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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 22:55:41 +03:00
Reworked bot_quota_mode and removed bot_quota_match cvar's (Migrated to bot_quota_mode)
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@ -39,7 +39,6 @@ cvar_t cv_bot_difficulty = { "bot_difficulty", "0", FCVAR_SERVER, 0.
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cvar_t cv_bot_debug = { "bot_debug", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_quicksave = { "bot_quicksave", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_quota = { "bot_quota", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_quota_match = { "bot_quota_match", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_prefix = { "bot_prefix", "", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_allow_rogues = { "bot_allow_rogues", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_allow_pistols = { "bot_allow_pistols", "1", FCVAR_SERVER, 0.0f, nullptr };
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@ -61,6 +60,9 @@ cvar_t cv_bot_profile_db = { "bot_profile_db", "BotProfile.db", FCVA
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#ifdef REGAMEDLL_ADD
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cvar_t cv_bot_deathmatch = { "bot_deathmatch", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_quota_mode = { "bot_quota_mode", "normal", FCVAR_SERVER, 0.0f, nullptr };
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#else
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// Migrated to bot_quota_mode, use "match"
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cvar_t cv_bot_quota_match = { "bot_quota_match", "0", FCVAR_SERVER, 0.0f, nullptr };
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#endif
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void InstallBotControl()
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@ -99,7 +101,11 @@ void Bot_RegisterCVars()
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CVAR_REGISTER(&cv_bot_debug);
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CVAR_REGISTER(&cv_bot_quicksave);
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CVAR_REGISTER(&cv_bot_quota);
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#ifndef REGAMEDLL_ADD
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CVAR_REGISTER(&cv_bot_quota_match);
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#endif
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CVAR_REGISTER(&cv_bot_prefix);
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CVAR_REGISTER(&cv_bot_allow_rogues);
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CVAR_REGISTER(&cv_bot_allow_pistols);
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@ -39,7 +39,6 @@ extern cvar_t cv_bot_difficulty;
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extern cvar_t cv_bot_debug;
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extern cvar_t cv_bot_quicksave;
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extern cvar_t cv_bot_quota;
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extern cvar_t cv_bot_quota_match;
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extern cvar_t cv_bot_prefix;
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extern cvar_t cv_bot_allow_rogues;
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extern cvar_t cv_bot_allow_pistols;
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@ -61,4 +60,6 @@ extern cvar_t cv_bot_profile_db;
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#ifdef REGAMEDLL_ADD
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extern cvar_t cv_bot_deathmatch;
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extern cvar_t cv_bot_quota_mode;
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#else
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extern cvar_t cv_bot_quota_match;
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#endif
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@ -828,15 +828,22 @@ void CCSBotManager::MaintainBotQuota()
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int desiredBotCount = int(cv_bot_quota.value);
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int occupiedBotSlots = UTIL_BotsInGame();
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#ifdef REGAMEDLL_ADD
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if (Q_stricmp(cv_bot_quota_mode.string, "fill") == 0)
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occupiedBotSlots += humanPlayersInGame;
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#endif
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#ifdef REGAMEDLL_ADD
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if (FStrEq(cv_bot_quota_mode.string, "fill"))
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{
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desiredBotCount = Q_max(0, desiredBotCount - humanPlayersInGame);
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}
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else if (FStrEq(cv_bot_quota_mode.string, "match"))
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{
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desiredBotCount = Q_max<int>(0, cv_bot_quota.value * humanPlayersInGame);
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}
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#else // #ifdef REGAMEDLL_ADD
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if (cv_bot_quota_match.value > 0.0)
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{
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desiredBotCount = int(humanPlayersInGame * cv_bot_quota_match.value);
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}
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#endif // #ifdef REGAMEDLL_ADD
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// wait for a player to join, if necessary
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if (cv_bot_join_after_player.value > 0.0)
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@ -112,7 +112,7 @@ int UTIL_HumansInGame(bool ignoreSpectators)
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continue;
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#ifdef REGAMEDLL_FIXES
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if (pPlayer->IsProxy())
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if (ignoreSpectators && pPlayer->IsProxy())
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continue;
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#endif
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