullptr, int factoryCount = 0) = 0;
// called when the module is selected from the menu or otherwise activated
virtual bool Activate() = 0;
// returns true if the module is successfully initialized and available
virtual bool IsValid() = 0;
// requests that the UI is temporarily disabled and all data files saved
virtual void Deactivate() = 0;
// restart from a Deactivate()
virtual void Reactivate() = 0;
// called when the module is about to be shutdown
virtual void Shutdown() = 0;
// returns a handle to the main module panel
virtual vgui2::VPANEL GetPanel() = 0;
// sets the parent of the main module panel
virtual void SetParent(vgui2::VPANEL parent) = 0;
// messages sent through through the panel returned by GetPanel():
//
// "ConnectedToGame" "ip" "port" "gamedir"
// "DisconnectedFromGame"
// "ActiveGameName" "name"
// "LoadingStarted" "type" "name"
// "LoadingFinished" "type" "name"
};
#define VGUIMODULE_INTERFACE_VERSION "VGuiModuleAdminServer001"