mirror of
https://github.com/rehlds/rechecker.git
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fc73912229
Added support ReHLDS API 3.X Refactoring
481 lines
28 KiB
C++
481 lines
28 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "archtypes.h"
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#include "regamedll_interfaces.h"
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#include "hookchains.h"
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#include "interface.h"
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#include "player.h"
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#include "gamerules.h"
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#include "client.h"
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#include "items.h"
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 0
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// CBasePlayer::Spawn hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
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// CBasePlayer::Precache hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Precache;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
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// CBasePlayer::ObjectCaps hook
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typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_ObjectCaps;
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typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ObjectCaps;
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// CBasePlayer::Classify hook
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typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_Classify;
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typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Classify;
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// CBasePlayer::TraceAttack hook
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typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
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// CBasePlayer::TakeDamage hook
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typedef IHookChainClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
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typedef IHookChainRegistryClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
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// CBasePlayer::TakeHealth hook
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typedef IHookChainClass<BOOL, class CBasePlayer, float, int> IReGameHook_CBasePlayer_TakeHealth;
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typedef IHookChainRegistryClass<BOOL, class CBasePlayer, float, int> IReGameHookRegistry_CBasePlayer_TakeHealth;
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// CBasePlayer::Killed hook
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typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
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// CBasePlayer::AddPoints hook
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typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
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// CBasePlayer::AddPointsToTeam hook
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typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
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// CBasePlayer::AddPlayerItem hook
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typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
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typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_AddPlayerItem;
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// CBasePlayer::RemovePlayerItem hook
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typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_RemovePlayerItem;
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typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
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// CBasePlayer::GiveAmmo hook
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typedef IHookChainClass<int, class CBasePlayer, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
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typedef IHookChainRegistryClass<int, class CBasePlayer, int , char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
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// CBasePlayer::ResetMaxSpeed hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
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// CBasePlayer::Jump hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Jump;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
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// CBasePlayer::Duck hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Duck;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
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// CBasePlayer::PreThink hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
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// CBasePlayer::PostThink hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
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// CBasePlayer::UpdateClientData hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
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// CBasePlayer::ImpulseCommands hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
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// CBasePlayer::RoundRespawn hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
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// CBasePlayer::Blind hook
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typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
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// CBasePlayer::Observer_IsValidTarget hook
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typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
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// CBasePlayer::SetAnimation hook
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typedef IVoidHookChainClass<class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
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// CBasePlayer::GiveDefaultItems hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
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// CBasePlayer::GiveNamedItem hook
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typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_GiveNamedItem;
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typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
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// CBasePlayer::AddAccount hook
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typedef IVoidHookChainClass<class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
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// CBasePlayer::GiveShield hook
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typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
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// CBasePlayer:SetClientUserInfoModel hook
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typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
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// CBasePlayer:SetClientUserInfoName hook
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typedef IHookChainClass<bool, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
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typedef IHookChainRegistryClass<bool, class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
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// CBasePlayer::HasRestrictItem hook
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typedef IHookChainClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHook_CBasePlayer_HasRestrictItem;
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typedef IHookChainRegistryClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHookRegistry_CBasePlayer_HasRestrictItem;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
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// CBasePlayer::DropShield hook
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typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_DropShield;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_DropShield;
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// CBasePlayer::OnSpawnEquip hook
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typedef IVoidHookChainClass<class CBasePlayer, bool, bool> IReGameHook_CBasePlayer_OnSpawnEquip;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, bool, bool> IReGameHookRegistry_CBasePlayer_OnSpawnEquip;
