ReChecker/common/ObjectDictionary.cpp
2022-09-25 00:01:43 +07:00

516 lines
8.7 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
ObjectDictionary::ObjectDictionary()
{
m_currentEntry = 0;
m_findKey = 0;
m_entries = nullptr;
memset(m_cache, 0, sizeof(m_cache));
m_cacheIndex = 0;
m_size = 0;
m_maxSize = 0;
}
ObjectDictionary::~ObjectDictionary()
{
if (m_entries) {
free(m_entries);
}
}
void ObjectDictionary::Clear(bool freeObjectssMemory)
{
if (freeObjectssMemory)
{
for (int i = 0; i < m_size; i++)
{
void *obj = m_entries[i].object;
if (obj) {
free(obj);
}
}
}
m_size = 0;
CheckSize();
ClearCache();
}
bool ObjectDictionary::Add(void *object, float key)
{
if (m_size == m_maxSize && !CheckSize())
return false;
entry_t *p;
if (m_size && key < m_entries[m_size - 1].key)
{
p = &m_entries[FindClosestAsIndex(key)];
entry_t *e1 = &m_entries[m_size];
entry_t *e2 = &m_entries[m_size - 1];
while (p->key <= key) { p++; }
while (p != e1)
{
e1->object = e2->object;
e1->key = e2->key;
e1--;
e2--;
}
}
else
p = &m_entries[m_size];
p->key = key;
p->object = object;
m_size++;
ClearCache();
AddToCache(p);
return true;
}
int ObjectDictionary::FindClosestAsIndex(float key)
{
if (m_size <= 0)
return -1;
if (key <= m_entries->key)
return 0;
int index = FindKeyInCache(key);
if (index >= 0) {
return index;
}
int middle;
int first = 0;
int last = m_size - 1;
float keyMiddle, keyNext;
if (key < m_entries[last].key)
{
while (true)
{
middle = (last + first) >> 1;
keyMiddle = m_entries[middle].key;
if (keyMiddle == key)
break;
if (keyMiddle < key)
{
if (m_entries[middle + 1].key >= key)
{
if (m_entries[middle + 1].key - key < key - keyMiddle)
++middle;
break;
}
first = (last + first) >> 1;
}
else
{
last = (last + first) >> 1;
}
}
}
else
{
middle = last;
}
keyNext = m_entries[middle - 1].key;
while (keyNext == key) {
keyNext = m_entries[middle--].key;
}
AddToCache(&m_entries[middle], key);
return middle;
}
void ObjectDictionary::ClearCache()
{
memset(m_cache, 0, sizeof(m_cache));
m_cacheIndex = 0;
}
bool ObjectDictionary::RemoveIndex(int index, bool freeObjectMemory)
{
if (index < 0 || index >= m_size)
return false;
entry_t *p = &m_entries[m_size - 1];
entry_t *e1 = &m_entries[index];
entry_t *e2 = &m_entries[index + 1];
if (freeObjectMemory && e1->object)
free(e1->object);
while (p != e1)
{
e1->object = e2->object;
e1->key = e2->key;
e1++;
e2++;
}
p->object = nullptr;
p->key = 0;
m_size--;
CheckSize();
ClearCache();
return false;
}
bool ObjectDictionary::RemoveIndexRange(int minIndex, int maxIndex)
{
if (minIndex > maxIndex)
{
if (maxIndex < 0)
maxIndex = 0;
if (minIndex >= m_size)
minIndex = m_size - 1;
}
else
{
if (minIndex < 0)
minIndex = 0;
if (maxIndex >= m_size)
maxIndex = m_size - 1;
}
int offset = minIndex + maxIndex - 1;
m_size -= offset;
CheckSize();
return true;
}
bool ObjectDictionary::Remove(void *object)
{
bool found = false;
for (int i = 0; i < m_size; i++)
{
if (m_entries[i].object == object) {
RemoveIndex(i);
found = true;
}
}
return found ? true : false;
}
bool ObjectDictionary::RemoveSingle(void *object)
{
for (int i = 0; i < m_size; i++)
{
if (m_entries[i].object == object) {
RemoveIndex(i);
return true;
}
}
return false;
}
bool ObjectDictionary::RemoveKey(float key)
{
int i = FindClosestAsIndex(key);
if (m_entries[i].key == key)
{
int j = i;
do {
++j;
}
while (key == m_entries[j + 1].key);
return RemoveIndexRange(i, j);
}
return false;
}
bool ObjectDictionary::CheckSize()
{
int newSize = m_maxSize;
if (m_size == m_maxSize)
{
newSize = 1 - (int)(m_maxSize * -1.25f);
}
else if (m_maxSize * 0.5f > m_size)
