mirror of
https://github.com/rehlds/rechecker.git
synced 2024-12-26 20:35:28 +03:00
fc73912229
Added support ReHLDS API 3.X Refactoring
626 lines
16 KiB
C++
626 lines
16 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "pm_materials.h"
|
|
#include "hintmessage.h"
|
|
#include "unisignals.h"
|
|
|
|
#define MIN_BUY_TIME 15 // the minimum threshold values for cvar mp_buytime 15 sec's
|
|
|
|
#define MAX_BUFFER_MENU 175
|
|
#define MAX_BUFFER_MENU_BRIEFING 50
|
|
|
|
#define MAX_PLAYER_NAME_LENGTH 32
|
|
#define MAX_AUTOBUY_LENGTH 256
|
|
#define MAX_REBUY_LENGTH 256
|
|
|
|
#define MAX_RECENT_PATH 20
|
|
#define MAX_HOSTAGE_ICON 4 // the maximum number of icons of the hostages in the HUD
|
|
|
|
#define SUITUPDATETIME 3.5
|
|
#define SUITFIRSTUPDATETIME 0.1
|
|
|
|
#define PLAYER_FATAL_FALL_SPEED 1100.0f
|
|
#define PLAYER_MAX_SAFE_FALL_SPEED 500.0f
|
|
#define PLAYER_USE_RADIUS 64.0f
|
|
|
|
#define ARMOR_RATIO 0.5 // Armor Takes 50% of the damage
|
|
#define ARMOR_BONUS 0.5 // Each Point of Armor is work 1/x points of health
|
|
|
|
#define FLASH_DRAIN_TIME 1.2 // 100 units/3 minutes
|
|
#define FLASH_CHARGE_TIME 0.2 // 100 units/20 seconds (seconds per unit)
|
|
|
|
// damage per unit per second.
|
|
#define DAMAGE_FOR_FALL_SPEED 100.0f / (PLAYER_FATAL_FALL_SPEED - PLAYER_MAX_SAFE_FALL_SPEED)
|
|
#define PLAYER_MIN_BOUNCE_SPEED 350.0f
|
|
|
|
// won't punch player's screen/make scrape noise unless player falling at least this fast.
|
|
#define PLAYER_FALL_PUNCH_THRESHHOLD 250.0f
|
|
|
|
// Money blinks few of times on the freeze period
|
|
// NOTE: It works for CZ
|
|
#define MONEY_BLINK_AMOUNT 30
|
|
|
|
// Player physics flags bits
|
|
// CBasePlayer::m_afPhysicsFlags
|
|
#define PFLAG_ONLADDER (1<<0)
|
|
#define PFLAG_ONSWING (1<<0)
|
|
#define PFLAG_ONTRAIN (1<<1)
|
|
#define PFLAG_ONBARNACLE (1<<2)
|
|
#define PFLAG_DUCKING (1<<3) // In the process of ducking, but totally squatted yet
|
|
#define PFLAG_USING (1<<4) // Using a continuous entity
|
|
#define PFLAG_OBSERVER (1<<5) // player is locked in stationary cam mode. Spectators can move, observers can't.
