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418 lines
8.1 KiB
C
418 lines
8.1 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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enum WeaponIdType
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{
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WEAPON_NONE,
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WEAPON_P228,
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WEAPON_GLOCK,
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WEAPON_SCOUT,
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WEAPON_HEGRENADE,
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WEAPON_XM1014,
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WEAPON_C4,
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WEAPON_MAC10,
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WEAPON_AUG,
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WEAPON_SMOKEGRENADE,
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WEAPON_ELITE,
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WEAPON_FIVESEVEN,
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WEAPON_UMP45,
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WEAPON_SG550,
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WEAPON_GALIL,
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WEAPON_FAMAS,
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WEAPON_USP,
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WEAPON_GLOCK18,
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WEAPON_AWP,
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WEAPON_MP5N,
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WEAPON_M249,
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WEAPON_M3,
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WEAPON_M4A1,
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WEAPON_TMP,
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WEAPON_G3SG1,
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WEAPON_FLASHBANG,
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WEAPON_DEAGLE,
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WEAPON_SG552,
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WEAPON_AK47,
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WEAPON_KNIFE,
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WEAPON_P90,
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WEAPON_SHIELDGUN = 99
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};
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enum AutoBuyClassType
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{
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AUTOBUYCLASS_NONE = 0,
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AUTOBUYCLASS_PRIMARY = (1 << 0),
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AUTOBUYCLASS_SECONDARY = (1 << 1),
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AUTOBUYCLASS_AMMO = (1 << 2),
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AUTOBUYCLASS_ARMOR = (1 << 3),
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AUTOBUYCLASS_DEFUSER = (1 << 4),
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AUTOBUYCLASS_PISTOL = (1 << 5),
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AUTOBUYCLASS_SMG = (1 << 6),
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AUTOBUYCLASS_RIFLE = (1 << 7),
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AUTOBUYCLASS_SNIPERRIFLE = (1 << 8),
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AUTOBUYCLASS_SHOTGUN = (1 << 9),
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AUTOBUYCLASS_MACHINEGUN = (1 << 10),
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AUTOBUYCLASS_GRENADE = (1 << 11),
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AUTOBUYCLASS_NIGHTVISION = (1 << 12),
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AUTOBUYCLASS_SHIELD = (1 << 13),
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};
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enum AmmoCostType
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{
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AMMO_338MAG_PRICE = 125,
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AMMO_357SIG_PRICE = 50,
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AMMO_45ACP_PRICE = 25,
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AMMO_50AE_PRICE = 40,
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AMMO_556MM_PRICE = 60,
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AMMO_57MM_PRICE = 50,
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AMMO_762MM_PRICE = 80,
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AMMO_9MM_PRICE = 20,
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AMMO_BUCKSHOT_PRICE = 65,
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};
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enum WeaponCostType
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{
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AK47_PRICE = 2500,
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AWP_PRICE = 4750,
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DEAGLE_PRICE = 650,
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G3SG1_PRICE = 5000,
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SG550_PRICE = 4200,
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GLOCK18_PRICE = 400,
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M249_PRICE = 5750,
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M3_PRICE = 1700,
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M4A1_PRICE = 3100,
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AUG_PRICE = 3500,
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MP5NAVY_PRICE = 1500,
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P228_PRICE = 600,
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P90_PRICE = 2350,
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UMP45_PRICE = 1700,
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MAC10_PRICE = 1400,
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SCOUT_PRICE = 2750,
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SG552_PRICE = 3500,
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TMP_PRICE = 1250,
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USP_PRICE = 500,
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ELITE_PRICE = 800,
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FIVESEVEN_PRICE = 750,
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XM1014_PRICE = 3000,
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GALIL_PRICE = 2000,
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FAMAS_PRICE = 2250,
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SHIELDGUN_PRICE = 2200,
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};
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enum WeaponState
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{
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WPNSTATE_USP_SILENCED = (1 << 0),
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WPNSTATE_GLOCK18_BURST_MODE = (1 << 1),
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WPNSTATE_M4A1_SILENCED = (1 << 2),
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WPNSTATE_ELITE_LEFT = (1 << 3),
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WPNSTATE_FAMAS_BURST_MODE = (1 << 4),
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WPNSTATE_SHIELD_DRAWN = (1 << 5),
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};
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// custom enum
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// the default amount of ammo that comes with each gun when it spawns
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enum ClipGiveDefault
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{
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P228_DEFAULT_GIVE = 13,
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GLOCK18_DEFAULT_GIVE = 20,
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SCOUT_DEFAULT_GIVE = 10,
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HEGRENADE_DEFAULT_GIVE = 1,
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XM1014_DEFAULT_GIVE = 7,
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C4_DEFAULT_GIVE = 1,
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MAC10_DEFAULT_GIVE = 30,
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AUG_DEFAULT_GIVE = 30,
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SMOKEGRENADE_DEFAULT_GIVE = 1,
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ELITE_DEFAULT_GIVE = 30,
