ReGameDLL_CS/regamedll/dlls/addons/item_airbox.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
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#pragma once
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class CItemAirBox: public CArmoury {
public:
void Spawn();
void Precache();
void Restart();
void OnDestroy();
void Touch(CBaseEntity *pOther);
void KeyValue(KeyValueData *pkvd);
int ObjectCaps() { return (CArmoury::ObjectCaps() | FCAP_MUST_RESET); }
protected:
void EXPORT MoveUp();
private:
CSprite *m_pSprite;
float m_flyup;
float m_delay;
Vector m_rendercolor;
int m_renderfx;
int m_rendermode;
float m_renderamt;
float m_scale;
float m_frameRate;
string_t m_iszSpriteName;
};