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g3sg1 animation duration fix (#670)
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@ -204,6 +204,12 @@ void CG3SG1::Reload()
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m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 15;
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SecondaryAttack();
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}
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#ifdef REGAMEDLL_FIXES
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// G3SG1_RELOAD_TIME == 3.5 default model "reload" animation time 4.7 (frames 141 / fps 30)
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m_flTimeWeaponIdle = m_flTimeWeaponIdle + 1.2f;
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#endif
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}
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}
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