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https://github.com/rehlds/rechecker.git
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fc73912229
Added support ReHLDS API 3.X Refactoring
179 lines
9.0 KiB
C
179 lines
9.0 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "event_flags.h"
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// Must be provided by user of this code
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extern enginefuncs_t g_engfuncs;
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// The actual engine callbacks
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#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId)
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#define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel)
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#define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound)
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#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric)
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#define SET_MODEL (*g_engfuncs.pfnSetModel)
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#define MODEL_INDEX (*g_engfuncs.pfnModelIndex)
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#define MODEL_FRAMES (*g_engfuncs.pfnModelFrames)
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#define SET_SIZE (*g_engfuncs.pfnSetSize)
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#define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel)
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#define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms)
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#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms)
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#define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw)
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#define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles)
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#define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin)
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#define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw)
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#define CHANGE_PITCH (*g_engfuncs.pfnChangePitch)
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#define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors)
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#define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity)
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#define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity)
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#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity)
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#define MAKE_STATIC (*g_engfuncs.pfnMakeStatic)
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#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor)
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#define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor)
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#define WALK_MOVE (*g_engfuncs.pfnWalkMove)
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#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin)
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#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound)
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#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg)
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#define TRACE_LINE (*g_engfuncs.pfnTraceLine)
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#define TRACE_TOSS (*g_engfuncs.pfnTraceToss)
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#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull)
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#define TRACE_HULL (*g_engfuncs.pfnTraceHull)
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#define TRACE_MODEL (*g_engfuncs.pfnTraceModel)
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#define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector)
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#define SERVER_COMMAND (*g_engfuncs.pfnServerCommand)
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#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute)
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#define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand)
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#define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect)
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#define LIGHT_STYLE (*g_engfuncs.pfnLightStyle)
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#define DECAL_INDEX (*g_engfuncs.pfnDecalIndex)
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#define POINT_CONTENTS (*g_engfuncs.pfnPointContents)
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#define CRC32_INIT (*g_engfuncs.pfnCRC32_Init)
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#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer)
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#define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte)
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#define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final)
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#define RANDOM_LONG (*g_engfuncs.pfnRandomLong)
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#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat)
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#define ADD_SERVER_COMMAND (*g_engfuncs.pfnAddServerCommand)
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#define SET_CLIENT_LISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#define GET_FILE_SIZE (*g_engfuncs.pfnGetFileSize)
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#define GET_APPROX_WAVE_PLAY_LEN (*g_engfuncs.pfnGetApproxWavePlayLen)
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#define IS_CAREER_MATCH (*g_engfuncs.pfnIsCareerMatch)
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#define GET_LOCALIZED_STRING_LENGTH (*g_engfuncs.pfnGetLocalizedStringLength)
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#define REGISTER_TUTOR_MESSAGE_SHOWN (*g_engfuncs.pfnRegisterTutorMessageShown)
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#define GET_TIMES_TUTOR_MESSAGE_SHOWN (*g_engfuncs.pfnGetTimesTutorMessageShown)
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#define ENG_CHECK_PARM (*g_engfuncs.pfnEngCheckParm)
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inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL) { (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); }
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inline void *GET_PRIVATE(edict_t *pent)
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{
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if (pent)
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return pent->pvPrivateData;
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return NULL;
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}
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#define MESSAGE_END (*g_engfuncs.pfnMessageEnd)
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#define WRITE_BYTE (*g_engfuncs.pfnWriteByte)
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#define WRITE_CHAR (*g_engfuncs.pfnWriteChar)
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#define WRITE_SHORT (*g_engfuncs.pfnWriteShort)
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#define WRITE_LONG (*g_engfuncs.pfnWriteLong)
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#define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle)
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#define WRITE_COORD (*g_engfuncs.pfnWriteCoord)
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#define WRITE_STRING (*g_engfuncs.pfnWriteString)
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#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity)
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#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister)
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#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat)
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#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString)
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#define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat)
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#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString)
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#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer)
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#define ALERT (*g_engfuncs.pfnAlertMessage)
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#define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf)
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#define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData)
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#define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData)
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//#define STRING (*g_engfuncs.pfnSzFromIndex)
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#define ALLOC_STRING (*g_engfuncs.pfnAllocString)
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#define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString)
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#define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum)
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#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere)
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#define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS)
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#define FIND_ENTITY_IN_PVS (*g_engfuncs.pfnEntitiesInPVS)
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#define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound)
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#define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr)
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#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg)
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#define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition)
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#define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName)
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#define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction)
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#define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture)
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#define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf)
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#define SERVER_PRINT (*g_engfuncs.pfnServerPrint)
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#define CMD_ARGS (*g_engfuncs.pfnCmd_Args)
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#define CMD_ARGC (*g_engfuncs.pfnCmd_Argc)
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#define CMD_ARGV (*g_engfuncs.pfnCmd_Argv)
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#define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment)
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#define SET_VIEW (*g_engfuncs.pfnSetView)
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#define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle)
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#define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe)
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#define FREE_FILE (*g_engfuncs.pfnFreeFile)
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#define END_SECTION (*g_engfuncs.pfnEndSection)
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#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime)
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#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir)
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#define SET_CLIENT_MAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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#define CREATE_FAKE_CLIENT (*g_engfuncs.pfnCreateFakeClient)
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#define PLAYER_RUN_MOVE (*g_engfuncs.pfnRunPlayerMove)
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#define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities)
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#define GET_INFO_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define GET_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
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#define SET_KEY_VALUE (*g_engfuncs.pfnSetKeyValue)
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#define SET_CLIENT_KEY_VALUE (*g_engfuncs.pfnSetClientKeyValue)
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#define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid)
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#define STATIC_DECAL (*g_engfuncs.pfnStaticDecal)
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#define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer)
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#define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent)
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#define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent)
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#define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS)
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#define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS)
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#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility)
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#define DELTA_SET (*g_engfuncs.pfnDeltaSetField)
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#define DELTA_UNSET (*g_engfuncs.pfnDeltaUnsetField)
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#define DELTA_ADDENCODER (*g_engfuncs.pfnDeltaAddEncoder)
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#define ENGINE_CURRENT_PLAYER (*g_engfuncs.pfnGetCurrentPlayer)
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#define ENGINE_CANSKIP (*g_engfuncs.pfnCanSkipPlayer)
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#define DELTA_FINDFIELD (*g_engfuncs.pfnDeltaFindField)
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#define DELTA_SETBYINDEX (*g_engfuncs.pfnDeltaSetFieldByIndex)
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#define DELTA_UNSETBYINDEX (*g_engfuncs.pfnDeltaUnsetFieldByIndex)
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#define REMOVE_KEY_VALUE (*g_engfuncs.pfnInfo_RemoveKey)
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#define SET_PHYSICS_KEY_VALUE (*g_engfuncs.pfnSetPhysicsKeyValue)
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#define ENGINE_GETPHYSINFO (*g_engfuncs.pfnGetPhysicsInfoString)
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#define ENGINE_SETGROUPMASK (*g_engfuncs.pfnSetGroupMask)
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#define ENGINE_INSTANCE_BASELINE (*g_engfuncs.pfnCreateInstancedBaseline)
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#define ENGINE_FORCE_UNMODIFIED (*g_engfuncs.pfnForceUnmodified)
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#define PLAYER_CNX_STATS (*g_engfuncs.pfnGetPlayerStats)
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