2015-12-09 01:39:54 +03:00
|
|
|
/*
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
|
|
* under the terms of the GNU General Public License as published by the
|
|
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
|
|
* your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful, but
|
|
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
*
|
|
|
|
* In addition, as a special exception, the author gives permission to
|
|
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
|
|
* you do not wish to do so, delete this exception statement from your
|
|
|
|
* version.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "precompiled.h"
|
|
|
|
|
2016-05-31 17:04:51 +03:00
|
|
|
void CCSEntity::FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker) {
|
|
|
|
m_pContainingEntity->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector CCSEntity::FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand) {
|
|
|
|
return m_pContainingEntity->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
|
|
|
|
};
|
|
|
|
|
2016-06-15 00:21:34 +03:00
|
|
|
bool CCSPlayer::JoinTeam(TeamName team)
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = BasePlayer();
|
|
|
|
switch (team)
|
|
|
|
{
|
|
|
|
case SPECTATOR:
|
|
|
|
{
|
|
|
|
// are we already a spectator?
|
|
|
|
if (pPlayer->m_iTeam == SPECTATOR)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pPlayer->RemoveAllItems(TRUE);
|
|
|
|
pPlayer->m_bHasC4 = false;
|
|
|
|
|
|
|
|
pPlayer->m_iTeam = SPECTATOR;
|
|
|
|
pPlayer->m_iJoiningState = JOINED;
|
|
|
|
|
|
|
|
pPlayer->m_pIntroCamera = NULL;
|
|
|
|
pPlayer->m_bTeamChanged = true;
|
|
|
|
|
|
|
|
pPlayer->TeamChangeUpdate();
|
|
|
|
|
|
|
|
edict_t *pentSpawnSpot = g_pGameRules->GetPlayerSpawnSpot(pPlayer);
|
|
|
|
pPlayer->StartObserver(pentSpawnSpot->v.origin, pentSpawnSpot->v.angles);
|
|
|
|
|
|
|
|
// do we have fadetoblack on? (need to fade their screen back in)
|
|
|
|
if (fadetoblack.value)
|
|
|
|
{
|
|
|
|
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 0.001, 0, 0, FFADE_IN);
|
|
|
|
}
|
|
|
|
|
2016-06-15 12:26:46 +03:00
|
|
|
CSGameRules()->CheckWinConditions();
|
2016-06-15 00:21:34 +03:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
case CT:
|
|
|
|
case TERRORIST:
|
|
|
|
{
|
|
|
|
if (pPlayer->m_iTeam == SPECTATOR)
|
|
|
|
{
|
|
|
|
// If they're switching into spectator, setup spectator properties..
|
|
|
|
pPlayer->m_bNotKilled = true;
|
|
|
|
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_NONE;
|
|
|
|
pPlayer->m_iTeamKills = 0;
|
|
|
|
|
2016-06-15 12:26:46 +03:00
|
|
|
if (pPlayer->m_iAccount < int(startmoney.value)) {
|
|
|
|
pPlayer->m_iAccount = int(startmoney.value);
|
|
|
|
}
|
|
|
|
|
2016-06-15 00:21:34 +03:00
|
|
|
pPlayer->pev->solid = SOLID_NOT;
|
|
|
|
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
|
|
|
|
pPlayer->pev->effects = EF_NODRAW;
|
|
|
|
pPlayer->pev->effects |= EF_NOINTERP;
|
|
|
|
pPlayer->pev->takedamage = DAMAGE_NO;
|
|
|
|
pPlayer->pev->deadflag = DEAD_DEAD;
|
|
|
|
pPlayer->pev->velocity = g_vecZero;
|
|
|
|
pPlayer->pev->punchangle = g_vecZero;
|
|
|
|
|
|
|
|
pPlayer->m_bHasNightVision = false;
|
|
|
|
pPlayer->m_iHostagesKilled = 0;
|
|
|
|
pPlayer->m_fDeadTime = 0;
|
|
|
|
pPlayer->has_disconnected = false;
|
|
|
|
|
|
|
|
pPlayer->m_iJoiningState = GETINTOGAME;
|
|
|
|
pPlayer->SendItemStatus();
|
|
|
|
|
|
|
|
SET_CLIENT_MAXSPEED(ENT(pPlayer->pev), 1);
|
|
|
|
SET_MODEL(ENT(pPlayer->pev), "models/player.mdl");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->pev->deadflag == DEAD_NO)
|
|
|
|
{
|
|
|
|
ClientKill(pPlayer->edict());
|
|
|
|
pPlayer->pev->frags++;
|
|
|
|
}
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
|
|
|
|
WRITE_BYTE(ENTINDEX(pPlayer->edict()));
|
|
|
|
WRITE_SHORT(int(pPlayer->pev->frags));
|
|
|
|
WRITE_SHORT(pPlayer->m_iDeaths);
|
|
|
|
WRITE_SHORT(0);
|
|
|
|
WRITE_SHORT(0);
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
// Switch their actual team...