|
|
|
|
#define TRAIN_OFF 0x00
|
|
#define TRAIN_NEUTRAL 0x01
|
|
#define TRAIN_SLOW 0x02
|
|
#define TRAIN_MEDIUM 0x03
|
|
#define TRAIN_FAST 0x04
|
|
#define TRAIN_BACK 0x05
|
|
|
|
#define TRAIN_ACTIVE 0x80
|
|
#define TRAIN_NEW 0xc0
|
|
|
|
#define SIGNAL_BUY (1<<0)
|
|
#define SIGNAL_BOMB (1<<1)
|
|
#define SIGNAL_RESCUE (1<<2)
|
|
#define SIGNAL_ESCAPE (1<<3)
|
|
#define SIGNAL_VIPSAFETY (1<<4)
|
|
|
|
#define IGNOREMSG_NONE 0
|
|
#define IGNOREMSG_ENEMY 1
|
|
#define IGNOREMSG_TEAM 2
|
|
|
|
// max of 4 suit sentences queued up at any time
|
|
#define CSUITPLAYLIST 4
|
|
|
|
#define SUIT_GROUP TRUE
|
|
#define SUIT_SENTENCE FALSE
|
|
|
|
#define SUIT_REPEAT_OK 0
|
|
#define SUIT_NEXT_IN_30SEC 30
|
|
#define SUIT_NEXT_IN_1MIN 60
|
|
#define SUIT_NEXT_IN_5MIN 300
|
|
#define SUIT_NEXT_IN_10MIN 600
|
|
#define SUIT_NEXT_IN_30MIN 1800
|
|
#define SUIT_NEXT_IN_1HOUR 3600
|
|
|
|
#define TEAM_NAME_LENGTH 16
|
|
|
|
#define MAX_ID_RANGE 2048.0f
|
|
#define MAX_SPECTATOR_ID_RANGE 8192.0f
|
|
#define SBAR_STRING_SIZE 128
|
|
|
|
#define SBAR_TARGETTYPE_TEAMMATE 1
|
|
#define SBAR_TARGETTYPE_ENEMY 2
|
|
#define SBAR_TARGETTYPE_HOSTAGE 3
|
|
|
|
#define CHAT_INTERVAL 1.0f
|
|
#define CSUITNOREPEAT 32
|
|
|
|
#define AUTOAIM_2DEGREES 0.0348994967025
|
|
#define AUTOAIM_5DEGREES 0.08715574274766
|
|
#define AUTOAIM_8DEGREES 0.1391731009601
|
|
#define AUTOAIM_10DEGREES 0.1736481776669
|
|
|
|
#define SOUND_FLASHLIGHT_ON "items/flashlight1.wav"
|
|
#define SOUND_FLASHLIGHT_OFF "items/flashlight1.wav"
|
|
|
|
// custom enum
|
|
enum RewardType
|
|
{
|
|
RT_NONE,
|
|
RT_ROUND_BONUS,
|
|
RT_PLAYER_RESET,
|
|
RT_PLAYER_JOIN,
|
|
RT_PLAYER_SPEC_JOIN,
|
|
RT_PLAYER_BOUGHT_SOMETHING,
|
|
RT_HOSTAGE_TOOK,
|
|
RT_HOSTAGE_RESCUED,
|
|
RT_HOSTAGE_DAMAGED,
|
|
RT_HOSTAGE_KILLED,
|
|
RT_TEAMMATES_KILLED,
|
|
RT_ENEMY_KILLED,
|
|
RT_INTO_GAME,
|
|
RT_VIP_KILLED,
|
|
RT_VIP_RESCUED_MYSELF
|
|
};
|
|
|
|
enum PLAYER_ANIM
|
|
{
|
|
PLAYER_IDLE,
|
|
PLAYER_WALK,
|
|
PLAYER_JUMP,
|
|
PLAYER_SUPERJUMP,
|
|
PLAYER_DIE,
|
|
PLAYER_ATTACK1,
|
|
PLAYER_ATTACK2,
|
|
PLAYER_FLINCH,
|
|
PLAYER_LARGE_FLINCH,
|
|
PLAYER_RELOAD,
|
|
PLAYER_HOLDBOMB
|
|
};
|
|
|
|
enum _Menu
|
|
{
|
|
Menu_OFF,
|
|
Menu_ChooseTeam,
|
|
Menu_IGChooseTeam,
|
|
Menu_ChooseAppearance,
|
|
Menu_Buy,
|
|
Menu_BuyPistol,
|
|
Menu_BuyRifle,
|
|
Menu_BuyMachineGun,
|
|
Menu_BuyShotgun,
|
|
Menu_BuySubMachineGun,
|
|
Menu_BuyItem,
|
|
Menu_Radio1,
|
|
Menu_Radio2,
|
|
Menu_Radio3,
|
|
Menu_ClientBuy
|
|
};
|
|
|
|
enum TeamName
|
|
{
|
|
UNASSIGNED,
|
|
TERRORIST,
|
|
CT,
|
|
SPECTATOR,
|
|
};
|
|
|
|
enum ModelName
|
|
{
|
|
MODEL_UNASSIGNED,
|
|
MODEL_URBAN,
|
|
MODEL_TERROR,
|
|
MODEL_LEET,
|
|
MODEL_ARCTIC,
|
|
MODEL_GSG9,
|
|
MODEL_GIGN,
|
|
MODEL_SAS,
|
|
MODEL_GUERILLA,
|
|
MODEL_VIP,
|
|
MODEL_MILITIA,
|
|
MODEL_SPETSNAZ,
|
|
MODEL_AUTO
|
|
};
|
|
|
|
enum JoinState
|
|
{
|
|
JOINED,
|
|
SHOWLTEXT,
|
|
READINGLTEXT,
|
|
SHOWTEAMSELECT,
