ReChecker/engine/rehlds_interfaces.h
s1lentq d025e0edd4 Refactoring
Fix first prevhash
For the future implemented config and task
2022-09-25 00:01:37 +07:00

121 lines
3.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
class INetChan;
class IGameClient;
#include "archtypes.h"
#include "const.h"
#include "netadr.h"
#include "common_rehlds.h"
#include "userid_rehlds.h"
#ifdef REHLDS_SELF
#include "server.h"
#endif
class INetChan;
class IGameClient;
class IGameClient {
public:
virtual int GetId() = 0;
virtual bool IsActive() = 0;
virtual void SetActive(bool active) = 0;
virtual bool IsSpawned() = 0;
virtual void SetSpawned(bool spawned) = 0;
virtual INetChan* GetNetChan() = 0;
virtual sizebuf_t* GetDatagram() = 0;
virtual edict_t* GetEdict() = 0;
virtual USERID_t* GetNetworkUserID() = 0;
virtual const char* GetName() = 0;
virtual bool IsConnected() = 0;
virtual void SetConnected(bool connected) = 0;
// this must be the last virtual function in class
#ifdef REHLDS_SELF
virtual client_t* GetClient() = 0;
#endif
};
class INetChan {
public:
virtual const netadr_t* GetRemoteAdr() = 0;
virtual sizebuf_t* GetMessageBuf() = 0;
// this must be the last virtual function in class
#ifdef REHLDS_SELF
virtual netchan_t* GetChan() = 0;
#endif
};
#ifndef REHLDS_SELF
struct client_t;
#endif
class IRehldsServerStatic {
public:
virtual ~IRehldsServerStatic() { }
virtual int GetMaxClients() = 0;
virtual bool IsLogActive() = 0;
virtual IGameClient* GetClient(int id) = 0;
virtual client_t* GetClient_t(int id) = 0;
virtual int GetIndexOfClient_t(client_t* client) = 0;
};
class IRehldsServerData {
public:
virtual ~IRehldsServerData() { }
virtual const char* GetModelName() = 0;
virtual const char* GetName() = 0;
virtual uint32 GetWorldmapCrc() = 0;
virtual uint8* GetClientDllMd5() = 0;
virtual sizebuf_t* GetDatagram() = 0;
virtual sizebuf_t* GetReliableDatagram() = 0;
virtual void SetModelName(const char* modelname) = 0;
virtual void SetConsistencyNum(int num) = 0;
virtual int GetConsistencyNum() = 0;
virtual int GetResourcesNum() = 0;
virtual int GetDecalNameNum() = 0;
};