mirror of
https://github.com/rehlds/ReFreeLook.git
synced 2025-01-12 06:17:55 +03:00
Update for regamedll sdk
This commit is contained in:
parent
11401e285b
commit
1733dde18e
29
Makefile
29
Makefile
@ -1,25 +1,44 @@
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NAME = refreelook
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COMPILER = clang
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#COMPILER = clang
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COMPILER = /opt/intel/bin/icpc
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CSSDK = include/cssdk
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OBJECTS = src/main.cpp src/meta_api.cpp src/h_export.cpp src/amxxmodule.cpp src/mod_regamedll_api.cpp\
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src/sdk_util.cpp $(CSSDK)/public/interface.cpp\
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LINK = -lm -ldl -static-libgcc -Wno-return-type-c-linkage -fPIC
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LINK = -lm -ldl -static-libgcc
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ifeq "$(COMPILER)" "clang"
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LINK += -Wno-return-type-c-linkage -fPIC
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else
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LINK += -static-intel -no-intel-extensions
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endif
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METAMOD = include/metamod
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OPT_FLAGS = -O3 -msse3 -funroll-loops -fomit-frame-pointer -fno-stack-protector -g -fwritable-strings -Wreturn-type-c-linkage
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OPT_FLAGS = -O3 -msse3 -funroll-loops -fomit-frame-pointer -fno-stack-protector -g
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ifeq "$(COMPILER)" "clang"
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OPT_FLAGS += -fwritable-strings -Wreturn-type-c-linkage
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else
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OPT_FLAGS += -no-prec-div
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endif
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INCLUDE = -I. -Isrc -I$(CSSDK)/common -I$(CSSDK)//dlls -I$(CSSDK)/engine -I$(CSSDK)/pm_shared -I$(CSSDK)/public -I$(METAMOD) -I$(CSSDK)/game_shared
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BIN_DIR = Release
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CFLAGS = $(OPT_FLAGS)
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CFLAGS += -g0 -fvisibility=hidden -DNOMINMAX -fvisibility-inlines-hidden\
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-DNDEBUG -Dlinux -D__linux__ -std=c++11 -shared -fasm-blocks\
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-fno-rtti -D_bswap16=__builtin_bswap16 -D_bswap=bswap\
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-D_bswap64=__builtin_bswap64 -D_vsnprintf=vsnprintf
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-fno-rtti -D_vsnprintf=vsnprintf
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ifeq "$(COMPILER)" "clang"
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CFLAGS += -D_bswap16=__builtin_bswap16 -D_bswap=bswap -D_bswap64=__builtin_bswap64
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else
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CFLAGS += -Qoption,cpp,--treat_func_as_string_literal_cpp
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endif
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OBJ_LINUX := $(OBJECTS:%.c=$(BIN_DIR)/%.o)
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@ -37,6 +37,16 @@ public:
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virtual t_ret callOriginal(t_args... args) = 0;
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};
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template<typename t_ret, typename t_class, typename ...t_args>
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class IHookChainClass {
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protected:
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virtual ~IHookChainClass() {}
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public:
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virtual t_ret callNext(t_class *, t_args... args) = 0;
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virtual t_ret callOriginal(t_class *, t_args... args) = 0;
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};
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template<typename ...t_args>
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class IVoidHookChain
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{
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@ -48,6 +58,17 @@ public:
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virtual void callOriginal(t_args... args) = 0;
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};
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template<typename t_class, typename ...t_args>
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class IVoidHookChainClass
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{
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protected:
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virtual ~IVoidHookChainClass() {}
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public:
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virtual void callNext(t_class *, t_args... args) = 0;
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virtual void callOriginal(t_class *, t_args... args) = 0;
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};
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// Hook chain registry(for hooks [un]registration)
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template<typename t_ret, typename ...t_args>
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class IHookChainRegistry {
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@ -62,7 +83,7 @@ public:
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template<typename t_ret, typename t_class, typename ...t_args>
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class IHookChainRegistryClass {
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public:
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typedef t_ret(*hookfunc_t)(IHookChain<t_ret, t_args...>*, t_class *, t_args...);
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typedef t_ret(*hookfunc_t)(IHookChainClass<t_ret, t_class, t_args...>*, t_class *, t_args...);
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virtual void registerHook(hookfunc_t hook) = 0;
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virtual void unregisterHook(hookfunc_t hook) = 0;
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@ -82,7 +103,7 @@ public:
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template<typename t_class, typename ...t_args>
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class IVoidHookChainRegistryClass {
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public:
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typedef void(*hookfunc_t)(IVoidHookChain<t_args...>*, t_class *, t_args...);
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typedef void(*hookfunc_t)(IVoidHookChainClass<t_class, t_args...>*, t_class *, t_args...);
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virtual void registerHook(hookfunc_t hook) = 0;
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virtual void unregisterHook(hookfunc_t hook) = 0;
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@ -33,135 +33,134 @@
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#include "player.h"
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#include "gamerules.h"
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#define REGAMEDLL_API_VERSION_MAJOR 2
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#define REGAMEDLL_API_VERSION_MAJOR 3
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#define REGAMEDLL_API_VERSION_MINOR 1
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// CBasePlayer::Spawn hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_Spawn;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
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// CBasePlayer::Precache hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_Precache;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Precache;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
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// CBasePlayer::ObjectCaps hook