|
|
|
|
pPlayer->m_bTeamChanged = true;
|
|
|
|
pPlayer->m_iTeam = team;
|
|
|
|
pPlayer->TeamChangeUpdate();
|
|
|
|
|
2016-06-15 12:26:46 +03:00
|
|
|
CSGameRules()->CheckWinConditions();
|
2016-06-15 00:21:34 +03:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2016-06-02 01:08:22 +03:00
|
|
|
bool CCSPlayer::RemovePlayerItem(const char* pszItemName)
|
|
|
|
{
|
2016-06-22 22:50:14 +03:00
|
|
|
if (!pszItemName)
|
|
|
|
return false;
|
|
|
|
|
2016-06-02 01:08:22 +03:00
|
|
|
CBasePlayer *pPlayer = BasePlayer();
|
|
|
|
|
2016-06-22 22:50:14 +03:00
|
|
|
// if it item_ ?
|
|
|
|
if (pszItemName[0] == 'i') {
|
|
|
|
pszItemName += sizeof("item_") - 1;
|
|
|
|
|
|
|
|
// item_thighpack
|
|
|
|
if (FStrEq(pszItemName, "thighpack"))
|
|
|
|
{
|
|
|
|
// if we don't have it?
|
|
|
|
if (!pPlayer->m_bHasDefuser)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pPlayer->m_bHasDefuser = false;
|
|
|
|
pPlayer->pev->body = 0;
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pPlayer->pev);
|
|
|
|
WRITE_BYTE(STATUSICON_HIDE);
|
|
|
|
WRITE_STRING("defuser");
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
pPlayer->SendItemStatus();
|
|
|
|
}
|
|
|
|
// item_longjump
|
|
|
|
else if (FStrEq(pszItemName, "longjump"))
|
|
|
|
{
|
|
|
|
// if we don't have it?
|
|
|
|
if (!pPlayer->m_fLongJump)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pPlayer->m_fLongJump = FALSE;
|
|
|
|
SET_PHYSICS_KEY_VALUE(pPlayer->edict(), "slj", "0");
|
|
|
|
}
|
|
|
|
// item_assaultsuit
|
|
|
|
else if (FStrEq(pszItemName, "assaultsuit"))
|
|
|
|
{
|
|
|
|
// if we don't have it?
|
|
|
|
if (pPlayer->m_iKevlar != ARMOR_VESTHELM)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pPlayer->m_iKevlar = ARMOR_NONE;
|
|
|
|
pPlayer->pev->armorvalue = 0;
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgArmorType, NULL, pPlayer->pev);
|
|
|
|
WRITE_BYTE(0);
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
// item_kevlar
|
|
|
|
else if (FStrEq(pszItemName, "kevlar"))
|
|
|
|
{
|
|
|
|
// if we don't have it?
