mirror of
https://github.com/rehlds/rechecker.git
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516 lines
8.7 KiB
C++
516 lines
8.7 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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ObjectDictionary::ObjectDictionary()
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{
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m_currentEntry = 0;
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m_findKey = 0;
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m_entries = nullptr;
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memset(m_cache, 0, sizeof(m_cache));
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m_cacheIndex = 0;
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m_size = 0;
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m_maxSize = 0;
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}
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ObjectDictionary::~ObjectDictionary()
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{
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if (m_entries) {
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free(m_entries);
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}
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}
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void ObjectDictionary::Clear(bool freeObjectssMemory)
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{
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if (freeObjectssMemory)
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{
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for (int i = 0; i < m_size; i++)
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{
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void *obj = m_entries[i].object;
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if (obj) {
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free(obj);
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}
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}
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}
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m_size = 0;
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CheckSize();
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ClearCache();
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}
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bool ObjectDictionary::Add(void *object, float key)
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{
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if (m_size == m_maxSize && !CheckSize())
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return false;
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entry_t *p;
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if (m_size && key < m_entries[m_size - 1].key)
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{
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p = &m_entries[FindClosestAsIndex(key)];
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entry_t *e1 = &m_entries[m_size];
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entry_t *e2 = &m_entries[m_size - 1];
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while (p->key <= key) { p++; }
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while (p != e1)
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{
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e1->object = e2->object;
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e1->key = e2->key;
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e1--;
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e2--;
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}
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}
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else
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p = &m_entries[m_size];
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p->key = key;
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p->object = object;
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m_size++;
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ClearCache();
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AddToCache(p);
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return true;
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}
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int ObjectDictionary::FindClosestAsIndex(float key)
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{
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if (m_size <= 0)
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return -1;
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if (key <= m_entries->key)
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return 0;
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int index = FindKeyInCache(key);
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if (index >= 0) {
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return index;
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}
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int middle;
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int first = 0;
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int last = m_size - 1;
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float keyMiddle, keyNext;
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if (key < m_entries[last].key)
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{
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while (true)
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{
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middle = (last + first) >> 1;
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keyMiddle = m_entries[middle].key;
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if (keyMiddle == key)
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break;
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if (keyMiddle < key)
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{
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if (m_entries[middle + 1].key >= key)
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{
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if (m_entries[middle + 1].key - key < key - keyMiddle)
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++middle;
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break;
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}
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first = (last + first) >> 1;
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}
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else
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{
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last = (last + first) >> 1;
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}
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}
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}
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else
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{
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middle = last;
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}
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keyNext = m_entries[middle - 1].key;
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while (keyNext == key) {
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keyNext = m_entries[middle--].key;
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}
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AddToCache(&m_entries[middle], key);
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return middle;
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}
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void ObjectDictionary::ClearCache()
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{
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memset(m_cache, 0, sizeof(m_cache));
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m_cacheIndex = 0;
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}
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bool ObjectDictionary::RemoveIndex(int index, bool freeObjectMemory)
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{
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if (index < 0 || index >= m_size)
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return false;
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entry_t *p = &m_entries[m_size - 1];
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entry_t *e1 = &m_entries[index];
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entry_t *e2 = &m_entries[index + 1];
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if (freeObjectMemory && e1->object)
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free(e1->object);
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while (p != e1)
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{
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e1->object = e2->object;
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e1->key = e2->key;
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e1++;
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e2++;
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}
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p->object = nullptr;
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p->key = 0;
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m_size--;
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CheckSize();
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ClearCache();
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return false;
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}
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bool ObjectDictionary::RemoveIndexRange(int minIndex, int maxIndex)
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{
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if (minIndex > maxIndex)
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{
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if (maxIndex < 0)
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maxIndex = 0;
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if (minIndex >= m_size)
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minIndex = m_size - 1;
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}
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else
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{
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if (minIndex < 0)
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minIndex = 0;
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if (maxIndex >= m_size)
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maxIndex = m_size - 1;
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}
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int offset = minIndex + maxIndex - 1;
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m_size -= offset;
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CheckSize();
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return true;
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}
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bool ObjectDictionary::Remove(void *object)
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{
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bool found = false;
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for (int i = 0; i < m_size; i++)
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{
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if (m_entries[i].object == object) {
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RemoveIndex(i);
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found = true;
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}
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}
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return found ? true : false;
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}
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bool ObjectDictionary::RemoveSingle(void *object)
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{
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for (int i = 0; i < m_size; i++)
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{
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if (m_entries[i].object == object) {
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RemoveIndex(i);
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return true;
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}
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}
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return false;
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}
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bool ObjectDictionary::RemoveKey(float key)
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{
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int i = FindClosestAsIndex(key);
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if (m_entries[i].key == key)
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{
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int j = i;
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do {
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++j;
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}
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while (key == m_entries[j + 1].key);
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return RemoveIndexRange(i, j);
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}
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return false;
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}
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bool ObjectDictionary::CheckSize()
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{
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int newSize = m_maxSize;
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if (m_size == m_maxSize)
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{
