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https://github.com/rehlds/rechecker.git
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fc73912229
Added support ReHLDS API 3.X Refactoring
128 lines
3.6 KiB
C
128 lines
3.6 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#define MAX_WEAPON_SLOTS 5 // hud item selection slots
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#define MAX_ITEM_TYPES 6 // hud item selection slots
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#define MAX_ITEMS 4 // hard coded item types
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#define DEFAULT_FOV 90 // the default field of view
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#define HIDEHUD_WEAPONS (1<<0)
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#define HIDEHUD_FLASHLIGHT (1<<1)
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#define HIDEHUD_ALL (1<<2)
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#define HIDEHUD_HEALTH (1<<3)
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#define HIDEHUD_TIMER (1<<4)
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#define HIDEHUD_MONEY (1<<5)
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#define HIDEHUD_CROSSHAIR (1<<6)
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#define HIDEHUD_OBSERVER_CROSSHAIR (1<<7)
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#define STATUSICON_HIDE 0
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#define STATUSICON_SHOW 1
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#define STATUSICON_FLASH 2
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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#define HUD_PRINTRADIO 5
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#define STATUS_NIGHTVISION_ON 1
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#define STATUS_NIGHTVISION_OFF 0
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#define ITEM_STATUS_NIGHTVISION (1<<0)
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#define ITEM_STATUS_DEFUSER (1<<1)
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#define SCORE_STATUS_DEAD (1<<0)
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#define SCORE_STATUS_BOMB (1<<1)
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#define SCORE_STATUS_VIP (1<<2)
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#define SIGNAL_BUY (1<<0)
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#define SIGNAL_BOMB (1<<1)
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#define SIGNAL_RESCUE (1<<2)
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#define SIGNAL_ESCAPE (1<<3)
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#define SIGNAL_VIPSAFETY (1<<4)
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// player data iuser3
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#define PLAYER_CAN_SHOOT (1<<0)
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#define PLAYER_FREEZE_TIME_OVER (1<<1)
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#define PLAYER_IN_BOMB_ZONE (1<<2)
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#define PLAYER_HOLDING_SHIELD (1<<3)
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#define MENU_KEY_1 (1<<0)
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#define MENU_KEY_2 (1<<1)
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#define MENU_KEY_3 (1<<2)
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#define MENU_KEY_4 (1<<3)
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#define MENU_KEY_5 (1<<4)
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#define MENU_KEY_6 (1<<5)
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#define MENU_KEY_7 (1<<6)
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#define MENU_KEY_8 (1<<7)
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#define MENU_KEY_9 (1<<8)
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#define MENU_KEY_0 (1<<9)
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#define MAX_AMMO_SLOTS 32 // not really slots
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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#define WEAPON_SUIT 31
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#define WEAPON_ALLWEAPONS (~(1 << WEAPON_SUIT))
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// custom enum
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enum VGUIMenu
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{
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VGUI_Menu_Team = 2,
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VGUI_Menu_MapBriefing = 4,
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VGUI_Menu_Class_T = 26,
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VGUI_Menu_Class_CT,
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VGUI_Menu_Buy,
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VGUI_Menu_Buy_Pistol,
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VGUI_Menu_Buy_ShotGun,
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VGUI_Menu_Buy_Rifle,
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VGUI_Menu_Buy_SubMachineGun,
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VGUI_Menu_Buy_MachineGun,
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VGUI_Menu_Buy_Item,
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};
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// custom enum
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enum VGUIMenuSlot
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{
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VGUI_MenuSlot_Buy_Pistol = 1,
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VGUI_MenuSlot_Buy_ShotGun,
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VGUI_MenuSlot_Buy_SubMachineGun,
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VGUI_MenuSlot_Buy_Rifle,
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VGUI_MenuSlot_Buy_MachineGun,
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VGUI_MenuSlot_Buy_PrimAmmo,
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VGUI_MenuSlot_Buy_SecAmmo,
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VGUI_MenuSlot_Buy_Item,
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};
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