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typedef IHookChain<int> IReGameHook_CBasePlayer_ObjectCaps;
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typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_ObjectCaps;
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typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ObjectCaps;
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// CBasePlayer::Classify hook
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typedef IHookChain<int> IReGameHook_CBasePlayer_Classify;
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typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_Classify;
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typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Classify;
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// CBasePlayer::TraceAttack hook
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typedef IVoidHookChain<struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
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typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
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// CBasePlayer::TakeDamage hook
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typedef IHookChain<int, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
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typedef IHookChainClass<int, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
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typedef IHookChainRegistryClass<int, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
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// CBasePlayer::TakeHealth hook
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typedef IHookChain<int, float, int> IReGameHook_CBasePlayer_TakeHealth;
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typedef IHookChainClass<int, class CBasePlayer, float, int> IReGameHook_CBasePlayer_TakeHealth;
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typedef IHookChainRegistryClass<int, class CBasePlayer, float, int> IReGameHookRegistry_CBasePlayer_TakeHealth;
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// CBasePlayer::Killed hook
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typedef IVoidHookChain<struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
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typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
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// CBasePlayer::AddPoints hook
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typedef IVoidHookChain<int, BOOL> IReGameHook_CBasePlayer_AddPoints;
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typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
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// CBasePlayer::AddPointsToTeam hook
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typedef IVoidHookChain<int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
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typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
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// CBasePlayer::AddPlayerItem hook
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typedef IHookChain<BOOL, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
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typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
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typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_AddPlayerItem;
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// CBasePlayer::RemovePlayerItem hook
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typedef IHookChain<BOOL, class CBasePlayerItem *> IReGameHook_CBasePlayer_RemovePlayerItem;
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typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_RemovePlayerItem;
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typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
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// CBasePlayer::GiveAmmo hook
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typedef IHookChain<int, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
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typedef IHookChainClass<int, class CBasePlayer, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
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typedef IHookChainRegistryClass<int, class CBasePlayer, int , char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
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// CBasePlayer::ResetMaxSpeed hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_ResetMaxSpeed;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
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// CBasePlayer::Jump hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_Jump;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Jump;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
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// CBasePlayer::Duck hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_Duck;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Duck;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
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// CBasePlayer::PreThink hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_PreThink;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
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// CBasePlayer::PostThink hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_PostThink;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
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// CBasePlayer::UpdateClientData hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_UpdateClientData;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
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// CBasePlayer::ImpulseCommands hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_ImpulseCommands;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
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// CBasePlayer::RoundRespawn hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_RoundRespawn;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
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// CBasePlayer::Blind hook
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typedef IVoidHookChain<float, float, float, int> IReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
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// CBasePlayer::Observer_IsValidTarget hook
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typedef IHookChain<class CBasePlayer *, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
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// CBasePlayer::SetAnimation hook
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typedef IVoidHookChain<PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
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typedef IVoidHookChainClass<class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
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// CBasePlayer::GiveDefaultItems hook
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typedef IVoidHookChain<> IReGameHook_CBasePlayer_GiveDefaultItems;
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
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// CBasePlayer::GiveNamedItem hook
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typedef IVoidHookChain<const char *> IReGameHook_CBasePlayer_GiveNamedItem;
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_GiveNamedItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
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// CBasePlayer::AddAccount hook
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typedef IVoidHookChain<int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
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typedef IVoidHookChainClass<class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
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// CBasePlayer::GiveShield hook
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typedef IVoidHookChain<bool> IReGameHook_CBasePlayer_GiveShield;
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typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
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// CBasePlayer:SetClientUserInfoModel hook
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typedef IVoidHookChain<char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
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typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