{
newSize = (int)(m_maxSize * 0.75f);
}
if (newSize != m_maxSize)
{
entry_t *newEntries = (entry_t *)malloc(sizeof(entry_t) * newSize);
if (!newEntries)
return false;
memset(&newEntries[m_size], 0, sizeof(entry_t) * (newSize - m_size));
if (m_entries && m_size)
{
memcpy(newEntries, m_entries, sizeof(entry_t) * m_size);
free(m_entries);
}
m_entries = newEntries;
m_maxSize = newSize;
}
return true;
}
void ObjectDictionary::Init()
{
m_size = 0;
m_maxSize = 0;
m_entries = nullptr;
CheckSize();
ClearCache();
}
void ObjectDictionary::Init(int baseSize)
{
m_size = 0;
m_maxSize = 0;
m_entries = (entry_t *)Mem_ZeroMalloc(sizeof(entry_t) * baseSize);
if (m_entries) {
m_maxSize = baseSize;
}
}
bool ObjectDictionary::Add(void *object)
{
return Add(object, 0);
}
int ObjectDictionary::CountElements()
{
return m_size;
}
bool ObjectDictionary::IsEmpty()
{
return (m_size == 0) ? true : false;
}
bool ObjectDictionary::Contains(void *object)
{
if (FindObjectInCache(object) >= 0)
return true;
for (int i = 0; i < m_size; i++)
{
entry_t *e = &m_entries[i];
if (e->object == object) {
AddToCache(e);
return true;
}
}
return false;
}
void *ObjectDictionary::GetFirst()
{
m_currentEntry = 0;
return GetNext();
}
void *ObjectDictionary::GetLast()
{
return (m_size > 0) ? m_entries[m_size - 1].object : nullptr;
}
bool ObjectDictionary::ChangeKey(void *object, float newKey)
{
int pos = FindObjectInCache(object);
if (pos < 0)
{
for (pos = 0; pos < m_size; pos++)
{
if (m_entries[pos].object == object) {
AddToCache(&m_entries[pos]);
break;
}
}
if (pos == m_size) {
return false;
}
}
entry_t *p, *e;
p = &m_entries[pos];
if (p->key == newKey)
return false;
int newpos = FindClosestAsIndex(newKey);
e = &m_entries[newpos];
if (pos < newpos)
{
if (e->key > newKey)
e--;
entry_t *e2 = &m_entries[pos + 1];
while (p < e)
{
p->object = e2->object;
p->key = e2->key;
p++;
e2++;
}
}
else if (pos > newpos)
{
if (e->key > newKey)
e++;
entry_t *e2 = &m_entries[pos - 1];
while (p > e)
{
p->object = e2->object;
p->key = e2->key;
p--;
e2--;
}
}
p->object = object;
p->key = newKey;
ClearCache();
return true;
}
bool ObjectDictionary::UnsafeChangeKey(void *object, float newKey)
{
int pos = FindObjectInCache(object);
if (pos < 0)
{
for (pos = 0; pos < m_size; pos++)
{
if (m_entries[pos].object == object) {
break;
}
}
if (pos == m_size) {
return false;
}
}
m_entries[pos].key = newKey;
ClearCache();
return true;
}
void ObjectDictionary::AddToCache(entry_t *entry)
{
int i = (m_cacheIndex % MAX_OBJECT_CACHE);
m_cache[i].object = entry;
m_cache[i].key = entry->key;
m_cacheIndex++;
}
void ObjectDictionary::AddToCache(entry_t *entry, float key)
{
int i = (m_cacheIndex % MAX_OBJECT_CACHE);
m_cache[i].object = entry;
m_cache[i].key = key;
m_cacheIndex++;
}
int ObjectDictionary::FindKeyInCache(float key)
{
for (auto& ch : m_cache)
{
if (ch.object && ch.key == key) {
return (entry_t *)ch.object - m_entries;
}
}
return -1;
}
int ObjectDictionary::FindObjectInCache(void *object)
{
for (auto& ch : m_cache)
{
if (ch.object && ch.object == object) {
return (entry_t *)ch.object - m_entries;
}
}
return -1;
}
void *ObjectDictionary::FindClosestKey(float key)
{
m_currentEntry = FindClosestAsIndex(key);
return GetNext();
}
void *ObjectDictionary::GetNext()
{
if (m_currentEntry < 0 || m_currentEntry >= m_size)
return nullptr;
return m_entries[m_currentEntry++].object;
}
void *ObjectDictionary::FindExactKey(float key)
{
if ((m_currentEntry = FindClosestAsIndex(key)) < 0)
return nullptr;
return (m_entries[m_currentEntry].key == key) ? GetNext() : nullptr;
}