ReChecker/dlls/bot/cs_bot_chatter.h
s1lentq fc73912229 Update rehlsdk
Added support ReHLDS API 3.X
Refactoring
2022-09-25 00:01:42 +07:00

338 lines
11 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#define UNDEFINED_COUNT 0xFFFF
#define MAX_PLACES_PER_MAP 64
#define UNDEFINED_SUBJECT (-1)
#define COUNT_MANY 4 // equal to or greater than this is "many"
class CCSBot;
class BotChatterInterface;
typedef unsigned int PlaceCriteria;
typedef unsigned int CountCriteria;
// A meme is a unit information that bots use to
// transmit information to each other via the radio
class BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const = 0; // cause the given bot to act on this meme
};
class BotAllHostagesGoneMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
};
class BotHostageBeingTakenMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
};
class BotHelpMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
public:
Place m_place;
};
class BotBombsiteStatusMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
public:
enum StatusType { CLEAR, PLANTED };
int m_zoneIndex; // the bombsite
StatusType m_status; // whether it is cleared or the bomb is there (planted)
};
class BotBombStatusMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
public:
CSGameState::BombState m_state;
Vector m_pos;
};
class BotFollowMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
};
class BotDefendHereMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
public:
Vector m_pos;
};
class BotWhereBombMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
};
class BotRequestReportMeme: public BotMeme {
public:
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
};
enum BotStatementType
{
REPORT_VISIBLE_ENEMIES,
REPORT_ENEMY_ACTION,
REPORT_MY_CURRENT_TASK,
REPORT_MY_INTENTION,
REPORT_CRITICAL_EVENT,
REPORT_REQUEST_HELP,
REPORT_REQUEST_INFORMATION,
REPORT_ROUND_END,
REPORT_MY_PLAN,
REPORT_INFORMATION,
REPORT_EMOTE,
REPORT_ACKNOWLEDGE, // affirmative or negative
REPORT_ENEMIES_REMAINING,
REPORT_FRIENDLY_FIRE,
REPORT_KILLED_FRIEND,
//REPORT_ENEMY_LOST
NUM_BOT_STATEMENT_TYPES,
};
// BotSpeakables are the smallest unit of bot chatter.
// They represent a specific wav file of a phrase, and the criteria for which it is useful
class BotSpeakable {
public:
char *m_phrase;
float m_duration;
PlaceCriteria m_place;
CountCriteria m_count;
};
typedef std::vector<BotSpeakable *> BotSpeakableVector;
typedef std::vector<BotSpeakableVector *> BotVoiceBankVector;
// The BotPhrase class is a collection of Speakables associated with a name, ID, and criteria
class BotPhrase {
public:
const char *GetName() const { return m_name; }
Place GetID() const { return m_id; }
GameEventType GetRadioEquivalent() const { return m_radioEvent; }
bool IsImportant() const { return m_isImportant; } // return true if this phrase is part of an important statement
bool IsPlace() const { return m_isPlace; }
public:
friend class BotPhraseManager;
char *m_name;
Place m_id;
bool m_isPlace; // true if this is a Place phrase
GameEventType m_radioEvent;
bool m_isImportant; // mission-critical statement
mutable BotVoiceBankVector m_voiceBank; // array of voice banks (arrays of speakables)
std::vector<int> m_count; // number of speakables
mutable std::vector< int > m_index; // index of next speakable to return
int m_numVoiceBanks; // number of voice banks that have been initialized
mutable PlaceCriteria m_placeCriteria;
mutable CountCriteria m_countCriteria;
};
typedef std::list<BotPhrase *> BotPhraseList;
// The BotPhraseManager is a singleton that provides an interface to all BotPhrase collections
class BotPhraseManager {
public:
const BotPhraseList *GetPlaceList() const { return &m_placeList; }
// return time last statement of given type was emitted by a teammate for the given place
float GetPlaceStatementInterval(Place place) const;
// set time of last statement of given type was emitted by a teammate for the given place
void ResetPlaceStatementInterval(Place place) const;
public:
int FindPlaceIndex(Place where) const;
// master list of all phrase collections
BotPhraseList m_list;
// master list of all Place phrases
BotPhraseList m_placeList;
struct PlaceTimeInfo
{
Place placeID;
IntervalTimer timer;
};
mutable PlaceTimeInfo m_placeStatementHistory[MAX_PLACES_PER_MAP];