|
|
|
|
if (pPlayer->m_iKevlar != ARMOR_KEVLAR)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pPlayer->m_iKevlar = ARMOR_NONE;
|
|
|
|
pPlayer->pev->armorvalue = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (FStrEq(pszItemName, "weapon_shield")) {
|
|
|
|
if (!pPlayer->HasShield())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
bool bIsProtectedShield = pPlayer->IsProtectedByShield();
|
|
|
|
pPlayer->RemoveShield();
|
|
|
|
|
|
|
|
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(pPlayer->m_pActiveItem);
|
|
|
|
|
|
|
|
if (pWeapon)
|
|
|
|
{
|
|
|
|
if (!pWeapon->CanHolster())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (pWeapon->m_iId == WEAPON_HEGRENADE || pWeapon->m_iId == WEAPON_FLASHBANG || pWeapon->m_iId == WEAPON_SMOKEGRENADE)
|
|
|
|
{
|
|
|
|
if (pPlayer->m_rgAmmo[ pWeapon->m_iPrimaryAmmoType ] <= 0)
|
|
|
|
g_pGameRules->GetNextBestWeapon(pPlayer, pWeapon);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pWeapon->m_flStartThrow != 0.0f)
|
|
|
|
pWeapon->Holster();
|
|
|
|
|
|
|
|
if (pPlayer->IsReloading())
|
|
|
|
{
|
|
|
|
pWeapon->m_fInReload = FALSE;
|
|
|
|
pPlayer->m_flNextAttack = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bIsProtectedShield)
|
|
|
|
pWeapon->SecondaryAttack();
|
|
|
|
|
|
|
|
pWeapon->Deploy();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2016-06-02 01:08:22 +03:00
|
|
|
for (auto pItem : pPlayer->m_rgpPlayerItems) {
|
|
|
|
while (pItem != nullptr)
|
|
|
|
{
|
|
|
|
if (FClassnameIs(pItem->pev, pszItemName))
|
|
|
|
{
|
|
|
|
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(pItem);
|
2016-06-22 22:50:14 +03:00
|
|
|
if (pWeapon->IsWeapon())
|
|
|
|
{
|
|
|
|
if (FClassnameIs(pWeapon->pev, "weapon_c4"))
|
|
|
|
{
|
|
|
|
pPlayer->m_bHasC4 = false;
|
|
|
|
pPlayer->pev->body = 0;
|
|
|
|
pPlayer->SetBombIcon(FALSE);
|
|
|
|
pPlayer->SetProgressBarTime(0);
|
|
|
|
}
|
|
|
|
|
2016-06-02 01:08:22 +03:00
|
|
|
pWeapon->RetireWeapon();
|
|
|
|
}
|
|
|
|
|
2016-06-22 22:50:14 +03:00
|
|
|
if (pWeapon->iItemSlot() == PRIMARY_WEAPON_SLOT) {
|
|
|
|
pPlayer->m_bHasPrimary = false;
|
|
|
|
}
|
|
|
|
|
2016-06-02 01:08:22 +03:00
|
|
|
pPlayer->pev->weapons &= ~(1 << pItem->m_iId);
|
|
|
|
pPlayer->RemovePlayerItem(pItem);
|
|
|
|
pItem->Kill();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
pItem = pItem->m_pNext;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2016-06-22 22:50:14 +03:00
|
|
|
void CCSPlayer::GiveNamedItemEx(const char *pszName)
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = BasePlayer();
|
|
|
|
|
|
|
|
if (FStrEq(pszName, "weapon_c4")) {
|
|
|
|
pPlayer->m_bHasC4 = true;
|
|
|
|
pPlayer->SetBombIcon();
|
|
|
|
|
|
|
|
if (pPlayer->m_iTeam == TERRORIST) {
|
|
|
|
pPlayer->pev->body = 1;
|
|
|
|
}
|
|
|
|
} else if (FStrEq(pszName, "weapon_shield")) {
|
|
|
|
DropPrimary(pPlayer);
|
|
|
|
pPlayer->GiveShield();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pPlayer->GiveNamedItemEx(pszName);
|
|
|
|
}
|
|
|
|
|
2016-05-31 17:04:51 +03:00
|
|
|
