mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
Don't respawn if m_flRespawnPending isn't set
Minor refactoring
This commit is contained in:
parent
e199b16463
commit
0b517e036f
@ -533,3 +533,23 @@ void CCSPlayer::Reset()
|
||||
m_iWeaponInfiniteAmmo = 0;
|
||||
m_iWeaponInfiniteIds = 0;
|
||||
}
|
||||
|
||||
void CCSPlayer::OnSpawn()
|
||||
{
|
||||
m_flRespawnPending = 0.0f;
|
||||
}
|
||||
|
||||
void CCSPlayer::OnKilled()
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (forcerespawn.value > 0)
|
||||
{
|
||||
m_flRespawnPending = gpGlobals->time + forcerespawn.value;
|
||||
}
|
||||
|
||||
if (GetProtectionState() == ProtectionSt_Active)
|
||||
{
|
||||
BasePlayer()->RemoveSpawnProtection();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -2168,13 +2168,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Killed)(entvars_t *pevAttacker, int iGib)
|
||||
BuyZoneIcon_Clear(this);
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (forcerespawn.value > 0) {
|
||||
CSPlayer()->m_flRespawnPending = gpGlobals->time + forcerespawn.value;
|
||||
}
|
||||
|
||||
if (CSPlayer()->GetProtectionState() == CCSPlayer::ProtectionSt_Active) {
|
||||
RemoveSpawnProtection();
|
||||
}
|
||||
CSPlayer()->OnKilled();
|
||||
#endif
|
||||
|
||||
SetThink(&CBasePlayer::PlayerDeathThink);
|
||||
@ -5294,6 +5288,10 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Spawn)()
|
||||
m_idrowndmg = 0;
|
||||
m_idrownrestored = 0;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
CSPlayer()->OnSpawn();
|
||||
#endif
|
||||
|
||||
if (m_iObserverC4State)
|
||||
{
|
||||
m_iObserverC4State = 0;
|
||||
@ -9800,7 +9798,9 @@ void CBasePlayer::PlayerRespawnThink()
|
||||
if (pev->deadflag < DEAD_DYING)
|
||||
return;
|
||||
|
||||
if (forcerespawn.value > 0 && gpGlobals->time > CSPlayer()->m_flRespawnPending)
|
||||
if (forcerespawn.value > 0 &&
|
||||
CSPlayer()->m_flRespawnPending > 0 &&
|
||||
CSPlayer()->m_flRespawnPending <= gpGlobals->time)
|
||||
{
|
||||
Spawn();
|
||||
pev->button = 0;
|
||||
|
@ -96,6 +96,10 @@ public:
|
||||
virtual bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
|
||||
|
||||
void Reset();
|
||||
|
||||
void OnSpawn();
|
||||
void OnKilled();
|
||||
|
||||
CBasePlayer *BasePlayer() const;
|
||||
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user