mutable int m_placeCount;
};
inline int BotPhraseManager::FindPlaceIndex(Place where) const
{
for (int i = 0; i < m_placeCount; ++i)
{
if (m_placeStatementHistory[i].placeID == where)
return i;
}
if (m_placeCount < MAX_PLACES_PER_MAP)
{
m_placeStatementHistory[++m_placeCount].placeID = where;
m_placeStatementHistory[++m_placeCount].timer.Invalidate();
return m_placeCount - 1;
}
return -1;
}
inline float BotPhraseManager::GetPlaceStatementInterval(Place place) const
{
int index = FindPlaceIndex(place);
if (index < 0)
return 999999.9f;
if (index >= m_placeCount)
return 999999.9f;
return m_placeStatementHistory[index].timer.GetElapsedTime();
}
inline void BotPhraseManager::ResetPlaceStatementInterval(Place place) const
{
int index = FindPlaceIndex(place);
if (index < 0)
return;
if (index >= m_placeCount)
return;
m_placeStatementHistory[index].timer.Reset();
}
// Statements are meaningful collections of phrases
class BotStatement {
public:
BotChatterInterface *GetChatter() const { return m_chatter; }
BotStatementType GetType() const { return m_type; } // return the type of statement this is
bool HasSubject() const { return (m_subject != UNDEFINED_SUBJECT); }
void SetSubject(int playerID) { m_subject = playerID; } // who this statement is about
int GetSubject() const { return m_subject; } // who this statement is about
void SetPlace(Place where) { m_place = where; } // explicitly set place
void SetStartTime(float timestamp) { m_startTime = timestamp; } // define the earliest time this statement can be spoken
float GetStartTime() const { return m_startTime; }
bool IsSpeaking() const { return m_isSpeaking; } // return true if this statement is currently being spoken
float GetTimestamp() const { return m_timestamp; } // get time statement was created (but not necessarily started talking)
public:
friend class BotChatterInterface;
BotChatterInterface *m_chatter; // the chatter system this statement is part of
BotStatement *m_next, *m_prev; // linked list hooks
BotStatementType m_type; // what kind of statement this is
int m_subject; // who this subject is about
Place m_place; // explicit place - note some phrases have implicit places as well
BotMeme *m_meme; // a statement can only have a single meme for now
float m_timestamp; // time when message was created
float m_startTime; // the earliest time this statement can be spoken
float m_expireTime; // time when this statement is no longer valid
float m_speakTimestamp; // time when message began being spoken
bool m_isSpeaking; // true if this statement is current being spoken
float m_nextTime; // time for next phrase to begin
enum { MAX_BOT_PHRASES = 4 };
enum ContextType
{
CURRENT_ENEMY_COUNT,
REMAINING_ENEMY_COUNT,
SHORT_DELAY,
LONG_DELAY,
ACCUMULATE_ENEMIES_DELAY,
};
struct
{
bool isPhrase;
union
{
const BotPhrase *phrase;
ContextType context;
};
}
m_statement[MAX_BOT_PHRASES];
enum { MAX_BOT_CONDITIONS = 4 };
enum ConditionType
{
IS_IN_COMBAT,
RADIO_SILENCE,
ENEMIES_REMAINING,
NUM_CONDITIONS,
};
ConditionType m_condition[MAX_BOT_CONDITIONS]; // conditions that must be true for the statement to be said
int m_conditionCount;
int m_index; // m_index refers to the phrase currently being spoken, or -1 if we havent started yet
int m_count;
};
// This class defines the interface to the bot radio chatter system
class BotChatterInterface {
public:
CCSBot *GetOwner() const { return m_me; }
int GetPitch() const { return m_pitch; }
bool SeesAtLeastOneEnemy() const { return m_seeAtLeastOneEnemy; }
public:
BotStatement *m_statementList; // list of all active/pending messages for this bot
void ReportEnemies(); // track nearby enemy count and generate enemy activity statements
bool ShouldSpeak() const; // return true if we speaking makes sense now
CCSBot *m_me; // the bot this chatter is for
bool m_seeAtLeastOneEnemy;
float m_timeWhenSawFirstEnemy;
bool m_reportedEnemies;
bool m_requestedBombLocation; // true if we already asked where the bomb has been planted
int m_pitch;
IntervalTimer m_needBackupInterval;
IntervalTimer m_spottedBomberInterval;
IntervalTimer m_scaredInterval;
IntervalTimer m_planInterval;
CountdownTimer m_spottedLooseBombTimer;
CountdownTimer m_heardNoiseTimer;
CountdownTimer m_escortingHostageTimer;
};
extern BotPhraseManager *TheBotPhrases;