|
|
PICKINGTEAM,
|
|
GETINTOGAME
|
|
};
|
|
|
|
enum TrackCommands
|
|
{
|
|
CMD_SAY = 0,
|
|
CMD_SAYTEAM,
|
|
CMD_FULLUPDATE,
|
|
CMD_VOTE,
|
|
CMD_VOTEMAP,
|
|
CMD_LISTMAPS,
|
|
CMD_LISTPLAYERS,
|
|
CMD_NIGHTVISION,
|
|
COMMANDS_TO_TRACK,
|
|
};
|
|
|
|
struct RebuyStruct
|
|
{
|
|
int m_primaryWeapon;
|
|
int m_primaryAmmo;
|
|
int m_secondaryWeapon;
|
|
int m_secondaryAmmo;
|
|
int m_heGrenade;
|
|
int m_flashbang;
|
|
int m_smokeGrenade;
|
|
int m_defuser;
|
|
int m_nightVision;
|
|
ArmorType m_armor;
|
|
};
|
|
|
|
enum ThrowDirection
|
|
{
|
|
THROW_NONE,
|
|
THROW_FORWARD,
|
|
THROW_BACKWARD,
|
|
THROW_HITVEL,
|
|
THROW_BOMB,
|
|
THROW_GRENADE,
|
|
THROW_HITVEL_MINUS_AIRVEL
|
|
};
|
|
|
|
enum sbar_data
|
|
{
|
|
SBAR_ID_TARGETTYPE = 1,
|
|
SBAR_ID_TARGETNAME,
|
|
SBAR_ID_TARGETHEALTH,
|
|
SBAR_END
|
|
};
|
|
|
|
enum MusicState { SILENT, CALM, INTENSE };
|
|
|
|
class CCSPlayer;
|
|
|
|
class CStripWeapons: public CPointEntity {
|
|
public:
|
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
|
};
|
|
|
|
// Multiplayer intermission spots.
|
|
class CInfoIntermission: public CPointEntity {
|
|
public:
|
|
virtual void Spawn() = 0;
|
|
virtual void Think() = 0;
|
|
};
|
|
|
|
// Dead HEV suit prop
|
|
class CDeadHEV: public CBaseMonster {
|
|
public:
|
|
virtual void Spawn() = 0;
|
|
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
|
virtual int Classify() = 0;
|
|
public:
|
|
int m_iPose; // which sequence to display -- temporary, don't need to save
|
|
static char *m_szPoses[4];
|
|
};
|
|
|
|
class CSprayCan: public CBaseEntity {
|
|
public:
|
|
virtual void Think() = 0;
|
|
virtual int ObjectCaps() = 0;
|
|
};
|
|
|
|
class CBloodSplat: public CBaseEntity {
|
|
public:
|
|
};
|
|
|
|
class CBasePlayer: public CBaseMonster {
|
|
public:
|
|
virtual void Spawn() = 0;
|
|
virtual void Precache() = 0;
|
|
virtual int Save(CSave &save) = 0;
|
|
virtual int Restore(CRestore &restore) = 0;
|
|
virtual int ObjectCaps() = 0;
|
|
virtual int Classify() = 0;
|
|
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
|
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
|
virtual BOOL TakeHealth(float flHealth, int bitsDamageType) = 0;
|
|
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
|
virtual void AddPoints(int score, BOOL bAllowNegativeScore) = 0;
|
|
virtual void AddPointsToTeam(int score, BOOL bAllowNegativeScore) = 0;
|
|
virtual BOOL AddPlayerItem(CBasePlayerItem *pItem) = 0;
|
|
virtual BOOL RemovePlayerItem(CBasePlayerItem *pItem) = 0;
|
|
virtual int GiveAmmo(int iAmount, char *szName, int iMax = -1) = 0;
|
|
virtual void StartSneaking() = 0;
|
|
virtual void UpdateOnRemove() = 0;
|
|
virtual BOOL IsSneaking() = 0;
|
|
virtual BOOL IsAlive() = 0;
|
|
virtual BOOL IsPlayer() = 0;
|
|
virtual BOOL IsNetClient() = 0;
|
|
virtual const char *TeamID() = 0;
|
|
virtual BOOL FBecomeProne() = 0;
|
|
virtual Vector BodyTarget(const Vector &posSrc) = 0;
|
|