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FIVESEVEN_DEFAULT_GIVE = 20,
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UMP45_DEFAULT_GIVE = 25,
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SG550_DEFAULT_GIVE = 30,
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GALIL_DEFAULT_GIVE = 35,
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FAMAS_DEFAULT_GIVE = 25,
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USP_DEFAULT_GIVE = 12,
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AWP_DEFAULT_GIVE = 10,
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MP5NAVY_DEFAULT_GIVE = 30,
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M249_DEFAULT_GIVE = 100,
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M3_DEFAULT_GIVE = 8,
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M4A1_DEFAULT_GIVE = 30,
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TMP_DEFAULT_GIVE = 30,
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G3SG1_DEFAULT_GIVE = 20,
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FLASHBANG_DEFAULT_GIVE = 1,
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DEAGLE_DEFAULT_GIVE = 7,
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SG552_DEFAULT_GIVE = 30,
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AK47_DEFAULT_GIVE = 30,
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/*KNIFE_DEFAULT_GIVE = 1,*/
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P90_DEFAULT_GIVE = 50,
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};
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enum ClipSizeType
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{
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P228_MAX_CLIP = 13,
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GLOCK18_MAX_CLIP = 20,
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SCOUT_MAX_CLIP = 10,
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XM1014_MAX_CLIP = 7,
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MAC10_MAX_CLIP = 30,
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AUG_MAX_CLIP = 30,
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ELITE_MAX_CLIP = 30,
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FIVESEVEN_MAX_CLIP = 20,
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UMP45_MAX_CLIP = 25,
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SG550_MAX_CLIP = 30,
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GALIL_MAX_CLIP = 35,
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FAMAS_MAX_CLIP = 25,
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USP_MAX_CLIP = 12,
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AWP_MAX_CLIP = 10,
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MP5N_MAX_CLIP = 30,
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M249_MAX_CLIP = 100,
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M3_MAX_CLIP = 8,
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M4A1_MAX_CLIP = 30,
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TMP_MAX_CLIP = 30,
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G3SG1_MAX_CLIP = 20,
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DEAGLE_MAX_CLIP = 7,
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SG552_MAX_CLIP = 30,
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AK47_MAX_CLIP = 30,
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P90_MAX_CLIP = 50,
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};
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enum WeightWeapon
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{
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P228_WEIGHT = 5,
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GLOCK18_WEIGHT = 5,
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SCOUT_WEIGHT = 30,
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HEGRENADE_WEIGHT = 2,
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XM1014_WEIGHT = 20,
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C4_WEIGHT = 3,
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MAC10_WEIGHT = 25,
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AUG_WEIGHT = 25,
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SMOKEGRENADE_WEIGHT = 1,
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ELITE_WEIGHT = 5,
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FIVESEVEN_WEIGHT = 5,
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UMP45_WEIGHT = 25,
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SG550_WEIGHT = 20,
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GALIL_WEIGHT = 25,
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FAMAS_WEIGHT = 75,
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USP_WEIGHT = 5,
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AWP_WEIGHT = 30,
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MP5NAVY_WEIGHT = 25,
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M249_WEIGHT = 25,
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M3_WEIGHT = 20,
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M4A1_WEIGHT = 25,
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TMP_WEIGHT = 25,
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G3SG1_WEIGHT = 20,
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FLASHBANG_WEIGHT = 1,
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DEAGLE_WEIGHT = 7,
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SG552_WEIGHT = 25,
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AK47_WEIGHT = 25,
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P90_WEIGHT = 26,
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KNIFE_WEIGHT = 0,
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};
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enum MaxAmmoType
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{
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MAX_AMMO_BUCKSHOT = 32,
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MAX_AMMO_9MM = 120,
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MAX_AMMO_556NATO = 90,
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MAX_AMMO_556NATOBOX = 200,
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MAX_AMMO_762NATO = 90,
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MAX_AMMO_45ACP = 100,
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MAX_AMMO_50AE = 35,
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MAX_AMMO_338MAGNUM = 30,
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MAX_AMMO_57MM = 100,
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MAX_AMMO_357SIG = 52,
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// custom
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MAX_AMMO_SMOKEGRENADE = 1,
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MAX_AMMO_HEGRENADE = 1,
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MAX_AMMO_FLASHBANG = 2,
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};
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enum AmmoType
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{
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AMMO_NONE,
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AMMO_338MAGNUM,
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AMMO_762NATO,
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AMMO_556NATOBOX,
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AMMO_556NATO,
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AMMO_BUCKSHOT,
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AMMO_45ACP,
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AMMO_57MM,
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AMMO_50AE,
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AMMO_357SIG,
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AMMO_9MM,
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AMMO_FLASHBANG,
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AMMO_HEGRENADE,
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AMMO_SMOKEGRENADE,
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AMMO_C4,
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AMMO_MAX_TYPES
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};
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enum WeaponClassType
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{
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WEAPONCLASS_NONE,
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WEAPONCLASS_KNIFE,
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WEAPONCLASS_PISTOL,
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WEAPONCLASS_GRENADE,
