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Fix bug with detected not exists file
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a41fd605d1
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@ -400,9 +400,9 @@ bool CResourceFile::FileConsistencyResponce(IGameClient *pSenderClient, resource
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tempResourceList.push_back(pRes);
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break;
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case FLAG_TYPE_EXISTS:
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if (pRes->GetFileHash() == hash)
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if (pRes->GetFileHash() != hash)
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{
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typeFind = FLAG_TYPE_EXISTS;
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typeFind = FLAG_TYPE_NONE;
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}
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break;
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case FLAG_TYPE_HASH_ANY:
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@ -437,7 +437,7 @@ bool CResourceFile::FileConsistencyResponce(IGameClient *pSenderClient, resource
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Exec.AddElement(pSenderClient, pRes, hash);
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#ifdef _DEBUG
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UTIL_Printf(" -> filename: (%s), cmdexec: (%s), hash: (%x), typeFind: (%d)\n", pRes->GetFileName(), pRes->GetCmdExec(), pRes->GetFileHash(), typeFind);
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UTIL_Printf(" -> filename: (%s), exphash: (%x), resphash: (%x), typeFind: (%d), prevhash: (%x)\n", pRes->GetFileName(), pRes->GetFileHash(), hash, typeFind, m_PrevHash);
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#endif // _DEBUG
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}
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