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// CBasePlayer:SetClientUserInfoName hook
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typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
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// CBaseAnimating::ResetSequenceInfo hook
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typedef IVoidHookChain<> IReGameHook_CBaseAnimating_ResetSequenceInfo;
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typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
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typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
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// GetForceCamera hook
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typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
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typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
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@ -336,6 +335,7 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_AddAccount* CBasePlayer_AddAccount() = 0;
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virtual IReGameHookRegistry_CBasePlayer_GiveShield* CBasePlayer_GiveShield() = 0;
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virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel* CBasePlayer_SetClientUserInfoModel() = 0;
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virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName* CBasePlayer_SetClientUserInfoName() = 0;
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virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CBaseAnimating_ResetSequenceInfo() = 0;
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virtual IReGameHookRegistry_GetForceCamera* GetForceCamera() = 0;
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@ -374,27 +374,22 @@ public:
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virtual IReGameHookRegistry_CSGameRules_ChangeLevel* CSGameRules_ChangeLevel() = 0;
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virtual IReGameHookRegistry_CSGameRules_GoToIntermission* CSGameRules_GoToIntermission() = 0;
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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};
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struct ReGameFuncs_t {
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class CBasePlayer *(*UTIL_PlayerByIndex)(int playerIndex);
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struct edict_s *(*CREATE_NAMED_ENTITY2)(string_t iClass);
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void (*ChangeString)(char *&dest, const char *source);
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void (*RadiusDamage)(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
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void (*ClearMultiDamage)();
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void (*ApplyMultiDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker);
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void (*AddMultiDamage)(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
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void (*EndRoundMessage)(const char *sentence, int event);
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class CBaseEntity *(*UTIL_FindEntityByString)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
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};
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class IReGameApi {
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public:
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virtual ~IReGameApi() { }
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virtual ~IReGameApi() {}
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virtual int GetMajorVersion() = 0;
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virtual int GetMinorVersion() = 0;
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@ -407,7 +402,6 @@ public:
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virtual struct playermove_s* GetPlayerMove() = 0;
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virtual struct WeaponSlotInfo* GetWeaponSlot(WeaponIdType weaponID) = 0;
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virtual struct WeaponSlotInfo* GetWeaponSlot(const char* weaponName) = 0;
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};
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#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
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@ -49,10 +49,12 @@ class CCSMonster: public CCSToggle {};
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class CCSWeaponBox: public CCSEntity {};
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class CCSArmoury: public CCSEntity {};
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#pragma warning(disable:4351) // new behavior: elements of array 'CCSPlayer::m_szModel' will be default initialized
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class CCSPlayer: public CCSMonster {
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public:
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CCSPlayer() : m_szModel() {}
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CCSPlayer()
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{
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m_szModel[0] = '\0';
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}
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virtual bool IsConnected() const;
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virtual void SetAnimation(PLAYER_ANIM playerAnim);
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@ -65,9 +67,22 @@ public:
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virtual void DropPlayerItem(const char *pszItemName);
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virtual void RemoveShield();
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virtual void RemoveAllItems(bool bRemoveSuit);
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virtual bool RemovePlayerItem(const char* pszItemName);
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virtual void SetPlayerModel(bool bHasC4);
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virtual void SetPlayerModelEx(const char *modelName);
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virtual void SetNewPlayerModel(const char *modelName);
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virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
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virtual void SetProgressBarTime(int time);
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virtual void SetProgressBarTime2(int time, float timeElapsed);
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virtual struct edict_s *EntSelectSpawnPoint();
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virtual void SetBombIcon(bool bFlash = false);
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virtual void SetScoreAttrib(CBasePlayer *dest);
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virtual void SendItemStatus();
|
||||
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
|
||||
virtual void Observer_SetMode(int iMode);
|
||||
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
|
||||
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
|
||||
virtual void SwitchTeam();
|
||||
|
||||
CBasePlayer *BasePlayer() const;
|
||||
public:
|
||||
|
@ -16,7 +16,7 @@ inline bool ShouldRunCode()
|
||||
}
|
||||
|
||||
inline bool canFreeLook(const int nIndex) {
|
||||
return (UTIL_ReadFlags(pcv_admin_access_flags->string) & g_amxxapi.GetPlayerFlags(nIndex));
|
||||
return (UTIL_ReadFlags(pcv_admin_access_flags->string) & g_amxxapi.GetPlayerFlags(nIndex)) != 0;
|
||||
}
|
||||
|
||||
int GetForceCamera(IReGameHook_GetForceCamera *chain, CBasePlayer *pObserver)
|
||||
@ -34,7 +34,7 @@ CBasePlayer *CBasePlayer_Observer_IsValidTarget(IReGameHook_CBasePlayer_Observer
|
||||
{
|
||||
if (ShouldRunCode()) {
|
||||
// go next hook and call the original in the end
|
||||
return chain->callNext(iPlayerIndex, bSameTeam);
|
||||
return chain->callNext(pthis, iPlayerIndex, bSameTeam);
|
||||
}
|
||||
|
||||
if (iPlayerIndex > gpGlobals->maxClients || iPlayerIndex < 1)
|
||||
|
@ -8,7 +8,7 @@ plugin_info_t Plugin_info =
|
||||
{
|
||||
META_INTERFACE_VERSION, // ifvers
|
||||
"ReFreeLook", // name
|
||||
"1.6", // version
|
||||
"1.7", // version
|
||||
__DATE__, // date
|
||||
"s1lent", // author
|
||||
"http://www.dedicated-server.ru", // url
|
||||
|
Loading…
x
Reference in New Issue
Block a user