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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// parsemsg.h
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// MDC - copying from cstrike\cl_dll so career-mode stuff can catch messages
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// in this dll. (and C++ifying it)
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//
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#ifndef PARSEMSG_H
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#define PARSEMSG_H
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#define ASSERT( x )
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//--------------------------------------------------------------------------------------------------------------
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void BEGIN_READ( void *buf, int size );
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int READ_CHAR( void );
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int READ_BYTE( void );
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int READ_SHORT( void );
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int READ_WORD( void );
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int READ_LONG( void );
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float READ_FLOAT( void );
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char* READ_STRING( void );
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float READ_COORD( void );
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float READ_ANGLE( void );
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float READ_HIRESANGLE( void );
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int READ_OK( void );
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//--------------------------------------------------------------------------------------------------------------
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class BufferWriter
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{
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public:
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BufferWriter();
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BufferWriter( unsigned char *buffer, int bufferLen );
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void Init( unsigned char *buffer, int bufferLen );
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void WriteByte( unsigned char data );
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void WriteLong( int data );
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void WriteString( const char *str );
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bool HasOverflowed();
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int GetSpaceUsed();
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protected:
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unsigned char *m_buffer;
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int m_remaining;
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bool m_overflow;
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int m_overallLength;
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};
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//--------------------------------------------------------------------------------------------------------------
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#endif // PARSEMSG_H
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