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Fixed GetHullBounds (#172)
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@ -4601,9 +4601,46 @@ int EXT_FUNC ConnectionlessPacket(const struct netadr_s *net_from, const char *a
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return 0;
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}
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// TODO: int -> qboolean or enum
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int EXT_FUNC GetHullBounds(int hullnumber, float *mins, float *maxs)
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{
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return hullnumber < 3;
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#ifdef REGAMEDLL_FIXES
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switch (hullnumber)
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{
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case 0: // Normal player
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Q_memcpy(mins, (float*)VEC_HULL_MIN, sizeof(vec3_t));
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Q_memcpy(maxs, (float*)VEC_HULL_MAX, sizeof(vec3_t));
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return TRUE;
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case 1: // Crouched player
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Q_memcpy(mins, (float*)VEC_DUCK_HULL_MIN, sizeof(vec3_t));
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Q_memcpy(maxs, (float*)VEC_DUCK_HULL_MAX, sizeof(vec3_t));
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return TRUE;
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case 2: // Point based hull
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Q_memcpy(mins, (float*)Vector(0, 0, 0), sizeof(vec3_t));
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Q_memcpy(maxs, (float*)Vector(0, 0, 0), sizeof(vec3_t));
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return TRUE;
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default:
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return FALSE;
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}
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#else // REGAMEDLL_FIXES
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switch (hullnumber)
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{
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case 0: // Normal player
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mins = VEC_HULL_MIN;
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maxs = VEC_HULL_MAX;
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return TRUE;
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case 1: // Crouched player
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mins = VEC_DUCK_HULL_MIN;
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maxs = VEC_DUCK_HULL_MAX;
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return TRUE;
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case 2: // Point based hull
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mins = Vector(0, 0, 0);
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maxs = Vector(0, 0, 0);
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return TRUE;
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default:
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return FALSE;
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}
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#endif // REGAMEDLL_FIXES
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}
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// Create pseudo-baselines for items that aren't placed in the map at spawn time, but which are likely
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