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// CBasePlayer::Radio hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHook_CBasePlayer_Radio;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHookRegistry_CBasePlayer_Radio;
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// CBasePlayer::Disappear hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Disappear;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Disappear;
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// CBasePlayer::MakeVIP hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_MakeVIP;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeVIP;
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// CBasePlayer::MakeBomber hook
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typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_MakeBomber;
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typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeBomber;
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// CBasePlayer::StartObserver hook
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typedef IVoidHookChainClass<class CBasePlayer, Vector &, Vector &> IReGameHook_CBasePlayer_StartObserver;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, Vector &, Vector &> IReGameHookRegistry_CBasePlayer_StartObserver;
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// CBasePlayer::GetIntoGame hook
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typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_GetIntoGame;
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typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GetIntoGame;
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// CBaseAnimating::ResetSequenceInfo hook
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typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
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typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
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// GetForceCamera hook
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typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
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typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
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// PlayerBlind hook
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typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHook_PlayerBlind;
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typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHookRegistry_PlayerBlind;
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// RadiusFlash_TraceLine hook
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typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, struct TraceResult *> IReGameHook_RadiusFlash_TraceLine;
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typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, struct TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
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// RoundEnd hook
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typedef IHookChain<bool, int, ScenarioEventEndRound, float> IReGameHook_RoundEnd;
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typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookRegistry_RoundEnd;
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// InstallGameRules hook
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typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
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typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
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// PM_Init hook
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typedef IVoidHookChain<struct playermove_s *> IReGameHook_PM_Init;
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typedef IVoidHookChainRegistry<struct playermove_s *> IReGameHookRegistry_PM_Init;
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// PM_Move hook
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typedef IVoidHookChain<struct playermove_s *, int> IReGameHook_PM_Move;
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typedef IVoidHookChainRegistry<struct playermove_s *, int> IReGameHookRegistry_PM_Move;
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// PM_AirMove hook
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typedef IVoidHookChain<int> IReGameHook_PM_AirMove;
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typedef IVoidHookChainRegistry<int> IReGameHookRegistry_PM_AirMove;
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// HandleMenu_ChooseAppearance hook
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typedef IVoidHookChain<class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
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typedef IVoidHookChainRegistry<class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
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// HandleMenu_ChooseTeam hook
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typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
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// ShowMenu hook
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typedef IVoidHookChain<class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
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typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
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// ShowVGUIMenu hook
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typedef IVoidHookChain<class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
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typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
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// BuyGunAmmo hook
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typedef IHookChain<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHook_BuyGunAmmo;
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typedef IHookChainRegistry<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHookRegistry_BuyGunAmmo;
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// BuyWeaponByWeaponID hook
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typedef IHookChain<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHook_BuyWeaponByWeaponID;
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typedef IHookChainRegistry<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHookRegistry_BuyWeaponByWeaponID;
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// InternalCommand hook
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typedef IHookChain<bool, edict_t *, const char *> IReGameHook_InternalCommand;
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typedef IHookChainRegistry<bool, edict_t *, const char *> IReGameHookRegistry_InternalCommand;
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// CHalfLifeMultiplay::FShouldSwitchWeapon hook
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typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
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// CHalfLifeMultiplay::GetNextBestWeapon hook
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typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_GetNextBestWeapon;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_GetNextBestWeapon;
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// CHalfLifeMultiplay::FlPlayerFallDamage hook
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typedef IHookChain<float, class CBasePlayer *> IReGameHook_CSGameRules_FlPlayerFallDamage;
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typedef IHookChainRegistry<float, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FlPlayerFallDamage;
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// CHalfLifeMultiplay::FPlayerCanTakeDamage hook
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typedef IHookChain<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHook_CSGameRules_FPlayerCanTakeDamage;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
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// CHalfLifeMultiplay::PlayerSpawn hook
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typedef IVoidHookChain<class CBasePlayer *> IReGameHook_CSGameRules_PlayerSpawn;
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typedef IVoidHookChainRegistry<class CBasePlayer *> IReGameHookRegistry_CSGameRules_PlayerSpawn;
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// CHalfLifeMultiplay::FPlayerCanRespawn hook
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typedef IHookChain<BOOL, class CBasePlayer *> IReGameHook_CSGameRules_FPlayerCanRespawn;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FPlayerCanRespawn;