bool CCSPlayer::IsConnected() const { return m_pContainingEntity->has_disconnected == false; }
|
|
|
|
void CCSPlayer::SetAnimation(PLAYER_ANIM playerAnim) { BasePlayer()->SetAnimation(playerAnim); }
|
|
|
|
void CCSPlayer::AddAccount(int amount, RewardType type, bool bTrackChange) { BasePlayer()->AddAccount(amount, type, bTrackChange); }
|
|
|
|
void CCSPlayer::GiveNamedItem(const char *pszName) { BasePlayer()->GiveNamedItem(pszName); }
|
|
|
|
void CCSPlayer::GiveDefaultItems() { BasePlayer()->GiveDefaultItems(); }
|
|
|
|
void CCSPlayer::GiveShield(bool bDeploy) { BasePlayer()->GiveShield(bDeploy); }
|
|
|
|
void CCSPlayer::DropShield(bool bDeploy) { BasePlayer()->DropShield(bDeploy); }
|
|
|
|
void CCSPlayer::DropPlayerItem(const char *pszItemName) { BasePlayer()->DropPlayerItem(pszItemName); }
|
|
|
|
void CCSPlayer::RemoveShield() { BasePlayer()->RemoveShield(); }
|
|
|
|
void CCSPlayer::RemoveAllItems(bool bRemoveSuit) { BasePlayer()->RemoveAllItems(bRemoveSuit ? TRUE : FALSE); }
|
|
|
|
void CCSPlayer::SetPlayerModel(bool bHasC4) { BasePlayer()->SetPlayerModel(bHasC4 ? TRUE : FALSE); }
|
|
|
|
void CCSPlayer::SetPlayerModelEx(const char *modelName) { strncpy(m_szModel, modelName, sizeof(m_szModel) - 1); m_szModel[sizeof(m_szModel) - 1] = '\0'; };
|
|
|
|
void CCSPlayer::SetNewPlayerModel(const char *modelName) { BasePlayer()->SetNewPlayerModel(modelName); }
|
2016-06-02 01:08:22 +03:00
|
|
|
void CCSPlayer::ClientCommand(const char *cmd, const char *arg1, const char *arg2, const char *arg3) { BasePlayer()->ClientCommand(cmd, arg1, arg2, arg3); }
|
|
|
|
void CCSPlayer::SetProgressBarTime(int time) { BasePlayer()->SetProgressBarTime(time); }
|
|
|
|
void CCSPlayer::SetProgressBarTime2(int time, float timeElapsed) { BasePlayer()->SetProgressBarTime2(time, timeElapsed); }
|
|
|
|
edict_t *CCSPlayer::EntSelectSpawnPoint() { return BasePlayer()->EntSelectSpawnPoint(); }
|
|
|
|
void CCSPlayer::SendItemStatus() { BasePlayer()->SendItemStatus(); }
|
|
|
|
void CCSPlayer::SetBombIcon(bool bFlash) { BasePlayer()->SetBombIcon(bFlash ? TRUE : FALSE); }
|
|
|
|
void CCSPlayer::SetScoreAttrib(CBasePlayer *dest) { BasePlayer()->SetScoreAttrib(dest); }
|
2016-06-08 00:41:07 +03:00
|
|
|
void CCSPlayer::ReloadWeapons(CBasePlayerItem *pWeapon, bool bForceReload, bool bForceRefill) { BasePlayer()->ReloadWeapons(pWeapon, bForceReload, bForceRefill); }
|
|
|
|
void CCSPlayer::Observer_SetMode(int iMode) { BasePlayer()->Observer_SetMode(iMode); }
|
|
|
|
bool CCSPlayer::SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot) { return BasePlayer()->SelectSpawnSpot(pEntClassName, pSpot); }
|
|
|
|
bool CCSPlayer::SwitchWeapon(CBasePlayerItem *pWeapon) { return BasePlayer()->SwitchWeapon(pWeapon) != FALSE; }
|
|
|
|
void CCSPlayer::SwitchTeam() { BasePlayer()->SwitchTeam(); }
|
2016-06-15 00:21:34 +03:00
|
|
|
void CCSPlayer::StartObserver(Vector& vecPosition, Vector& vecViewAngle) { BasePlayer()->StartObserver(vecPosition, vecViewAngle); }
|
|
|
|
void CCSPlayer::TeamChangeUpdate() { BasePlayer()->TeamChangeUpdate(); }
|