ReGameDLL_CS/regamedll/regamedll/hookchains_impl.cpp

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
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* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
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*/
#include "precompiled.h"
#include "hookchains_impl.h"
AbstractHookChainRegistry::AbstractHookChainRegistry()
{
Q_memset(m_Hooks, 0, sizeof(m_Hooks));
Q_memset(m_Priorities, 0, sizeof(m_Priorities));
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m_NumHooks = 0;
}
bool AbstractHookChainRegistry::findHook(void* hookFunc) const
{
for (auto i = 0; i < m_NumHooks; i++) {
if (m_Hooks[i] == hookFunc)
return true;
}
return false;
}
void AbstractHookChainRegistry::addHook(void* hookFunc, int priority)
{
if (!hookFunc) {
Sys_Error("%s: Parameter hookFunc can't be a nullptr", __FUNC__);
}
if (findHook(hookFunc)) {
Sys_Error("%s: The same handler can't be used twice on the hookchain.", __FUNC__);
}
for (auto i = 0; i < MAX_HOOKS_IN_CHAIN; i++)
{
if (m_Hooks[i] && priority <= m_Priorities[i])
continue;
auto swapHookFunc = m_Hooks[i];
auto swapPriority = m_Priorities[i];
m_Hooks[i] = hookFunc;
m_Priorities[i] = priority;
hookFunc = swapHookFunc;
priority = swapPriority;
}
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if (m_NumHooks >= MAX_HOOKS_IN_CHAIN) {
Sys_Error("%s: MAX_HOOKS_IN_CHAIN limit hit", __FUNC__);
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}
m_NumHooks++;
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}
void AbstractHookChainRegistry::removeHook(void* hookFunc) {
// erase hook
for (auto i = 0; i < m_NumHooks; i++)
{
if (hookFunc == m_Hooks[i])
{
--m_NumHooks;
if (m_NumHooks != i)
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{
Q_memmove(&m_Hooks[i], &m_Hooks[i + 1], (m_NumHooks - i) * sizeof(m_Hooks[0]));
Q_memmove(&m_Priorities[i], &m_Priorities[i + 1], (m_NumHooks - i) * sizeof(m_Priorities[0]));
m_Hooks[m_NumHooks] = nullptr;
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}
else
{
m_Hooks[i] = nullptr;
}
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return;
}
}
}