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// CHalfLifeMultiplay::GetPlayerSpawnSpot hook
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typedef IHookChain<struct edict_s *, class CBasePlayer *> IReGameHook_CSGameRules_GetPlayerSpawnSpot;
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typedef IHookChainRegistry<struct edict_s *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
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// CHalfLifeMultiplay::ClientUserInfoChanged hook
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typedef IVoidHookChain<class CBasePlayer *, char *> IReGameHook_CSGameRules_ClientUserInfoChanged;
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typedef IVoidHookChainRegistry<class CBasePlayer *, char *> IReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
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// CHalfLifeMultiplay::PlayerKilled hook
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typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_PlayerKilled;
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typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_PlayerKilled;
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// CHalfLifeMultiplay::DeathNotice hook
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typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_DeathNotice;
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typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_DeathNotice;
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// CHalfLifeMultiplay::CanHavePlayerItem hook
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typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_CanHavePlayerItem;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_CanHavePlayerItem;
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// CHalfLifeMultiplay::DeadPlayerWeapons hook
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typedef IHookChain<int, class CBasePlayer *> IReGameHook_CSGameRules_DeadPlayerWeapons;
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typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
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// CHalfLifeMultiplay::ServerDeactivate hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_ServerDeactivate;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ServerDeactivate;
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// CHalfLifeMultiplay::CheckMapConditions hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckMapConditions;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckMapConditions;
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// CHalfLifeMultiplay::CleanUpMap hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_CleanUpMap;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CleanUpMap;
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// CHalfLifeMultiplay::RestartRound hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_RestartRound;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RestartRound;
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// CHalfLifeMultiplay::CheckWinConditions hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckWinConditions;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckWinConditions;
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// CHalfLifeMultiplay::RemoveGuns hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_RemoveGuns;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RemoveGuns;
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// CHalfLifeMultiplay::GiveC4 hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_GiveC4;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GiveC4;
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// CHalfLifeMultiplay::ChangeLevel hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_ChangeLevel;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ChangeLevel;
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// CHalfLifeMultiplay::GoToIntermission hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_GoToIntermission;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GoToIntermission;
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// CHalfLifeMultiplay::BalanceTeams hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_BalanceTeams;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
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// CHalfLifeMultiplay::OnRoundFreezeEnd hook
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typedef IVoidHookChain<> IReGameHook_CSGameRules_OnRoundFreezeEnd;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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// CBasePlayer virtual
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virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Precache* CBasePlayer_Precache() = 0;
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virtual IReGameHookRegistry_CBasePlayer_ObjectCaps* CBasePlayer_ObjectCaps() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Classify* CBasePlayer_Classify() = 0;
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virtual IReGameHookRegistry_CBasePlayer_TraceAttack* CBasePlayer_TraceAttack() = 0;
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virtual IReGameHookRegistry_CBasePlayer_TakeDamage* CBasePlayer_TakeDamage() = 0;
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virtual IReGameHookRegistry_CBasePlayer_TakeHealth* CBasePlayer_TakeHealth() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Killed* CBasePlayer_Killed() = 0;
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virtual IReGameHookRegistry_CBasePlayer_AddPoints* CBasePlayer_AddPoints() = 0;
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virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam* CBasePlayer_AddPointsToTeam() = 0;
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virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem* CBasePlayer_AddPlayerItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem* CBasePlayer_RemovePlayerItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_GiveAmmo* CBasePlayer_GiveAmmo() = 0;
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virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed* CBasePlayer_ResetMaxSpeed() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Jump* CBasePlayer_Jump() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Duck* CBasePlayer_Duck() = 0;
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virtual IReGameHookRegistry_CBasePlayer_PreThink* CBasePlayer_PreThink() = 0;
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virtual IReGameHookRegistry_CBasePlayer_PostThink* CBasePlayer_PostThink() = 0;
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virtual IReGameHookRegistry_CBasePlayer_UpdateClientData* CBasePlayer_UpdateClientData() = 0;
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virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands* CBasePlayer_ImpulseCommands() = 0;
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virtual IReGameHookRegistry_CBasePlayer_RoundRespawn* CBasePlayer_RoundRespawn() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Blind* CBasePlayer_Blind() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget* CBasePlayer_Observer_IsValidTarget() = 0;
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virtual IReGameHookRegistry_CBasePlayer_SetAnimation* CBasePlayer_SetAnimation() = 0;
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virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems* CBasePlayer_GiveDefaultItems() = 0;
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virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem* CBasePlayer_GiveNamedItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_AddAccount* CBasePlayer_AddAccount() = 0;
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virtual IReGameHookRegistry_CBasePlayer_GiveShield* CBasePlayer_GiveShield() = 0;
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virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel* CBasePlayer_SetClientUserInfoModel() = 0;
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virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName* CBasePlayer_SetClientUserInfoName() = 0;
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virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem* CBasePlayer_HasRestrictItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DropShield* CBasePlayer_DropShield() = 0;