virtual int Illumination() = 0;
|
|
virtual BOOL ShouldFadeOnDeath() = 0;
|
|
virtual void ResetMaxSpeed() = 0;
|
|
virtual void Jump() = 0;
|
|
virtual void Duck() = 0;
|
|
virtual void PreThink() = 0;
|
|
virtual void PostThink() = 0;
|
|
virtual Vector GetGunPosition() = 0;
|
|
virtual BOOL IsBot() = 0;
|
|
virtual void UpdateClientData() = 0;
|
|
virtual void ImpulseCommands() = 0;
|
|
virtual void RoundRespawn() = 0;
|
|
virtual Vector GetAutoaimVector(float flDelta) = 0;
|
|
virtual void Blind(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha) = 0;
|
|
virtual void OnTouchingWeapon(CWeaponBox *pWeapon) = 0;
|
|
public:
|
|
static CBasePlayer *Instance(edict_t *pent) { return (CBasePlayer *)GET_PRIVATE(pent ? pent : ENT(0)); }
|
|
static CBasePlayer *Instance(entvars_t *pev) { return Instance(ENT(pev)); }
|
|
static CBasePlayer *Instance(int offset) { return Instance(ENT(offset)); }
|
|
|
|
int IsObserver() { return pev->iuser1; }
|
|
void SetWeaponAnimType(const char *szExtention) { strcpy(m_szAnimExtention, szExtention); }
|
|
bool IsProtectedByShield() { return m_bOwnsShield && m_bShieldDrawn; }
|
|
bool IsReloading() const;
|
|
bool IsBlind() const { return (m_blindUntilTime > gpGlobals->time); }
|
|
bool IsAutoFollowAllowed() const { return (gpGlobals->time > m_allowAutoFollowTime); }
|
|
void InhibitAutoFollow(float duration) { m_allowAutoFollowTime = gpGlobals->time + duration; }
|
|
void AllowAutoFollow() { m_allowAutoFollowTime = 0; }
|
|
void SetObserverAutoDirector(bool val) { m_bObserverAutoDirector = val; }
|
|
bool CanSwitchObserverModes() const { return m_canSwitchObserverModes; }
|
|
CCSPlayer *CSPlayer() const;
|
|
|
|
// templates
|
|
template<typename Functor>
|
|
CBasePlayerItem *ForEachItem(int slot, const Functor &func)
|
|
{
|
|
auto item = m_rgpPlayerItems[ slot ];
|
|
while (item)
|
|
{
|
|
if (func(item))
|
|
return item;
|
|
|
|
item = item->m_pNext;
|
|
}
|
|
return nullptr;
|
|
}
|
|
template<typename Functor>
|
|
CBasePlayerItem *ForEachItem(const Functor &func)
|
|
{
|
|
for (auto item : m_rgpPlayerItems)
|
|
{
|
|
while (item)
|
|
{
|
|
if (func(item))
|
|
return item;
|
|
|
|
item = item->m_pNext;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
public:
|
|
enum { MaxLocationLen = 32 };
|
|
|
|
int random_seed;
|
|
unsigned short m_usPlayerBleed;
|
|
EHANDLE m_hObserverTarget;
|
|
float m_flNextObserverInput;
|
|
int m_iObserverWeapon;
|
|
int m_iObserverC4State;
|
|
bool m_bObserverHasDefuser;
|
|
int m_iObserverLastMode;
|
|
float m_flFlinchTime;
|
|
float m_flAnimTime;
|
|
bool m_bHighDamage;
|
|
float m_flVelocityModifier;
|
|
int m_iLastZoom;
|
|
bool m_bResumeZoom;
|
|
float m_flEjectBrass;
|
|
ArmorType m_iKevlar;
|
|
bool m_bNotKilled;
|
|
TeamName m_iTeam;
|
|
int m_iAccount;
|
|
bool m_bHasPrimary;
|
|
float m_flDeathThrowTime;
|
|
int m_iThrowDirection;
|
|
float m_flLastTalk;
|
|
bool m_bJustConnected;
|
|
bool m_bContextHelp;
