ReChecker/common/BaseSystemModule.h
2022-09-25 00:01:43 +07:00

76 lines
2.6 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "ObjectList.h"
#include "IBaseSystem.h"
// C4250 - 'class1' : inherits 'BaseSystemModule::member' via dominance
#pragma warning(disable:4250)
class BaseSystemModule: virtual public ISystemModule {
public:
BaseSystemModule() : m_State(MODULE_UNDEFINED) {}
virtual ~BaseSystemModule() {}
virtual bool Init(IBaseSystem *system, int serial, char *name);
virtual void RunFrame(double time);
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data);
virtual void ExecuteCommand(int commandID, char *commandLine);
virtual void RegisterListener(ISystemModule *module);
virtual void RemoveListener(ISystemModule *module);
virtual IBaseSystem *GetSystem();
virtual int GetSerial();
virtual char *GetStatusLine();
virtual char *GetType();
virtual char *GetName();
enum ModuleState {
MODULE_UNDEFINED = 0,
MODULE_INITIALIZING,
MODULE_CONNECTING,
MODULE_RUNNING,
MODULE_DISCONNECTED
};
virtual int GetState();
virtual int GetVersion();
virtual void ShutDown();
virtual char *GetBaseDir() { return ""; }
void FireSignal(unsigned int signal, void *data = nullptr);
protected:
IBaseSystem *m_System;
ObjectList m_Listener;
char m_Name[255];
unsigned int m_State;
unsigned int m_Serial;
double m_SystemTime;
};