ReGameDLL_CS/dep/cppunitlite/src/TestResult.cpp

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2019-09-23 00:09:58 +03:00
#include "cppunitlite/TestResult.h"
#include "cppunitlite/Failure.h"
#include <sstream>
#include <iostream>
TestResult::TestResult ()
: failureCount (0)
{
}
void TestResult::testsStarted ()
{
}
void TestResult::addFailure (const Failure& failure) {
std::stringstream ss;
ss << "Failure in test '" << failure.testName << "' :" << failure.message;
std::cout << ss.str() << std::endl;
std::cout.flush();
failureCount++;
}
void TestResult::testsEnded () {
std::stringstream ss;
if (failureCount > 0) {
ss << "There were " << failureCount << " failures";
} else {
ss << "There were no test failures";
}
std::cout << ss.str() << std::endl;
std::cout.flush();
}