|
|
JoinState m_iJoiningState;
|
|
CBaseEntity *m_pIntroCamera;
|
|
float m_fIntroCamTime;
|
|
float m_fLastMovement;
|
|
bool m_bMissionBriefing;
|
|
bool m_bTeamChanged;
|
|
ModelName m_iModelName;
|
|
int m_iTeamKills;
|
|
int m_iIgnoreGlobalChat;
|
|
bool m_bHasNightVision;
|
|
bool m_bNightVisionOn;
|
|
Vector m_vRecentPath[MAX_RECENT_PATH];
|
|
float m_flIdleCheckTime;
|
|
float m_flRadioTime;
|
|
int m_iRadioMessages;
|
|
bool m_bIgnoreRadio;
|
|
bool m_bHasC4;
|
|
bool m_bHasDefuser;
|
|
bool m_bKilledByBomb;
|
|
Vector m_vBlastVector;
|
|
bool m_bKilledByGrenade;
|
|
CHintMessageQueue m_hintMessageQueue;
|
|
int m_flDisplayHistory;
|
|
_Menu m_iMenu;
|
|
int m_iChaseTarget;
|
|
CBaseEntity *m_pChaseTarget;
|
|
float m_fCamSwitch;
|
|
bool m_bEscaped;
|
|
bool m_bIsVIP;
|
|
float m_tmNextRadarUpdate;
|
|
Vector m_vLastOrigin;
|
|
int m_iCurrentKickVote;
|
|
float m_flNextVoteTime;
|
|
bool m_bJustKilledTeammate;
|
|
int m_iHostagesKilled;
|
|
int m_iMapVote;
|
|
bool m_bCanShoot;
|
|
float m_flLastFired;
|
|
float m_flLastAttackedTeammate;
|
|
bool m_bHeadshotKilled;
|
|
bool m_bPunishedForTK;
|
|
bool m_bReceivesNoMoneyNextRound;
|
|
int m_iTimeCheckAllowed;
|
|
bool m_bHasChangedName;
|
|
char m_szNewName[MAX_PLAYER_NAME_LENGTH];
|
|
bool m_bIsDefusing;
|
|
float m_tmHandleSignals;
|
|
CUnifiedSignals m_signals;
|
|
edict_t *m_pentCurBombTarget;
|
|
int m_iPlayerSound;
|
|
int m_iTargetVolume;
|
|
int m_iWeaponVolume;
|
|
int m_iExtraSoundTypes;
|
|
int m_iWeaponFlash;
|
|
float m_flStopExtraSoundTime;
|
|
float m_flFlashLightTime;
|
|
int m_iFlashBattery;
|
|
int m_afButtonLast;
|
|
int m_afButtonPressed;
|
|
int m_afButtonReleased;
|
|
edict_t *m_pentSndLast;
|
|
float m_flSndRoomtype;
|
|
float m_flSndRange;
|
|
float m_flFallVelocity;
|
|
int m_rgItems[MAX_ITEMS];
|
|
int m_fNewAmmo;
|
|
unsigned int m_afPhysicsFlags;
|
|
float m_fNextSuicideTime;
|
|
float m_flTimeStepSound;
|
|
float m_flTimeWeaponIdle;
|
|
float m_flSwimTime;
|
|
float m_flDuckTime;
|
|
float m_flWallJumpTime;
|
|
float m_flSuitUpdate;
|
|
int m_rgSuitPlayList[CSUITPLAYLIST];
|
|
int m_iSuitPlayNext;
|
|
int m_rgiSuitNoRepeat[CSUITNOREPEAT];
|
|
float m_rgflSuitNoRepeatTime[CSUITNOREPEAT];
|
|
int m_lastDamageAmount;
|
|
float m_tbdPrev;
|
|
float m_flgeigerRange;
|
|
float m_flgeigerDelay;
|
|
int m_igeigerRangePrev;
|
|
int m_iStepLeft;
|
|
char m_szTextureName[CBTEXTURENAMEMAX];
|
|
char m_chTextureType;
|
|
int m_idrowndmg;
|
|
int m_idrownrestored;
|
|
int m_bitsHUDDamage;
|
|
BOOL m_fInitHUD;
|
|
BOOL m_fGameHUDInitialized;
|
|
int m_iTrain;
|
|
BOOL m_fWeapon;
|
|
EHANDLE m_pTank;
|
|
float m_fDeadTime;
|
|
BOOL m_fNoPlayerSound;
|
|
BOOL m_fLongJump;
|
|
float m_tSneaking;
|
|
int m_iUpdateTime;
|
|
int m_iClientHealth;
|
|
int m_iClientBattery;
|
|
int m_iHideHUD;
|
|
int m_iClientHideHUD;
|
|
int m_iFOV;
|
|
int m_iClientFOV;
|
|
int m_iNumSpawns;
|
|
CBaseEntity *m_pObserver;
