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https://github.com/s1lentq/ReGameDLL_CS.git
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Fix: bug with mp_buytime in reset always set to 0 because of cast to const int.
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@ -4236,12 +4236,12 @@ bool CBasePlayer::CanPlayerBuy(bool display)
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return false;
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return false;
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}
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}
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int buyTime = (int)(CVAR_GET_FLOAT("mp_buytime") * 60);
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int buyTime = (int)(CVAR_GET_FLOAT("mp_buytime") * 60.0f);
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if (buyTime < 15)
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if (buyTime < MIN_BUY_TIME)
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{
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{
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buyTime = 15;
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buyTime = MIN_BUY_TIME;
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CVAR_SET_FLOAT("mp_buytime", 1 / (60 / 15));
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CVAR_SET_FLOAT("mp_buytime", (MIN_BUY_TIME / 60.0f));
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}
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}
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if (gpGlobals->time - mp->m_fRoundCount > buyTime)
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if (gpGlobals->time - mp->m_fRoundCount > buyTime)
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@ -34,7 +34,9 @@
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#include "hintmessage.h"
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#include "hintmessage.h"
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#define MAX_BUFFER_MENU 175//?
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#define MIN_BUY_TIME 15 // the minimum threshold values for cvar mp_buytime 15 sec's
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#define MAX_BUFFER_MENU 175
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#define MAX_BUFFER_MENU_BRIEFING 50
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#define MAX_BUFFER_MENU_BRIEFING 50
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#define MAX_PLAYER_NAME_LENGTH 32
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#define MAX_PLAYER_NAME_LENGTH 32
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