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newSize = 1 - (int)(m_maxSize * -1.25f);
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}
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else if (m_maxSize * 0.5f > m_size)
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{
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newSize = (int)(m_maxSize * 0.75f);
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}
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if (newSize != m_maxSize)
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{
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entry_t *newEntries = (entry_t *)malloc(sizeof(entry_t) * newSize);
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if (!newEntries)
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return false;
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memset(&newEntries[m_size], 0, sizeof(entry_t) * (newSize - m_size));
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if (m_entries && m_size)
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{
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memcpy(newEntries, m_entries, sizeof(entry_t) * m_size);
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free(m_entries);
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}
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m_entries = newEntries;
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m_maxSize = newSize;
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}
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return true;
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}
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void ObjectDictionary::Init()
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{
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m_size = 0;
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m_maxSize = 0;
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m_entries = nullptr;
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CheckSize();
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ClearCache();
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}
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void ObjectDictionary::Init(int baseSize)
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{
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m_size = 0;
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m_maxSize = 0;
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m_entries = (entry_t *)Mem_ZeroMalloc(sizeof(entry_t) * baseSize);
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if (m_entries) {
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m_maxSize = baseSize;
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}
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}
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bool ObjectDictionary::Add(void *object)
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{
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return Add(object, 0);
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}
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int ObjectDictionary::CountElements()
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{
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return m_size;
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}
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bool ObjectDictionary::IsEmpty()
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{
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return (m_size == 0) ? true : false;
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}
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bool ObjectDictionary::Contains(void *object)
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{
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if (FindObjectInCache(object) >= 0)
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return true;
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for (int i = 0; i < m_size; i++)
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{
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entry_t *e = &m_entries[i];
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if (e->object == object) {
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AddToCache(e);
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return true;
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}
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}
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return false;
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}
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void *ObjectDictionary::GetFirst()
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{
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m_currentEntry = 0;
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return GetNext();
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}
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void *ObjectDictionary::GetLast()
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{
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return (m_size > 0) ? m_entries[m_size - 1].object : nullptr;
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}
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bool ObjectDictionary::ChangeKey(void *object, float newKey)
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{
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int pos = FindObjectInCache(object);
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if (pos < 0)
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{
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for (pos = 0; pos < m_size; pos++)
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{
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if (m_entries[pos].object == object) {
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AddToCache(&m_entries[pos]);
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break;
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}
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}
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if (pos == m_size) {
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return false;
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}
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}
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entry_t *p, *e;
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p = &m_entries[pos];
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if (p->key == newKey)
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return false;
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int newpos = FindClosestAsIndex(newKey);
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e = &m_entries[newpos];
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if (pos < newpos)
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{
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if (e->key > newKey)
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e--;
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entry_t *e2 = &m_entries[pos + 1];
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while (p < e)
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{
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p->object = e2->object;
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p->key = e2->key;
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p++;
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e2++;
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}
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}
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else if (pos > newpos)
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{
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if (e->key > newKey)
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e++;
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entry_t *e2 = &m_entries[pos - 1];
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while (p > e)
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{
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p->object = e2->object;
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p->key = e2->key;
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p--;
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e2--;
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}
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}
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p->object = object;
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p->key = newKey;
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ClearCache();
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return true;
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}
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bool ObjectDictionary::UnsafeChangeKey(void *object, float newKey)
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{
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int pos = FindObjectInCache(object);
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if (pos < 0)
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{
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for (pos = 0; pos < m_size; pos++)
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{
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if (m_entries[pos].object == object) {
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break;
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}
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}
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if (pos == m_size) {
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return false;
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}
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}
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m_entries[pos].key = newKey;
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ClearCache();
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return true;
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}
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void ObjectDictionary::AddToCache(entry_t *entry)
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{
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int i = (m_cacheIndex % MAX_OBJECT_CACHE);
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m_cache[i].object = entry;
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m_cache[i].key = entry->key;
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m_cacheIndex++;
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}
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void ObjectDictionary::AddToCache(entry_t *entry, float key)
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{
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int i = (m_cacheIndex % MAX_OBJECT_CACHE);
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m_cache[i].object = entry;
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m_cache[i].key = key;
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m_cacheIndex++;
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}
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int ObjectDictionary::FindKeyInCache(float key)
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{
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for (auto& ch : m_cache)
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{
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if (ch.object && ch.key == key) {
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return (entry_t *)ch.object - m_entries;
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}
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}
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return -1;
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}
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int ObjectDictionary::FindObjectInCache(void *object)
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{
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for (auto& ch : m_cache)
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{
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if (ch.object && ch.object == object) {
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return (entry_t *)ch.object - m_entries;
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}
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}
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return -1;
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}
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void *ObjectDictionary::FindClosestKey(float key)
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{
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m_currentEntry = FindClosestAsIndex(key);
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return GetNext();
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}
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void *ObjectDictionary::GetNext()
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{
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if (m_currentEntry < 0 || m_currentEntry >= m_size)
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return nullptr;
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return m_entries[m_currentEntry++].object;
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}
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void *ObjectDictionary::FindExactKey(float key)
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{
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if ((m_currentEntry = FindClosestAsIndex(key)) < 0)
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return nullptr;
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return (m_entries[m_currentEntry].key == key) ? GetNext() : nullptr;
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}
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