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virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip* CBasePlayer_OnSpawnEquip() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Radio* CBasePlayer_Radio() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Disappear* CBasePlayer_Disappear() = 0;
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virtual IReGameHookRegistry_CBasePlayer_MakeVIP* CBasePlayer_MakeVIP() = 0;
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virtual IReGameHookRegistry_CBasePlayer_MakeBomber* CBasePlayer_MakeBomber() = 0;
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virtual IReGameHookRegistry_CBasePlayer_StartObserver* CBasePlayer_StartObserver() = 0;
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virtual IReGameHookRegistry_CBasePlayer_GetIntoGame* CBasePlayer_GetIntoGame() = 0;
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virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CBaseAnimating_ResetSequenceInfo() = 0;
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virtual IReGameHookRegistry_GetForceCamera* GetForceCamera() = 0;
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virtual IReGameHookRegistry_PlayerBlind* PlayerBlind() = 0;
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virtual IReGameHookRegistry_RadiusFlash_TraceLine* RadiusFlash_TraceLine() = 0;
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virtual IReGameHookRegistry_RoundEnd* RoundEnd() = 0;
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virtual IReGameHookRegistry_InstallGameRules* InstallGameRules() = 0;
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virtual IReGameHookRegistry_PM_Init* PM_Init() = 0;
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virtual IReGameHookRegistry_PM_Move* PM_Move() = 0;
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virtual IReGameHookRegistry_PM_AirMove* PM_AirMove() = 0;
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virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance() = 0;
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virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam() = 0;
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virtual IReGameHookRegistry_ShowMenu* ShowMenu() = 0;
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virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu() = 0;
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virtual IReGameHookRegistry_BuyGunAmmo* BuyGunAmmo() = 0;
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virtual IReGameHookRegistry_BuyWeaponByWeaponID* BuyWeaponByWeaponID() = 0;
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virtual IReGameHookRegistry_InternalCommand* InternalCommand() = 0;
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virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon() = 0;
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virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon() = 0;
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virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage* CSGameRules_FlPlayerFallDamage() = 0;
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virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage* CSGameRules_FPlayerCanTakeDamage() = 0;
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virtual IReGameHookRegistry_CSGameRules_PlayerSpawn* CSGameRules_PlayerSpawn() = 0;
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virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn* CSGameRules_FPlayerCanRespawn() = 0;
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virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot* CSGameRules_GetPlayerSpawnSpot() = 0;
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virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged* CSGameRules_ClientUserInfoChanged() = 0;
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virtual IReGameHookRegistry_CSGameRules_PlayerKilled* CSGameRules_PlayerKilled() = 0;
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virtual IReGameHookRegistry_CSGameRules_DeathNotice* CSGameRules_DeathNotice() = 0;
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virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem* CSGameRules_CanHavePlayerItem() = 0;
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virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons* CSGameRules_DeadPlayerWeapons() = 0;
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virtual IReGameHookRegistry_CSGameRules_ServerDeactivate* CSGameRules_ServerDeactivate() = 0;
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virtual IReGameHookRegistry_CSGameRules_CheckMapConditions* CSGameRules_CheckMapConditions() = 0;
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virtual IReGameHookRegistry_CSGameRules_CleanUpMap* CSGameRules_CleanUpMap() = 0;
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virtual IReGameHookRegistry_CSGameRules_RestartRound* CSGameRules_RestartRound() = 0;
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virtual IReGameHookRegistry_CSGameRules_CheckWinConditions* CSGameRules_CheckWinConditions() = 0;
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virtual IReGameHookRegistry_CSGameRules_RemoveGuns* CSGameRules_RemoveGuns() = 0;
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virtual IReGameHookRegistry_CSGameRules_GiveC4* CSGameRules_GiveC4() = 0;
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virtual IReGameHookRegistry_CSGameRules_ChangeLevel* CSGameRules_ChangeLevel() = 0;
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virtual IReGameHookRegistry_CSGameRules_GoToIntermission* CSGameRules_GoToIntermission() = 0;
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
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};
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struct ReGameFuncs_t {
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struct edict_s *(*CREATE_NAMED_ENTITY2)(string_t iClass);
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void (*ChangeString)(char *&dest, const char *source);
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void (*RadiusDamage)(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
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void (*ClearMultiDamage)();
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void (*ApplyMultiDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker);
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void (*AddMultiDamage)(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
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class CBaseEntity *(*UTIL_FindEntityByString)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
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void (*AddEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
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void (*RemoveEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
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int (*Cmd_Argc)();
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const char *(*Cmd_Argv)(int i);
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};
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class IReGameApi {
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public:
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virtual ~IReGameApi() {}
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virtual int GetMajorVersion() = 0;
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virtual int GetMinorVersion() = 0;
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virtual const ReGameFuncs_t* GetFuncs() = 0;
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virtual IReGameHookchains* GetHookchains() = 0;
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virtual class CGameRules* GetGameRules() = 0;
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virtual struct WeaponInfoStruct* GetWeaponInfo(int weaponID) = 0;
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virtual struct WeaponInfoStruct* GetWeaponInfo(const char* weaponName) = 0;
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virtual struct playermove_s* GetPlayerMove() = 0;
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virtual struct WeaponSlotInfo* GetWeaponSlot(WeaponIdType weaponID) = 0;
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virtual struct WeaponSlotInfo* GetWeaponSlot(const char* weaponName) = 0;
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virtual struct ItemInfo* GetItemInfo(WeaponIdType weaponID) = 0;
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virtual struct AmmoInfo* GetAmmoInfo(AmmoType ammoID) = 0;
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};
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#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
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