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WEAPONCLASS_SUBMACHINEGUN,
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WEAPONCLASS_SHOTGUN,
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WEAPONCLASS_MACHINEGUN,
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WEAPONCLASS_RIFLE,
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WEAPONCLASS_SNIPERRIFLE,
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WEAPONCLASS_MAX,
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};
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enum AmmoBuyAmount
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{
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AMMO_338MAG_BUY = 10,
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AMMO_357SIG_BUY = 13,
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AMMO_45ACP_BUY = 12,
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AMMO_50AE_BUY = 7,
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AMMO_556NATO_BUY = 30,
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AMMO_556NATOBOX_BUY = 30,
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AMMO_57MM_BUY = 50,
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AMMO_762NATO_BUY = 30,
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AMMO_9MM_BUY = 30,
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AMMO_BUCKSHOT_BUY = 8,
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};
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enum ItemCostType
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{
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ASSAULTSUIT_PRICE = 1000,
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FLASHBANG_PRICE = 200,
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HEGRENADE_PRICE = 300,
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SMOKEGRENADE_PRICE = 300,
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KEVLAR_PRICE = 650,
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HELMET_PRICE = 350,
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NVG_PRICE = 1250,
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DEFUSEKIT_PRICE = 200,
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};
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enum shieldgun_e
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{
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SHIELDGUN_IDLE,
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SHIELDGUN_SHOOT1,
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SHIELDGUN_SHOOT2,
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SHIELDGUN_SHOOT_EMPTY,
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SHIELDGUN_RELOAD,
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SHIELDGUN_DRAW,
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SHIELDGUN_DRAWN_IDLE,
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SHIELDGUN_UP,
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SHIELDGUN_DOWN,
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};
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// custom
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enum shieldgren_e
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{
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SHIELDREN_IDLE = 4,
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SHIELDREN_UP,
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SHIELDREN_DOWN
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};
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enum InventorySlotType
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{
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NONE_SLOT,
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PRIMARY_WEAPON_SLOT,
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PISTOL_SLOT,
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KNIFE_SLOT,
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GRENADE_SLOT,
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C4_SLOT,
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};
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enum Bullet
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{
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BULLET_NONE,
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BULLET_PLAYER_9MM,
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BULLET_PLAYER_MP5,
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BULLET_PLAYER_357,
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BULLET_PLAYER_BUCKSHOT,
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BULLET_PLAYER_CROWBAR,
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BULLET_MONSTER_9MM,
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BULLET_MONSTER_MP5,
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BULLET_MONSTER_12MM,
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BULLET_PLAYER_45ACP,
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BULLET_PLAYER_338MAG,
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BULLET_PLAYER_762MM,
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BULLET_PLAYER_556MM,
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BULLET_PLAYER_50AE,
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BULLET_PLAYER_57MM,
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BULLET_PLAYER_357SIG,
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};
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struct WeaponStruct
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{
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int m_type;
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int m_price;
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int m_side;
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int m_slot;
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int m_ammoPrice;
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};
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struct AutoBuyInfoStruct
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{
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AutoBuyClassType m_class;
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char *m_command;
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char *m_classname;
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};
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struct WeaponAliasInfo
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{
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char *alias;
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WeaponIdType id;
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};
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struct WeaponBuyAliasInfo
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{
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char *alias;
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WeaponIdType id;
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char *failName;
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};
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struct WeaponClassAliasInfo
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{
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char *alias;
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WeaponClassType id;
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};
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struct WeaponInfoStruct
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{
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int id;
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int cost;
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int clipCost;
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int buyClipSize;
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int gunClipSize;
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int maxRounds;
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int ammoType;
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char *entityName;
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const char *ammoName;
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};
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struct WeaponSlotInfo
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{
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WeaponIdType id;
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InventorySlotType slot;
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const char *weaponName;
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};
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