|
|
CBasePlayerItem *m_rgpPlayerItems[MAX_ITEM_TYPES];
|
|
CBasePlayerItem *m_pActiveItem;
|
|
CBasePlayerItem *m_pClientActiveItem;
|
|
CBasePlayerItem *m_pLastItem;
|
|
int m_rgAmmo[MAX_AMMO_SLOTS];
|
|
int m_rgAmmoLast[MAX_AMMO_SLOTS];
|
|
Vector m_vecAutoAim;
|
|
BOOL m_fOnTarget;
|
|
int m_iDeaths;
|
|
int m_izSBarState[SBAR_END];
|
|
float m_flNextSBarUpdateTime;
|
|
float m_flStatusBarDisappearDelay;
|
|
char m_SbarString0[SBAR_STRING_SIZE];
|
|
int m_lastx;
|
|
int m_lasty;
|
|
int m_nCustomSprayFrames;
|
|
float m_flNextDecalTime;
|
|
char m_szTeamName[TEAM_NAME_LENGTH];
|
|
int m_modelIndexPlayer;
|
|
char m_szAnimExtention[32];
|
|
int m_iGaitsequence;
|
|
float m_flGaitframe;
|
|
float m_flGaityaw;
|
|
Vector m_prevgaitorigin;
|
|
float m_flPitch;
|
|
float m_flYaw;
|
|
float m_flGaitMovement;
|
|
int m_iAutoWepSwitch;
|
|
bool m_bVGUIMenus;
|
|
bool m_bShowHints;
|
|
bool m_bShieldDrawn;
|
|
bool m_bOwnsShield;
|
|
bool m_bWasFollowing;
|
|
float m_flNextFollowTime;
|
|
float m_flYawModifier;
|
|
float m_blindUntilTime;
|
|
float m_blindStartTime;
|
|
float m_blindHoldTime;
|
|
float m_blindFadeTime;
|
|
int m_blindAlpha;
|
|
float m_allowAutoFollowTime;
|
|
char m_autoBuyString[MAX_AUTOBUY_LENGTH];
|
|
char *m_rebuyString;
|
|
RebuyStruct m_rebuyStruct;
|
|
bool m_bIsInRebuy;
|
|
float m_flLastUpdateTime;
|
|
char m_lastLocation[MaxLocationLen];
|
|
float m_progressStart;
|
|
float m_progressEnd;
|
|
bool m_bObserverAutoDirector;
|
|
bool m_canSwitchObserverModes;
|
|
float m_heartBeatTime;
|
|
float m_intenseTimestamp;
|
|
float m_silentTimestamp;
|
|
MusicState m_musicState;
|
|
float m_flLastCommandTime[COMMANDS_TO_TRACK];
|
|
};
|
|
|
|
class CWShield: public CBaseEntity {
|
|
public:
|
|
virtual void Spawn() = 0;
|
|
virtual void Touch(CBaseEntity *pOther) = 0;
|
|
public:
|
|
void SetCantBePickedUpByUser(CBaseEntity *pEntity, float time) { m_hEntToIgnoreTouchesFrom = pEntity; m_flTimeToIgnoreTouches = gpGlobals->time + time; }
|
|
public:
|
|
EHANDLE m_hEntToIgnoreTouchesFrom;
|
|
float m_flTimeToIgnoreTouches;
|
|
};
|
|
|
|
inline bool CBasePlayer::IsReloading() const
|
|
{
|
|
CBasePlayerWeapon *weapon = static_cast<CBasePlayerWeapon *>(m_pActiveItem);
|
|
if (weapon && weapon->m_fInReload)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
inline CCSPlayer *CBasePlayer::CSPlayer() const {
|
|
return reinterpret_cast<CCSPlayer *>(this->m_pEntity);
|
|
}
|
|
|
|
// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected otherwise returns NULL
|
|
// Index is 1 based
|
|
inline CBasePlayer *UTIL_PlayerByIndex(int playerIndex)
|
|
{
|
|
return (CBasePlayer *)GET_PRIVATE(INDEXENT(playerIndex));
|
|
}
|
|
|
|
inline CBasePlayer *UTIL_PlayerByIndexSafe(int playerIndex)
|
|
{
|
|
CBasePlayer *player = nullptr;
|
|
if (likely(playerIndex > 0 && playerIndex <= gpGlobals->maxClients))
|
|
player = UTIL_PlayerByIndex(playerIndex);
|
|
|
|
return player;
|
|
}
|